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Add beast_sqlite module
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49
modules/beast_sqlite/beast_sqlite.h
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49
modules/beast_sqlite/beast_sqlite.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_SQLITE_H_INCLUDED
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#define BEAST_SQLITE_H_INCLUDED
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/** A self-contained, serverless, zero configuration, transactional SQL engine.
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This external module provides the SQLite embedded database library.
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SQLite is public domain software, visit http://sqlite.org
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@note To control the use of the native SQLite library on supported platforms,
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see BeastConfig.h.
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*/
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#include "../beast_core/system/beast_TargetPlatform.h"
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#if BEAST_IOS || BEAST_MAC
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# define BEAST_HAVE_NATIVE_SQLITE 1
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#else
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# define BEAST_HAVE_NATIVE_SQLITE 0
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#endif
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#ifndef BEAST_SQLITE_CPP_INCLUDED
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# if BEAST_USE_NATIVE_SQLITE && BEAST_HAVE_NATIVE_SQLITE
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# include <sqlite3.h>
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# else
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# include "sqlite/sqlite3.h" // Amalgamated
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# endif
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#endif
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#endif
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