* Clean up and refactor
* Resume parents of nodes read asynchronously
* Resume at tip of new stack if exhausted prior stack
* No need to restart at root
* Force jtx to request/receive the 2.0 API
* Force the JSON and WebSocket tests to use 2.0 API
* This specifically allows the Websocket to create 2.0 json/ripple
and get back a 2.0 response.
* Add test for malformed json2
* Add check for parse failure
* Add check for params to be in array form.
* Correct type-o discovered in tests due to stricter checking.
* Add API version to the WSClient & JSONRPCClient test
* Update source.dox with more headers
Replace the sparsely used strCopy function with Slice. Change some of
the SHAMap interface to use Slice instead of Blob, which should
eliminate a copy.
* Change state_ to Invalid if inner node types mismatch
* flushDirty before unsharing to ensure modified nodes get written
* Remove unnecessary code
* Fix updateHash for V2 inner nodes
* In descend, call isInconsistentNode only if node is found
* getMissingNodes could request duplicates in some cases
* An invalid node with the right hash is useful, it proves the map invalid
* Updates many (but probably not all) locations that access base_uint
private storage.
* More calls to access base_uint through members.
* Use an iterator to write Serializer collections.
Replace Journal public data members with member function accessors
in order to make Journal lighter weight. The change makes a
Journal cheaper to pass by value.
Also add missing stream checks (e.g., calls to JLOG) to avoid
text processing that ultimately will not be stored in the log.
* Run key SHAMap unit tests on both backed and unbacked maps
* Remove obsolete version of SHAMapTree::addRootNode
* Our position maps should be unbacked and immutable
* Minimize hash operations for unbacked SHAMaps
Not setting the sequence numbers to zero in
SHAMap::walkSubTree causes extra hashes to be
performed on subsequent operations
* A new, unified interface for generating random numbers and
filling buffers supporting any engine that fits the
UniformRandomNumberGenerator concept;
* Automatically seeded replacement for rand using the fast
xorshift+ PRNG engine;
* A CSPRNG engine that can be used with the new framework
when needing to to generate cryptographically secure
randomness.
* Unit test cleanups to work with new engine.
* Track stats for ledger fetch and output
* Reduce entries queried on timeout
* Allow duplicate node requests on timeout
* Don't query deep on timeout
* Adjust latency tuning
* Change high latency cutoff
* Set absolute limit on reply entries
* Small optimizations
* Remove dependence on boost::iterator_facade.
* Rename iterator to const_iterator.
* Change value_type from shared_ptr<SHAMapItem const> to SHAMapItem.
* Install a stack-path to the current SHAMapItem in the const_iterator.
* Hold a shared_ptr<SHAMapItem const> instead of a shared_ptr<SHAMapItem>.
* Compiler helps us enforce data immutability.
* Make SHAMapAbstractNode::addRaw const
Conflicts:
src/ripple/app/ledger/Ledger.cpp
src/ripple/app/ledger/Ledger.h
src/ripple/app/ledger/LedgerHistory.cpp
src/ripple/app/ledger/LedgerToJson.h