* Updates many (but probably not all) locations that access base_uint
private storage.
* More calls to access base_uint through members.
* Use an iterator to write Serializer collections.
The CBigNum class is a wrapper around OpenSSL's BIGNUM implementation
to make use simpler.
Replacing the implementation with boost::multiprecision helps reduce
the size of the codebase and improves performance (benchmarks show
the new boost-based implementation is ~7x faster).
The RippleAddress class was used to represent a number of fundamentally
different types: account public keys, account secret keys, node public
keys, node secret keys, seeds and generators.
The class is replaced by the following types:
* PublicKey for account and node public keys
* SecretKey for account and node private keys
* Generator for generating secp256k1 accounts
* Seed for account, node and generator seeds
* A new, unified interface for generating random numbers and
filling buffers supporting any engine that fits the
UniformRandomNumberGenerator concept;
* Automatically seeded replacement for rand using the fast
xorshift+ PRNG engine;
* A CSPRNG engine that can be used with the new framework
when needing to to generate cryptographically secure
randomness.
* Unit test cleanups to work with new engine.
* Remove cxx14 compatibility layer from ripple
* Update travis to clang 3.6 and drop gcc 4.8
* Remove unneeded beast CXX14 defines
* Do not run clang build with gdb with travis
* Update circle ci to clang 3.6 & gcc-5
* Don't run rippled in gdb, clang builds crash gdb
* Staticly link libstdc++, boost, ssl, & protobuf
* Support builds on ubuntu 15.10
These routines replace existing code to compute SHA512-Half hashes.
The new code accumulates serialized data into a hashing context
instead of allocating a buffer, for improved performance.
* Include Sign.cpp in unity builds
* Fix AnySecretKey publicKey and sign
* Make AnyPublicKey copyable
* Define op != for Slice
* Overload op << for Slice
* Overload op << for KeyType
* When starting up, we no longer rely just on the standard
system RNG to generate entropy: we attempt to squeeze some
from the execution state, and to recover any entropy that
we had previously stored.
* When shutting down, if sufficient entropy has been accumulated
attempt to store it for future use.
Recognize a new JSON parameter `key_type` in handlers for wallet_propose
and sign/submit. In addition to letting the caller to specify either of
secp256k1 or ed25519, its presence prohibits the (now-deprecated) use of
heuristically polymorphic parameters for secret data -- the `passphrase`
parameter to wallet_propose will be not be considered as an encoded seed
value (for which `seed` and `seed_hex` should be used), and the `secret`
parameter to sign and submit will be obsoleted entirely by the same trio
above.
* Use constants instead of literals for JSON parameter names.
* Move KeyType to its own unit and add string conversions.
* RippleAddress
* Pass the entire message, rather than a hash, to accountPrivateSign()
and accountPublicVerify().
* Recognize a 33-byte value beginning with 0xED as an Ed25519 key when
signing and verifying (for accounts only).
* Add keyFromSeed() to generate an Ed25519 secret key from a seed.
* Add getSeedFromRPC() to extract the seed from JSON parameters for an
RPC call.
* Add generateKeysFromSeed() to produce a key pair of either type from
a seed.
* Extend Ledger tests to cover both key types.
Remove the use of ec_key parameters and return values from ECDSA crypto
prototypes. Don't store key data into an ec_key variable only to fetch
it back into the original type again. Use uint256 and Blob explicitly.
Pass private keys as uint256, and pass public keys as either pointer and
length or Blob in calls to ECDSA{Sign,Verify}() and {en,de}cryptECIES().
Replace GenerateRootDeterministicKey() with separate functions returning
either the public or private key, since no caller needs both at once.
Simplify the use of GenerateDeterministicKey within RippleAddress. Call
a single routine rather than pass the result of one as input to another.
Add openssl unit with RAII classes for bignum, bn_ctx, and ec_point plus
free utility functions.
Rewrite the functions in GenerateDeterministicKey.cpp to use RAII rather
than explicit cleanup code:
* factor out secp256k1_group and secp256k1_order for reuse rather than
computing them each time
* replace getPublicKey() with serialize_ec_point(), which makes, sets,
and destroys an ec_key internally (sparing the caller those details)
and calls i2o_ECPublicKey() directly
* return bignum rather than ec_key from GenerateRootDeterministicKey()
* return ec_point rather than EC_KEY* from GenerateRootPubKey()
Move ECDSA{Private,Public}Key() to a new ECDSAKey unit.
Move ec_key.h into impl/ since it's no longer used outside crypto/.
Remove now-unused member functions from ec_key.
Change tabs to spaces; trim trailing whitespace (including blank lines).
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
This tidies up the code that produces random numbers to conform
to programming best practices and reduce dependencies.
* Use std::random_device instead of platform-specific code
* Remove RandomNumbers class and use free functions instead
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
* Remove CKey dependency on RippleAddress
* Create RAII ec_key wrapper that hides EC_KEY and other OpenSSL details
* Move CKey member logic into free functions
* Delete CKey class
* Rename units that are no longer CKey-related
* Delete code that was unused
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes