An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp
This reworks the way SHAMaps are stored, flushed, backed, and
traversed. Rather than storing the linkages in the SHAMap itself,
that information is now stored in the nodes. This makes
snapshotting much cheaper and also allows traverse work done on
behalf of one SHAMap to be used by other SHAMaps that share inner
nodes with that SHAMap.
When a SHAMap is modified, nodes are modified all the way up to the
root. This means that the modified nodes in a SHAMap can easily be
traversed for flushing. So they don't need to be separately tracked.
Summary
* Remove mTNByID
* Remove mDirtyNodes
* Much faster traverses
* Much Faster snapshots
* New algorithm for flushing
* New vistNodes/visitLeaves
* Avoid I/O if a map is unbacked
The input parameters are called "min_ledger" and "max_ledger", they are also called "minRange" and "maxRange" in the code BUT "ledger_min" and ledger_max" if printed. This is inconsistent and should be changed, as it might lead to confusion on how to call this module via RPC.