* In namespace ripple, introduces get_name function that takes a
std:🧵:native_handle_type and returns a std::string.
* In namespace ripple, introduces get_name function that takes a
std::thread or std::jthread and returns a std::string.
* In namespace ripple::this_thread, introduces get_name function
that takes no parameters and returns the name of the current
thread as a std::string.
* In namespace ripple::this_thread, introduces set_name function
that takes a std::string_view and sets the name of the current
thread.
* Intended to replace the beast utilities setCurrentThreadName
and getCurrentThreadName.
It's possible an overloaded job queue is causing false alarms on the deadlock
detector. Log a fatal message after 90s, declare a logic error after 600s.
* UptimeClock is a chrono-compatible seconds-precision clock.
* Like UptimeTimer, its purpose is to make it possible for clients
to query the uptime thousands of times per second without a
significant performance hit.
* UptimeClock decouples itself from LoadManager by managing its
own once-per-second update loop.
* Clients now traffic in chrono time_points and durations instead
of int.
All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed. One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name. So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.
Thread naming is also cleaned up a bit. ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp. The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.
Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
Replace Journal public data members with member function accessors
in order to make Journal lighter weight. The change makes a
Journal cheaper to pass by value.
Also add missing stream checks (e.g., calls to JLOG) to avoid
text processing that ultimately will not be stored in the log.
* Remove cxx14 compatibility layer from ripple
* Update travis to clang 3.6 and drop gcc 4.8
* Remove unneeded beast CXX14 defines
* Do not run clang build with gdb with travis
* Update circle ci to clang 3.6 & gcc-5
* Don't run rippled in gdb, clang builds crash gdb
* Staticly link libstdc++, boost, ssl, & protobuf
* Support builds on ubuntu 15.10
Legacy workarounds for Visual Studio non thread-safe initialization
of function local objects with static storage duration are removed:
* Remove LeakChecked
* Remove StaticObject
* Remove SharedSingleton
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes