Legacy workarounds for Visual Studio non thread-safe initialization
of function local objects with static storage duration are removed:
* Remove LeakChecked
* Remove StaticObject
* Remove SharedSingleton
NuDB is a high performance key/value database optimized for insert-only
workloads, with these features:
* Low memory footprint
* Values are immutable
* Value sizes from 1 2^48 bytes (281TB)
* All keys are the same size
* Performance independent of growth
* Optimized for concurrent fetch
* Key file can be rebuilt if needed
* Inserts are atomic and consistent
* Data file may be iterated, index rebuilt.
* Key and data files may be on different volumes
* Hardened against algorithmic complexity attacks
* Header-only, nothing to build or link
The SHAMap class is refactored into a separate module where each translation
unit compiles separate without errors. Dependencies on higher level business
logic are removed. SHAMap now depends only on basics, crypto, nodestore,
and protocol:
* Inject NodeStore::Database& to SHAMap
* Move sync filter instances to app/ledger/
* Move shamap to its own module
* Move FullBelowCache to shamap/
* Move private code to shamap/impl/
* Refactor SHAMap treatment of missing node handler
* Inject and use Journal for logging in SHAMap
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
Beast includes a lot of code for encapsulating cross-platform differences
which are not used or needed by rippled. Additionally, a lot of that code
implements functionality that is available from the standard library.
This moves away from custom implementations of features that the standard
library provides and reduces the number of platform-specific interfaces
andfeatures that Beast makes available.
Highlights include:
* Use std:: instead of beast implementations when possible
* Reduce the use of beast::String in public interfaces
* Remove Windows-specific COM and Registry code
* Reduce the public interface of beast::File
* Reduce the public interface of beast::SystemStats
* Remove unused sysctl/getsysinfo functions
* Remove beast::Logger
Many classes required to support type-erasure of handlers and boost::asio
types are now obsolete, so these classes and files are removed:
HTTPClientType, FixedInputBuffer, PeerRole, socket_wrapper,
client_session, basic_url, abstract_socket, buffer_sequence, memory_buffer,
enable_wait_for_async, shared_handler, wrap_handler, streambuf,
ContentBodyBuffer, SSLContext, completion-handler based handshake detectors.
These structural changes are made:
* Some missing includes added to headers
* asio module directory flattened
* Remove all calls to setlocale to ensure that the global
locale is always C.
* Also replace beast::SystemStats::getNumCpus() with
std:🧵:hardware_concurrency()
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list