The `Subscribe` tests were flaky, because each test performs some operations (e.g. sends transactions) and waits for messages to appear in subscription with a 100ms timeout. If tests are slow (e.g. compiled in debug mode or a slow machine) then some of them could fail. This change adds an attempt to synchronize the background Env's thread and the test's thread by ensuring that all the scheduled operations are started before the test's thread starts to wait for a websocket message. This is done by limiting I/O threads of the app inside Env to 1 and adding a synchronization barrier after closing the ledger.
The invariant check system had grown into a single monolithic file pair containing 24 invariant checker classes. The large `InvariantCheck.cpp` file was a frequent source of merge conflicts and difficult to navigate. This refactoring improves maintainability and readability with zero behavioral changes.
In particular, this change:
- Splits `InvariantCheck.h` and `InvariantCheck.cpp` into 10 focused header/source pairs organized by domain under a new `invariants/` subdirectory.
- Extracts the shared `Privilege` enum and `hasPrivilege()` function into a dedicated `InvariantCheckPrivilege.h` header, so domain-specific files can reference them independently.
This change replaces `void const*` by `uint256 const&` for database fetches.
Object hashes are expressed using the `uint256` data type, and are converted to `void *` when calling the `fetch` or `fetchBatch` functions. However, in these fetch functions they are converted back to `uint256`, making the conversion process unnecessary. In a few cases the underlying pointer is needed, but that can then be easy obtained via `[hash variable].data()`.
The rdb module was not properly designed, which is fixed in this change. The module had three classes:
1) The abstract class `RelationalDB`.
2) The abstract class `SQLiteDatabase`, which inherited from `RelationalDB` and added some pure virtual methods.
3) The concrete class `SQLiteDatabaseImp`, which inherited from `SQLiteDatabase` and implemented all methods.
The updated code simplifies this as follows:
* The `SQLiteDatabaseImp` has become `SQLiteDatabase`, and
* The former `SQLiteDatabase `has merged with `RelationalDatabase`.
This change modularizes the `WalletDB` and `Manifest`. Note that the wallet db has nothing to do with account wallets and it stores node configuration, which is why it depends on the manifest code.
This change removes the cache in `DatabaseNodeImp` and simplifies the caching logic in `SHAMapStoreImp`. As NuDB and RocksDB internally already use caches, additional caches in the code are not very valuable or may even be unnecessary, as also confirmed during preliminary performance analyses.
In certain cases, such as when modifying headers used by many compilation units, performing a unity build is slower than when performing a regular build with `ccache` enabled. There is also a benefit to a unity build in that it can detect things such as macro redefinitions within the group of files that are compiled together as a unit. This change therefore restores the ability to perform unity builds. However, instead of running every configuration with and without unity enabled, it is now only enabled for a single configuration to maintain lower computational use.
As part of restoring the code, it became clear that currently two configurations have coverage enabled, since the check doesn't focus specifically on Debian Bookworm so it also applies to Debian Trixie. This has been fixed too in this change.
The `ManifestCache::applyManifest` function was returning early without incrementing `seq_`. `OverlayImpl `uses this sequence to identify/invalidate a cached `TMManifests` message, which is exchanged with peers on connection. Depending on network size, startup sequencing, and topology, this can cause syncing issues. This change therefore increments `seq_` when a new manifest is accepted.
Unity builds were intended to speed up builds, by bundling multiple files into compilation units. However, now that ccache is available on all platforms, there is no need for unity builds anymore, as ccache stores compiled individual build objects for reuse. This change therefore removes the ability to make unity builds.
Currently we're passing the `Application` object around, whereby the `Application` class acts more like a service registry that gives other classes access to other services. In order to allow modularization, we should replace `Application` with a service registry class so that modules depending on `Application` for other services can be moved easily. This change adds the `ServiceRegistry` class.
This change introduces the `fixExpiredNFTokenOfferRemoval` amendment that allows expired offers to pass through `preclaim()` and be deleted in `doApply()`, following the same pattern used for expired credentials.
When support was added for `xrpld.cfg` in addition to `rippled.cfg` in https://github.com/XRPLF/rippled/pull/6098, as part of an effort to rename occurrences of ripple(d) to xrpl(d), the clearing and creation of the data directory were modified for what, at the time, seemed to result in an equivalent code flow. This has turned out to not be true, which is why this change restores two modifications to `Config.cpp` that currently break running the binary in standalone mode.
This change adds `cmake-format` as. a pre-commit hook. The style file closely matches that in Clio, and they will be made to be equivalent over time. For now, some files have been excluded, as those need some manual adjustments, which will be done in future changes.