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Review feedback from @yinyiqian1
- Rewrite to_short_string to call strHex directly instead of building the whole hex string first. - Change PrettyAsset::scale_ back to a uint32 since the Number conversion elides any potential multiplication overflow. - Clean ups.
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@@ -636,7 +636,12 @@ template <std::size_t Bits, class Tag>
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inline std::string
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inline std::string
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to_short_string(base_uint<Bits, Tag> const& a)
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to_short_string(base_uint<Bits, Tag> const& a)
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{
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{
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return to_string(a).substr(0, 8) + "...";
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// LCOV_EXCL_START
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if constexpr (a.bytes <= 4)
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return to_string(a);
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else
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// LCOV_EXCL_STOP
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return strHex(a.cbegin(), a.cbegin() + 4) + "...";
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}
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}
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template <std::size_t Bits, class Tag>
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template <std::size_t Bits, class Tag>
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@@ -361,7 +361,7 @@ ownerCount(test::jtx::Env const& env, test::jtx::Account const& account);
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[[nodiscard]]
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[[nodiscard]]
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inline bool
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inline bool
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checkVL(Slice const& result, std::string expected)
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checkVL(Slice const& result, std::string const& expected)
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{
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{
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Serializer s;
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Serializer s;
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s.addRaw(result);
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s.addRaw(result);
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@@ -181,7 +181,7 @@ struct PrettyAsset
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{
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{
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private:
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private:
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Asset asset_;
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Asset asset_;
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std::uint64_t scale_;
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std::uint32_t scale_;
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public:
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public:
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template <typename A>
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template <typename A>
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@@ -29,7 +29,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <fstream>
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#include <fstream>
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namespace ripple {
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namespace ripple {
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namespace detail {
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namespace detail {
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/**
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/**
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