This is a substantial refactor of the consensus code and also introduces
a basic consensus simulation and testing framework. The new generic/templated
version is in src/ripple/consensus and documents the current type requirements.
The version adapted for the RCL is in src/ripple/app/consensus. The testing
framework is in src/test/csf.
Minor behavioral changes/fixes include:
* Adjust close time offset even when not validating.
* Remove spurious proposing_ = false call at end of handleLCL.
* Remove unused functionality provided by checkLastValidation.
* Separate open and converge time
* Don't send a bow out if we're not proposing
* Prevent consensus stopping if NetworkOPs switches to disconnect mode while
consensus accepts a ledger
* Prevent a corner case in which Consensus::gotTxSet or Consensus::peerProposal
has the potential to update internal state while an dispatched accept job is
running.
* Distinguish external and internal calls to startNewRound. Only external
calls can reset the proposing_ state of consensus
All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed. One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name. So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.
Thread naming is also cleaned up a bit. ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp. The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.
Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
Constructing a Stream from a Sink would elide specifying the
Severity level of the Stream. That constructor is removed so
if a Stream is constructed from a Sink the Severity must be
specified.
New classes are introduced to represent HTTP messages and their
associated bodies. The parser interface is reworked to use CRTP,
error codes, and trait checks.
New classes:
* basic_headers
Models field/value pairs in a HTTP message.
* message
Models a HTTP message, body behavior defined by template argument.
Parsed message carries metadata generated during parsing.
* parser
Produces parsed messages.
* empty_body, string_body, basic_streambuf_body
Classes used to represent content bodies in various ways.
New functions:
* read, async_read, write, async_write
Read and write HTTP messages on a socket.
New concepts:
* Body: Represents the HTTP Content-Body.
* Field: A HTTP header field.
* FieldSequence: A forward sequence of fields.
* Reader: Parses a Body from a stream of bytes.
* Writer: Serializes a Body to buffers.
basic_parser changes:
* add write methods which throw exceptions instead
* error_code passed via parameter instead of return value
* fold private member calls into existing callbacks
* basic_parser uses CRTP instead of virtual members
* add documentation on Derived requirements for CRTP
impl/http-parser changes:
* joyent renamed to nodejs to reflect upstream changes
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
* Automatic source list built via directory iteration
* Build multiple toolchains and flavors simulaneously:
- Toolchains: gcc, clang, msvc
- Flavors: debug, release
* Documentation on aliases (top of the SConstruct file)
* Header-only!
* No external dependencies or other beast modules
* Compilation options allow for:
- Stand-alone application to run a single test suite
- Stand-alone application to run a set of test suites
- Global suite of tests inline with the host application
- Disable test suite generation completely
* Existing tests reworked to use the new classes
* New basic_abstract_ostream template for generic output
* New abstract_ostream, common type alias
* basic_scoped_ostream, RAII output to abstract streams
* No longer requires its own compiler include path
* Includes use relative paths to locate the file
* Client applications include the file themselves
* Inclusion of BeastConfig.h can be controlled via preprocessor directive