Removes unnecessary common link libs related to openssl, which we link
to explicitly using finder vars now. THis allows the generated XCode
project to link without error. Tested with CMake 3.9.0 and XCode 8.3.3.
if openssl is configured with compression support AND you link
to the static lib, you are going to need to link to zlib.
Fundamentally the CMake finder should take care of this (as
described in https://gitlab.kitware.com/cmake/cmake/issues/16885),
but we work around it here by adding zlib explicitly. Update
beast error test for OpenSSL 1.1.0
* `CMAKE_C_COMPILER` and `CMAKE_CXX_COMPILER` must be defined
before `project`. However, it will clear `CMAKE_BUILD_TYPE`.
Use `CACHE` variables and reorder some code to work around
these constraints.
* Also correct a couple of copy paste errors.
All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed. One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name. So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.
Thread naming is also cleaned up a bit. ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp. The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.
Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
* CMake defaults CMAKE_CXX_FLAGS_RELEASE, etc. to include defining
NDEBUG, regardless of other options set elsewhere, for most or all
generators. This change explicitly removes that flag from the relevant
variables.
* Also move the project command earlier, since it wipes out some local
changes.
* Still respects "-Dtarget" unity/nonunity selection. Still defaults to
unity.
* Adds a new target (rippled_classic or rippled_unity) depending on
unity/nonunity selection.
* New target does not build by default.
eg. Use `cmake --build . -target rippled_classic`
* Copy all config variables (Debug/Release to DebugClassic/ReleaseClassic) for nonunity builds
* CI uses the more generic "cmake --build" command
* Put all the relevant calls together.
* Sensibly handle stage vs. stage64 lib directories.
* Unable to move target_link_libraries acur_project not defined in new location, so breaks non-win builds
* Simplify Travis APT config.
* Automatically retry Travis build and test script. Will result in fewer
false negatives.
* Travis install scripts use absolute paths.
* Build a library of cmake functions for reuse.
* Disallow cmake builds in project root.
* Disallow cmake default 32-bit Visual Studio builds.
* Add several missing nonunity / header files, including all unit tests to
cmake.
* Change gcc.debug.nounity Travis build to use cmake, instead of adding
builds.
* Change Appveyor build to cmake. Eliminates most spurious failures, which
are caused by python or scons failing to download.