In normal operation, InboundLedgers::findCreate never returns null, but
during system shutdown, it will return null.
Since this only happens in system shutdown, when findCreate returns null
the calling function stops what it was doing and returns.
During testing, an issue where destroying the application object
and creating a new one caused problems with a static PathTable. This table
is now cleared when re-initialized.
* Add Backend::verify API for doing consistency checks
* Add Database::close so caller can catch exceptions
* Improved Timing test for NodeStore creates a simulated workload
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
The SHAMap class is refactored into a separate module where each translation
unit compiles separate without errors. Dependencies on higher level business
logic are removed. SHAMap now depends only on basics, crypto, nodestore,
and protocol:
* Inject NodeStore::Database& to SHAMap
* Move sync filter instances to app/ledger/
* Move shamap to its own module
* Move FullBelowCache to shamap/
* Move private code to shamap/impl/
* Refactor SHAMap treatment of missing node handler
* Inject and use Journal for logging in SHAMap
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
* Added new test APIs allowing easy ways to create ledgers, apply
transactions to them, close and advance them.
* Moved Ledger tests from Ledger.cpp to Ledger.test.cpp.
* Changed several TransactionEngine log priorities from lsINFO to lsDEBUG to
reduce unnecessary verbosity in the log messages while running these tests.
* Moved LedgerConsensus:applyTransactions from a private member function to a
free function so that it could be accessed externally, and without having to
reference a LedgerConsensus object. This was done to facilitate the new
testing API.
This tidies up the code that produces random numbers to conform
to programming best practices and reduce dependencies.
* Use std::random_device instead of platform-specific code
* Remove RandomNumbers class and use free functions instead
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
This replaces the experimental validators module with foundational
code to implement a new system for tracking validators, validations and
the UNL. The code is turned off by default, in BeastConfig.h
* Remove obsolete public Manager interfaces
* Remove obsolete database methods
* Remove obsolete ChosenList concept
* Remove obsolete code
* Add missing includes
* Tidy up STValidation.h
* Move factory function to Validators::make_Manager
* Add Connection object for tracking STValidations
Callers don't need to specify the signing key -- they're just retrieving
the key from the SerializedTransaction and then passing it back.
This simplifies Ed25519 implementation.
* Replace SYSTEM_NAME and other macros with C++ constructs
* Remove RIPPLE_ARRAYSIZE and use std::extent or ranged for loops
* Remove old-style, unused offer crossing unit test
* Make STAmount::saFromRate free and remove default argument
The correct ledger age is necessary for checking health
status, and the previous behavior caused the online deletion process to
abort if the process took too long.
The tuning parameter added and the parameter whose default was modified both
minimize impact of SQL DELETE operations by decreasing the default batch size
for deletes and for increasing the backoff period between deletion batches.
These parameters decrease contention for the SQLite and I/O with the trade-off
of longer processing time for online delete. Online-delete is not a
time-critical function, so a little slowness in wall-clock time is not harmful.
Profiling indicated some performance issues coming from the
cache of 160-bit account IDs to base58 format. This replaces
the single cache with two caches and rotates out old
entries.
The abstract_clock is now templated on a type meeting the requirements of
the Clock concept. It inherits the nested types of the Clock on which it
is based. This resolves a problem with the original design which broke the
type-safety of time_point from different abstract clocks.
Makes rippled configurable to support deletion of all data in its key-value
store (nodestore) and ledger and transaction SQLite databases based on
validated ledger sequence numbers. All records from a specified ledger
and forward shall remain available in the key-value store and SQLite, and
all data prior to that specific ledger may be deleted.
Additionally, the administrator may require that an RPC command be
executed to enable deletion. This is to align data deletion with local
policy.
This introduces a considerable change in the way that peers handshake. Instead
of sending the TMHello protocol message, the peer making the connection (client
role) sends an HTTP Upgrade request along with some special headers. The peer
acting in the server role sends an HTTP response completing the upgrade and
transition to RTXP (Ripple Transaction Protocol, a.k.a. peer protocol). If the
server has no available slots, then it sends a 503 Service Unavailable HTTP
response with a JSON content-body containing IP addresses of other servers to
try. The information that was previously contained in the TMHello message is
now communicated in the HTTP request and HTTP response including the secure
cookie to prevent man in the middle attacks. This information is documented
in the overlay README.md file.
To prevent disruption on the network, the handshake feature is rolled out in
two parts. This is part 1, where new servents acting in the client role will
send the old style TMHello handshake, and new servents acting in the server
role can automatically detect and accept both the old style TMHello handshake,
or the HTTP request accordingly. This detection happens in the Server module,
which supports the universal port. An experimental .cfg setting allows clients
to instead send HTTP handshakes when establishing peer connections. When this
code has reached a significant fraction of the network, these clients will be
able to establish a connection to the Ripple network using HTTP handshakes.
These changes clean up the handling of the socket for peers. It fixes a long
standing bug in the graceful close sequence, where remaining data such as the
IP addresses of other servers to try, did not get sent. Redundant state
variables for the peer are removed and the treatment of completion handlers is
streamlined. The treatment of SSL short reads and secure shutdown is also fixed.
Logging for the peers in the overlay module are divided into two partitions:
"Peer" and "Protocol". The Peer partition records activity taking place on the
socket while the Protocol partition informs about RTXP specific actions such as
transaction relay, fetch packs, and consensus rounds. The severity on the log
partitions may be adjusted independently to diagnose problems. Every log
message for peers is prefixed with a small, unique integer id in brackets,
to accurately associate log messages with peers.
HTTP handshaking is the first step in implementing the Hub and Spoke feature,
which transforms the network from a homogeneous network where all peers are
the same, into a structured network where peers with above average capabilities
in their ability to process ledgers and transactions self-assemble to form a
backbone of high powered machines which in turn serve a much larger number of
'leaves' with lower capacities with a goal to improve the number of
transactions that may be retired over time.