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Add scope_exit utilities
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committed by
manojsdoshi
parent
2c559116fb
commit
f1a9e8840f
193
src/test/basics/scope_test.cpp
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193
src/test/basics/scope_test.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github0.com/ripple/rippled
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Copyright (c) 2021 Ripple Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include <ripple/basics/scope.h>
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#include <ripple/beast/unit_test.h>
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namespace ripple {
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namespace test {
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struct scope_test : beast::unit_test::suite
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{
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void
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test_scope_exit()
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{
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// scope_exit always executes the functor on destruction,
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// unless release() is called
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int i = 0;
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{
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scope_exit x{[&i]() { i = 1; }};
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}
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BEAST_EXPECT(i == 1);
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{
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scope_exit x{[&i]() { i = 2; }};
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x.release();
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}
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BEAST_EXPECT(i == 1);
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{
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scope_exit x{[&i]() { i += 2; }};
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auto x2 = std::move(x);
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}
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BEAST_EXPECT(i == 3);
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{
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scope_exit x{[&i]() { i = 4; }};
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x.release();
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auto x2 = std::move(x);
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}
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BEAST_EXPECT(i == 3);
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{
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try
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{
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scope_exit x{[&i]() { i = 5; }};
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throw 1;
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}
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catch (...)
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{
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}
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}
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BEAST_EXPECT(i == 5);
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{
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try
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{
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scope_exit x{[&i]() { i = 6; }};
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x.release();
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throw 1;
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}
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catch (...)
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{
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}
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}
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BEAST_EXPECT(i == 5);
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}
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void
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test_scope_fail()
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{
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// scope_fail executes the functor on destruction only
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// if an exception is unwinding, unless release() is called
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int i = 0;
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{
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scope_fail x{[&i]() { i = 1; }};
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}
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BEAST_EXPECT(i == 0);
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{
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scope_fail x{[&i]() { i = 2; }};
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x.release();
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}
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BEAST_EXPECT(i == 0);
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{
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scope_fail x{[&i]() { i = 3; }};
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auto x2 = std::move(x);
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}
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BEAST_EXPECT(i == 0);
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{
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scope_fail x{[&i]() { i = 4; }};
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x.release();
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auto x2 = std::move(x);
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}
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BEAST_EXPECT(i == 0);
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{
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try
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{
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scope_fail x{[&i]() { i = 5; }};
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throw 1;
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}
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catch (...)
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{
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}
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}
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BEAST_EXPECT(i == 5);
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{
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try
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{
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scope_fail x{[&i]() { i = 6; }};
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x.release();
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throw 1;
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}
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catch (...)
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{
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}
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}
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BEAST_EXPECT(i == 5);
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}
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void
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test_scope_success()
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{
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// scope_success executes the functor on destruction only
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// if an exception is not unwinding, unless release() is called
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int i = 0;
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{
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scope_success x{[&i]() { i = 1; }};
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}
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BEAST_EXPECT(i == 1);
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{
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scope_success x{[&i]() { i = 2; }};
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x.release();
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}
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BEAST_EXPECT(i == 1);
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{
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scope_success x{[&i]() { i += 2; }};
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auto x2 = std::move(x);
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}
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BEAST_EXPECT(i == 3);
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{
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scope_success x{[&i]() { i = 4; }};
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x.release();
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auto x2 = std::move(x);
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}
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BEAST_EXPECT(i == 3);
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{
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try
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{
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scope_success x{[&i]() { i = 5; }};
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throw 1;
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}
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catch (...)
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{
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}
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}
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BEAST_EXPECT(i == 3);
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{
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try
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{
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scope_success x{[&i]() { i = 6; }};
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x.release();
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throw 1;
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}
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catch (...)
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{
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}
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}
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BEAST_EXPECT(i == 3);
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}
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void
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run() override
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{
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test_scope_exit();
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test_scope_fail();
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test_scope_success();
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}
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};
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BEAST_DEFINE_TESTSUITE(scope, ripple_basics, ripple);
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} // namespace test
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} // namespace ripple
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