The existing code added the git commit info (`GIT_COMMIT_HASH` and `GIT_BRANCH`) to every file, which was a problem for leveraging `ccache` to cache build objects. This change adds a separate C++ file from where these compile-time variables are propagated to wherever they are needed. A new CMake file is added to set the commit info if the `git` binary is available.
The invariant check system had grown into a single monolithic file pair containing 24 invariant checker classes. The large `InvariantCheck.cpp` file was a frequent source of merge conflicts and difficult to navigate. This refactoring improves maintainability and readability with zero behavioral changes.
In particular, this change:
- Splits `InvariantCheck.h` and `InvariantCheck.cpp` into 10 focused header/source pairs organized by domain under a new `invariants/` subdirectory.
- Extracts the shared `Privilege` enum and `hasPrivilege()` function into a dedicated `InvariantCheckPrivilege.h` header, so domain-specific files can reference them independently.
This change replaces `void const*` by `uint256 const&` for database fetches.
Object hashes are expressed using the `uint256` data type, and are converted to `void *` when calling the `fetch` or `fetchBatch` functions. However, in these fetch functions they are converted back to `uint256`, making the conversion process unnecessary. In a few cases the underlying pointer is needed, but that can then be easy obtained via `[hash variable].data()`.
The rdb module was not properly designed, which is fixed in this change. The module had three classes:
1) The abstract class `RelationalDB`.
2) The abstract class `SQLiteDatabase`, which inherited from `RelationalDB` and added some pure virtual methods.
3) The concrete class `SQLiteDatabaseImp`, which inherited from `SQLiteDatabase` and implemented all methods.
The updated code simplifies this as follows:
* The `SQLiteDatabaseImp` has become `SQLiteDatabase`, and
* The former `SQLiteDatabase `has merged with `RelationalDatabase`.
This change modularizes the `WalletDB` and `Manifest`. Note that the wallet db has nothing to do with account wallets and it stores node configuration, which is why it depends on the manifest code.
This change removes the cache in `DatabaseNodeImp` and simplifies the caching logic in `SHAMapStoreImp`. As NuDB and RocksDB internally already use caches, additional caches in the code are not very valuable or may even be unnecessary, as also confirmed during preliminary performance analyses.
Unity builds were intended to speed up builds, by bundling multiple files into compilation units. However, now that ccache is available on all platforms, there is no need for unity builds anymore, as ccache stores compiled individual build objects for reuse. This change therefore removes the ability to make unity builds.
Currently we're passing the `Application` object around, whereby the `Application` class acts more like a service registry that gives other classes access to other services. In order to allow modularization, we should replace `Application` with a service registry class so that modules depending on `Application` for other services can be moved easily. This change adds the `ServiceRegistry` class.
This change introduces the `fixExpiredNFTokenOfferRemoval` amendment that allows expired offers to pass through `preclaim()` and be deleted in `doApply()`, following the same pattern used for expired credentials.