Add Beast fork from JUCE commit 265fb0e8ebc26e1469d6edcc68d2ca9acefeb508

This commit is contained in:
Vinnie Falco
2013-06-16 16:49:27 -07:00
parent d81345d8f6
commit f2d84f0a90
212 changed files with 64506 additions and 27 deletions

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//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
Thread::Thread (const String& threadName_)
: threadName (threadName_),
threadHandle (nullptr),
threadId (0),
threadPriority (5),
affinityMask (0),
shouldExit (false)
{
}
Thread::~Thread()
{
/* If your thread class's destructor has been called without first stopping the thread, that
means that this partially destructed object is still performing some work - and that's
probably a Bad Thing!
To avoid this type of nastiness, always make sure you call stopThread() before or during
your subclass's destructor.
*/
bassert (! isThreadRunning());
stopThread (100);
}
//==============================================================================
// Use a ref-counted object to hold this shared data, so that it can outlive its static
// shared pointer when threads are still running during static shutdown.
struct CurrentThreadHolder : public ReferenceCountedObject
{
CurrentThreadHolder() noexcept {}
typedef ReferenceCountedObjectPtr <CurrentThreadHolder> Ptr;
ThreadLocalValue<Thread*> value;
BEAST_DECLARE_NON_COPYABLE (CurrentThreadHolder)
};
static char currentThreadHolderLock [sizeof (SpinLock)]; // (statically initialised to zeros).
static CurrentThreadHolder::Ptr getCurrentThreadHolder()
{
static CurrentThreadHolder::Ptr currentThreadHolder;
SpinLock::ScopedLockType lock (*reinterpret_cast <SpinLock*> (currentThreadHolderLock));
if (currentThreadHolder == nullptr)
currentThreadHolder = new CurrentThreadHolder();
return currentThreadHolder;
}
void Thread::threadEntryPoint()
{
const CurrentThreadHolder::Ptr currentThreadHolder (getCurrentThreadHolder());
currentThreadHolder->value = this;
BEAST_TRY
{
if (threadName.isNotEmpty())
setCurrentThreadName (threadName);
if (startSuspensionEvent.wait (10000))
{
bassert (getCurrentThreadId() == threadId);
if (affinityMask != 0)
setCurrentThreadAffinityMask (affinityMask);
run();
}
}
BEAST_CATCH_ALL_ASSERT
currentThreadHolder->value.releaseCurrentThreadStorage();
closeThreadHandle();
}
// used to wrap the incoming call from the platform-specific code
void BEAST_API beast_threadEntryPoint (void* userData)
{
static_cast <Thread*> (userData)->threadEntryPoint();
}
//==============================================================================
void Thread::startThread()
{
const ScopedLock sl (startStopLock);
shouldExit = false;
if (threadHandle == nullptr)
{
launchThread();
setThreadPriority (threadHandle, threadPriority);
startSuspensionEvent.signal();
}
}
void Thread::startThread (const int priority)
{
const ScopedLock sl (startStopLock);
if (threadHandle == nullptr)
{
threadPriority = priority;
startThread();
}
else
{
setPriority (priority);
}
}
bool Thread::isThreadRunning() const
{
return threadHandle != nullptr;
}
Thread* Thread::getCurrentThread()
{
return getCurrentThreadHolder()->value.get();
}
//==============================================================================
void Thread::signalThreadShouldExit()
{
shouldExit = true;
}
bool Thread::waitForThreadToExit (const int timeOutMilliseconds) const
{
// Doh! So how exactly do you expect this thread to wait for itself to stop??
bassert (getThreadId() != getCurrentThreadId() || getCurrentThreadId() == 0);
const uint32 timeoutEnd = Time::getMillisecondCounter() + (uint32) timeOutMilliseconds;
while (isThreadRunning())
{
if (timeOutMilliseconds >= 0 && Time::getMillisecondCounter() > timeoutEnd)
return false;
sleep (2);
}
return true;
}
void Thread::stopThread (const int timeOutMilliseconds)
{
// agh! You can't stop the thread that's calling this method! How on earth
// would that work??
bassert (getCurrentThreadId() != getThreadId());
const ScopedLock sl (startStopLock);
if (isThreadRunning())
{
signalThreadShouldExit();
notify();
if (timeOutMilliseconds != 0)
waitForThreadToExit (timeOutMilliseconds);
if (isThreadRunning())
{
// very bad karma if this point is reached, as there are bound to be
// locks and events left in silly states when a thread is killed by force..
jassertfalse;
Logger::writeToLog ("!! killing thread by force !!");
killThread();
threadHandle = nullptr;
threadId = 0;
}
}
}
//==============================================================================
bool Thread::setPriority (const int newPriority)
{
// NB: deadlock possible if you try to set the thread prio from the thread itself,
// so using setCurrentThreadPriority instead in that case.
if (getCurrentThreadId() == getThreadId())
return setCurrentThreadPriority (newPriority);
const ScopedLock sl (startStopLock);
if (setThreadPriority (threadHandle, newPriority))
{
threadPriority = newPriority;
return true;
}
return false;
}
bool Thread::setCurrentThreadPriority (const int newPriority)
{
return setThreadPriority (0, newPriority);
}
void Thread::setAffinityMask (const uint32 newAffinityMask)
{
affinityMask = newAffinityMask;
}
//==============================================================================
bool Thread::wait (const int timeOutMilliseconds) const
{
return defaultEvent.wait (timeOutMilliseconds);
}
void Thread::notify() const
{
defaultEvent.signal();
}
//==============================================================================
void SpinLock::enter() const noexcept
{
if (! tryEnter())
{
for (int i = 20; --i >= 0;)
if (tryEnter())
return;
while (! tryEnter())
Thread::yield();
}
}
//==============================================================================
#if BEAST_UNIT_TESTS
class AtomicTests : public UnitTest
{
public:
AtomicTests() : UnitTest ("Atomics") {}
void runTest()
{
beginTest ("Misc");
char a1[7];
expect (numElementsInArray(a1) == 7);
int a2[3];
expect (numElementsInArray(a2) == 3);
expect (ByteOrder::swap ((uint16) 0x1122) == 0x2211);
expect (ByteOrder::swap ((uint32) 0x11223344) == 0x44332211);
expect (ByteOrder::swap ((uint64) literal64bit (0x1122334455667788)) == literal64bit (0x8877665544332211));
beginTest ("Atomic int");
AtomicTester <int>::testInteger (*this);
beginTest ("Atomic unsigned int");
AtomicTester <unsigned int>::testInteger (*this);
beginTest ("Atomic int32");
AtomicTester <int32>::testInteger (*this);
beginTest ("Atomic uint32");
AtomicTester <uint32>::testInteger (*this);
beginTest ("Atomic long");
AtomicTester <long>::testInteger (*this);
beginTest ("Atomic void*");
AtomicTester <void*>::testInteger (*this);
beginTest ("Atomic int*");
AtomicTester <int*>::testInteger (*this);
beginTest ("Atomic float");
AtomicTester <float>::testFloat (*this);
#if ! BEAST_64BIT_ATOMICS_UNAVAILABLE // 64-bit intrinsics aren't available on some old platforms
beginTest ("Atomic int64");
AtomicTester <int64>::testInteger (*this);
beginTest ("Atomic uint64");
AtomicTester <uint64>::testInteger (*this);
beginTest ("Atomic double");
AtomicTester <double>::testFloat (*this);
#endif
}
template <typename Type>
class AtomicTester
{
public:
AtomicTester() {}
static void testInteger (UnitTest& test)
{
Atomic<Type> a, b;
a.set ((Type) 10);
test.expect (a.value == (Type) 10);
test.expect (a.get() == (Type) 10);
a += (Type) 15;
test.expect (a.get() == (Type) 25);
a.memoryBarrier();
a -= (Type) 5;
test.expect (a.get() == (Type) 20);
test.expect (++a == (Type) 21);
++a;
test.expect (--a == (Type) 21);
test.expect (a.get() == (Type) 21);
a.memoryBarrier();
testFloat (test);
}
static void testFloat (UnitTest& test)
{
Atomic<Type> a, b;
a = (Type) 21;
a.memoryBarrier();
/* These are some simple test cases to check the atomics - let me know
if any of these assertions fail on your system!
*/
test.expect (a.get() == (Type) 21);
test.expect (a.compareAndSetValue ((Type) 100, (Type) 50) == (Type) 21);
test.expect (a.get() == (Type) 21);
test.expect (a.compareAndSetValue ((Type) 101, a.get()) == (Type) 21);
test.expect (a.get() == (Type) 101);
test.expect (! a.compareAndSetBool ((Type) 300, (Type) 200));
test.expect (a.get() == (Type) 101);
test.expect (a.compareAndSetBool ((Type) 200, a.get()));
test.expect (a.get() == (Type) 200);
test.expect (a.exchange ((Type) 300) == (Type) 200);
test.expect (a.get() == (Type) 300);
b = a;
test.expect (b.get() == a.get());
}
};
};
static AtomicTests atomicUnitTests;
#endif