General RPC command that can retrieve objects in the account root.
* Add account objects integration test.
* Support tickets.
* Add removeElement in Json::Value
To help gateways make the changes needed to adjust to the
"default ripple" flag, we've added the "noripple_check"
RPC command. This command tells gateways what they need
to do to set this flag and fix any trust lines created
before they set the flag.
Once your server is running and synchronized, you can run
the tool from the command line with a command like:
rippled json noripple_check '
{
"account" : "<gateway_trusted_address_here>",
"role" : "gateway",
"transactions" : "true"
}'
The server will respond with a list of "problems" that it
sees with the configuration of the account and its trust
lines. It will also return a "transactions" array suggesting
the transactions needed to fix the problems it found.
Recognize a new JSON parameter `key_type` in handlers for wallet_propose
and sign/submit. In addition to letting the caller to specify either of
secp256k1 or ed25519, its presence prohibits the (now-deprecated) use of
heuristically polymorphic parameters for secret data -- the `passphrase`
parameter to wallet_propose will be not be considered as an encoded seed
value (for which `seed` and `seed_hex` should be used), and the `secret`
parameter to sign and submit will be obsoleted entirely by the same trio
above.
* Use constants instead of literals for JSON parameter names.
* Move KeyType to its own unit and add string conversions.
* RippleAddress
* Pass the entire message, rather than a hash, to accountPrivateSign()
and accountPublicVerify().
* Recognize a 33-byte value beginning with 0xED as an Ed25519 key when
signing and verifying (for accounts only).
* Add keyFromSeed() to generate an Ed25519 secret key from a seed.
* Add getSeedFromRPC() to extract the seed from JSON parameters for an
RPC call.
* Add generateKeysFromSeed() to produce a key pair of either type from
a seed.
* Extend Ledger tests to cover both key types.
* Allow `passphrase` to be a seed encoded in any of three formats or a
literal passphrase.
* Recognize the absence of `passphrase` as requesting a random seed.
Extract walletPropose() and keypairForSignature() as separately factored
functions (from doWalletPropose() and transactionSign() respectively) to
facilitate unit testing.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
The synthetic field 'delivered_amount' can be used to determine the exact
amount delivered by a Payment without having to check the DeliveredAmount
field, if present, or the Amount field otherwise.
The field is only returned when metadata is available and the data is not
returned in binary format.
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
* Generic functions to add entries to both object models.
* Add Json::Value into JsonObjects.
* Write Json::Value to string incrementally.
* Get rid of ripple::RPC::New namespace
* Replace SYSTEM_NAME and other macros with C++ constructs
* Remove RIPPLE_ARRAYSIZE and use std::extent or ranged for loops
* Remove old-style, unused offer crossing unit test
* Make STAmount::saFromRate free and remove default argument
By adding a mock it is possible to test the transactionSign
function without interacting with the ledger. This is the
smallest change I could come up with that allows transactionSign
to be unit tested.
The unit tests are white boxed. Each test case is a result
of examining the code and identifying behavior associated with
different JSON fields. That means the tests are not based on
requirements, they are based on observed behavior.
Makes rippled configurable to support deletion of all data in its key-value
store (nodestore) and ledger and transaction SQLite databases based on
validated ledger sequence numbers. All records from a specified ledger
and forward shall remain available in the key-value store and SQLite, and
all data prior to that specific ledger may be deleted.
Additionally, the administrator may require that an RPC command be
executed to enable deletion. This is to align data deletion with local
policy.
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
* Allow pathfinding requests where the starting currency may have
multiple issuers.
* Cache paths over all issuers to avoid repeating work.
* Clear the ledger checkpoint in one retry case.
* Add an additional node at the front of paths when the starting issuer
is not the source account.
* Restrict to 80-columns and other style cleanups.
* Make pathfinding a free function and hide the class Pathfinder.
* Split off unrelated utility functions into separate files.
Conflicts:
src/ripple/rpc/handlers/RipplePathFind.cpp
This changes the behavior and configuration specification of the listening
ports that rippled uses to accept incoming connections for the supported
protocols: peer (Peer Protocol), http (JSON-RPC over HTTP), https (JSON-RPC)
over HTTPS, ws (Websockets Clients), and wss (Secure Websockets Clients).
Each listening port is now capable of handshaking in multiple protocols
specified in the configuration file (subject to some restrictions). Each
port can be configured to provide its own SSL certificate, or to use a
self-signed certificate. Ports can be configured to share settings, this
allows multiple ports to use the same certificate or values. The list of
ports is dynamic, administrators can open as few or as many ports as they
like. Authentication settings such as user/password or admin user/admin
password (for administrative commands on RPC or Websockets interfaces) can
also be specified per-port.
As the configuration file has changed significantly, administrators will
need to update their ripple.cfg files and carefully review the documentation
and new settings.
Changes:
* rippled-example.cfg updated with documentation and new example settings:
All obsolete websocket, rpc, and peer configuration sections have been
removed, the documentation updated, and a new documented set of example
settings added.
* HTTP::Writer abstraction for sending HTTP server requests and responses
* HTTP::Handler handler improvements to support Universal Port
* HTTP::Handler handler supports legacy Peer protocol handshakes
* HTTP::Port uses shared_ptr<boost::asio::ssl::context>
* HTTP::PeerImp and Overlay use ssl_bundle to support Universal Port
* New JsonWriter to stream message and body through HTTP server
* ServerHandler refactored to support Universal Port and legacy peers
* ServerHandler Setup struct updated for Universal Port
* Refactor some PeerFinder members
* WSDoor and Websocket code stores and uses the HTTP::Port configuration
* Websocket autotls class receives the current secure/plain SSL setting
* Remove PeerDoor and obsolete Overlay peer accept code
* Remove obsolete RPCDoor and synchronous RPC handling code
* Remove other obsolete classes, types, and files
* Command line tool uses ServerHandler Setup for port and authorization info
* Fix handling of admin_user, admin_password in administrative commands
* Fix adminRole to check credentials for Universal Port
* Updated Overlay README.md
* Overlay sends IP:port redirects on HTTP Upgrade peer connection requests:
Incoming peers who handshake using the HTTP Upgrade mechanism don't get
a slot, and always get HTTP Status 503 redirect containing a JSON
content-body with a set of alternate IP and port addresses to try, learned
from PeerFinder. A future commit related to the Hub and Spoke feature will
change the response to grant the peer a slot when there are peer slots
available.
* HTTP responses to outgoing Peer connect requests parse redirect IP:ports:
When the [overlay] configuration section (which is experimental) has
http_handshake = 1, HTTP redirect responses will have the JSON content-body
parsed to obtain the redirect IP:port addresses.
* Use a single io_service for HTTP::Server and Overlay:
This is necessary to allow HTTP::Server to pass sockets to and from Overlay
and eventually Websockets. Unfortunately Websockets is not so easily changed
to use an externally provided io_service. This will be addressed in a future
commit, and is one step necessary ease the restriction on ports configured
to offer Websocket protocols in the .cfg file.
This is a cleanup to the structure of the sources.
* Rename to ServerHandler
* Move private implementation declaration to separate header
* De-inline function definitions in the class declaration.