The caller of the account_info RPC command can optionally
specify that they want the account's SignerList returned by
adding the argument:
"signer_lists": "true"
The returned SignerList is in an array. This leaves us room to
support multiple signer lists on an account in the future without
changing the syntax of the result.
The command-line version of account_info does not support the new
option.
The RippleAddress class was used to represent a number of fundamentally
different types: account public keys, account secret keys, node public
keys, node secret keys, seeds and generators.
The class is replaced by the following types:
* PublicKey for account and node public keys
* SecretKey for account and node private keys
* Generator for generating secp256k1 accounts
* Seed for account, node and generator seeds
The new code removes the ability to specify domain names
in the [validators] configuration block, and no longer
supports the [validators_site] option.
More details on the supported configurations are available
under doc/rippled-example.cfg.
The first few transactions are added to the open ledger at
the base fee (ie. 10 drops). Once enough transactions are
added, the required fee will jump dramatically. If additional
transactions are added, the fee will grow exponentially.
Transactions that don't have a high enough fee to be applied to
the ledger are added to the queue in order from highest fee to
lowest. Whenever a new ledger is accepted as validated, transactions
are first applied from the queue to the open ledger in fee order
until either all transactions are applied or the fee again jumps
too high for the remaining transactions.
Current implementation is restricted to one transaction in the
queue per account. Some groundwork has been laid to expand in
the future.
Note that this fee logic escalates independently of the load-based
fee logic (ie. LoadFeeTrack). Submitted transactions must meet
the load fee to be considered for the queue, and must meet both
fees to be put into open ledger.
Eventually multisign will need to be enabled onto the network, at
which point compiling it in or out will no longer be an option.
In preparation, the compile guards are removed and multisign is
being enabled with a Feature.
You can locally enable a Feature using your config file. To
enable multisign with your config file add a section like this:
[features]
MultiSign
The exact spelling and capitalization of both "features" and
"MultiSign" is important. If you don't get those right multisign
will not be enabled.
There is a minor issue. The "sign_for" and "submit_multisigned"
RPC commands are only enabled if multisign is enabled. However
those commands are still shown in the help message even if
multisign is disabled. This is because the code that produces
the help message doesn't read the config file (where the Features
are kept). This problem will become irrelevant once multisign is
enabled onto the network.
This commit provides support for 2-level multi-signing of
transactions. The ability is usually compiled out, since other
aspects of multi-signing are not yet complete.
Here are the missing parts:
o Full support for Tickets in transactions.
o Variable fees based on the number of signers,
o Multiple SignerLists with access control flags on accounts,
o Enable / disable operations based on access control flags,
o Enable / disable all of multi-signing based on an amendment,
o Integration tests, and
o Documentation.
* Remove the deprecated wallet_accounts command.
* Remove dead code for generator maps.
* Remove the help for the obsolete wallet_add and wallet_claim commands
(which have already been removed).
General RPC command that can retrieve objects in the account root.
* Add account objects integration test.
* Support tickets.
* Add removeElement in Json::Value
To help gateways make the changes needed to adjust to the
"default ripple" flag, we've added the "noripple_check"
RPC command. This command tells gateways what they need
to do to set this flag and fix any trust lines created
before they set the flag.
Once your server is running and synchronized, you can run
the tool from the command line with a command like:
rippled json noripple_check '
{
"account" : "<gateway_trusted_address_here>",
"role" : "gateway",
"transactions" : "true"
}'
The server will respond with a list of "problems" that it
sees with the configuration of the account and its trust
lines. It will also return a "transactions" array suggesting
the transactions needed to fix the problems it found.
* Allow `passphrase` to be a seed encoded in any of three formats or a
literal passphrase.
* Recognize the absence of `passphrase` as requesting a random seed.
Extract walletPropose() and keypairForSignature() as separately factored
functions (from doWalletPropose() and transactionSign() respectively) to
facilitate unit testing.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
The synthetic field 'delivered_amount' can be used to determine the exact
amount delivered by a Payment without having to check the DeliveredAmount
field, if present, or the Amount field otherwise.
The field is only returned when metadata is available and the data is not
returned in binary format.
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
* Generic functions to add entries to both object models.
* Add Json::Value into JsonObjects.
* Write Json::Value to string incrementally.
* Get rid of ripple::RPC::New namespace
Makes rippled configurable to support deletion of all data in its key-value
store (nodestore) and ledger and transaction SQLite databases based on
validated ledger sequence numbers. All records from a specified ledger
and forward shall remain available in the key-value store and SQLite, and
all data prior to that specific ledger may be deleted.
Additionally, the administrator may require that an RPC command be
executed to enable deletion. This is to align data deletion with local
policy.
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
When JSON-RPC and Websocket responses are calculated, the result is stored
in intermediate Json::Value objects and later composed in a single linear
memory buffer before being sent to the socket. These classes support a
new model for building responses that supports incremental construction
of JSON replies in constant time and removes the requirement that all
data returned be located in continuguous memory.
* New JsonWriter incrementally writes JSON with O(1) granularity and memory.
* Array, Object are RAII wrappers for the O(1) JsonWriter.
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list