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Tidy up and activate the MSVC Debug Heap
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@@ -20,30 +20,109 @@
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#ifndef BEAST_BEASTCONFIG_H_INCLUDED
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#define BEAST_BEASTCONFIG_H_INCLUDED
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// beast_core flags:
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/** Configuration file for Beast.
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#ifndef BEAST_FORCE_DEBUG
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//#define BEAST_FORCE_DEBUG
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This sets various configurable options for Beast. In order to compile you
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must place a copy of this file in a location where your build environment
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can find it, and then customize its contents to suit your needs.
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@file BeastConfig.h
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*/
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//------------------------------------------------------------------------------
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/** Config: BEAST_FORCE_DEBUG
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Normally, BEAST_DEBUG is set to 1 or 0 based on compiler and project
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settings, but if you define this value, you can override this to force it
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to be true or false.
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*/
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#ifndef BEAST_FORCE_DEBUG
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//#define BEAST_FORCE_DEBUG 0
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#endif
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#ifndef BEAST_LOG_ASSERTIONS
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//#define BEAST_LOG_ASSERTIONS 1
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//------------------------------------------------------------------------------
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/** Config: BEAST_LOG_ASSERTIONS
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If this flag is enabled, the the bassert and bassertfalse macros will always
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use Logger::writeToLog() to write a message when an assertion happens.
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Enabling it will also leave this turned on in release builds. When it's
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disabled, however, the bassert and bassertfalse macros will not be compiled
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in a release build.
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@see bassert, bassertfalse, Logger
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*/
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#ifndef BEAST_LOG_ASSERTIONS
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//#define BEAST_LOG_ASSERTIONS 0
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_CHECK_MEMORY_LEAKS
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Enables a memory-leak check for certain objects when the app terminates.
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See the LeakedObjectDetector and LeakChecked classes, and the
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BEAST_LEAK_DETECTOR macro for more details about enabling leak checking for
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specific classes.
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*/
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#ifndef BEAST_CHECK_MEMORY_LEAKS
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#define BEAST_CHECK_MEMORY_LEAKS 1
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#endif
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#ifndef BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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//#define BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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//------------------------------------------------------------------------------
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/** Config: BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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In a Visual C++ build, this can be used to stop the required system libs
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being automatically added to the link stage.
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*/
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#ifndef BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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//#define BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES 1
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#endif
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// beast_basics flags
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//------------------------------------------------------------------------------
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/** Config: BEAST_INCLUDE_ZLIB_CODE
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This can be used to disable Beast's embedded 3rd-party zlib code.
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You might need to tweak this if you're linking to an external zlib library in your app,
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but for normal apps, this option should be left alone.
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If you disable this, you might also want to set a value for BEAST_ZLIB_INCLUDE_PATH, to
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specify the path where your zlib headers live.
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*/
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#ifndef BEAST_INCLUDE_ZLIB_CODE
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//#define BEAST_INCLUDE_ZLIB_CODE 0
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#endif
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#ifndef BEAST_ZLIB_INCLUDE_PATH
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#define BEAST_ZLIB_INCLUDE_PATH <zlib.h>
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_BOOST_IS_AVAILABLE
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This activates boost specific features and improvements.
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*/
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#ifndef BEAST_BOOST_IS_AVAILABLE
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#define BEAST_BOOST_IS_AVAILABLE 1
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#endif
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/** Bind source configuration.
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Set one of these to manually force a particular implementation of bind().
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If nothing is chosen then beast will use whatever is appropriate for your
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environment based on what is available.
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*/
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//#define BEAST_BIND_USES_STD 1
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//#define BEAST_BIND_USES_TR1 1
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//#define BEAST_BIND_USES_BOOST 1
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#ifndef BEAST_USE_LEAKCHECKED
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#define BEAST_USE_LEAKCHECKED BEAST_CHECK_MEMORY_LEAKS
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#define BEAST_USE_LEAKCHECKED 1
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#endif
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#endif
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