Rearrange sources (#4997)

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2024-06-20 09:22:15 -05:00
committed by John Freeman
parent 2e902dee53
commit e416ee72ca
994 changed files with 0 additions and 0 deletions

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include/xrpl/json/Writer.h Normal file
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//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_JSON_WRITER_H_INCLUDED
#define RIPPLE_JSON_WRITER_H_INCLUDED
#include <ripple/basics/ToString.h>
#include <ripple/basics/contract.h>
#include <ripple/json/Output.h>
#include <ripple/json/json_value.h>
#include <memory>
namespace Json {
/**
* Writer implements an O(1)-space, O(1)-granular output JSON writer.
*
* O(1)-space means that it uses a fixed amount of memory, and that there are
* no heap allocations at each step of the way.
*
* O(1)-granular output means the writer only outputs in small segments of a
* bounded size, using a bounded number of CPU cycles in doing so. This is
* very helpful in scheduling long jobs.
*
* The tradeoff is that you have to fill items in the JSON tree as you go,
* and you can never go backward.
*
* Writer can write single JSON tokens, but the typical use is to write out an
* entire JSON object. For example:
*
* {
* Writer w (out);
*
* w.startObject (); // Start the root object.
* w.set ("hello", "world");
* w.set ("goodbye", 23);
* w.finishObject (); // Finish the root object.
* }
*
* which outputs the string
*
* {"hello":"world","goodbye":23}
*
* There can be an object inside an object:
*
* {
* Writer w (out);
*
* w.startObject (); // Start the root object.
* w.set ("hello", "world");
*
* w.startObjectSet ("subobject"); // Start a sub-object.
* w.set ("goodbye", 23); // Add a key, value assignment.
* w.finishObject (); // Finish the sub-object.
*
* w.finishObject (); // Finish the root-object.
* }
*
* which outputs the string
*
* {"hello":"world","subobject":{"goodbye":23}}.
*
* Arrays work similarly
*
* {
* Writer w (out);
* w.startObject (); // Start the root object.
*
* w.startArraySet ("hello"); // Start an array.
* w.append (23) // Append some items.
* w.append ("skidoo")
* w.finishArray (); // Finish the array.
*
* w.finishObject (); // Finish the root object.
* }
*
* which outputs the string
*
* {"hello":[23,"skidoo"]}.
*
*
* If you've reached the end of a long object, you can just use finishAll()
* which finishes all arrays and objects that you have started.
*
* {
* Writer w (out);
* w.startObject (); // Start the root object.
*
* w.startArraySet ("hello"); // Start an array.
* w.append (23) // Append an item.
*
* w.startArrayAppend () // Start a sub-array.
* w.append ("one");
* w.append ("two");
*
* w.startObjectAppend (); // Append a sub-object.
* w.finishAll (); // Finish everything.
* }
*
* which outputs the string
*
* {"hello":[23,["one","two",{}]]}.
*
* For convenience, the destructor of Writer calls w.finishAll() which makes
* sure that all arrays and objects are closed. This means that you can throw
* an exception, or have a coroutine simply clean up the stack, and be sure
* that you do in fact generate a complete JSON object.
*/
class Writer
{
public:
enum CollectionType { array, object };
explicit Writer(Output const& output);
Writer(Writer&&) noexcept;
Writer&
operator=(Writer&&) noexcept;
~Writer();
/** Start a new collection at the root level. */
void startRoot(CollectionType);
/** Start a new collection inside an array. */
void startAppend(CollectionType);
/** Start a new collection inside an object. */
void
startSet(CollectionType, std::string const& key);
/** Finish the collection most recently started. */
void
finish();
/** Finish all objects and arrays. After finishArray() has been called, no
* more operations can be performed. */
void
finishAll();
/** Append a value to an array.
*
* Scalar must be a scalar - that is, a number, boolean, string, string
* literal, nullptr or Json::Value
*/
template <typename Scalar>
void
append(Scalar t)
{
rawAppend();
output(t);
}
/** Add a comma before this next item if not the first item in an array.
Useful if you are writing the actual array yourself. */
void
rawAppend();
/** Add a key, value assignment to an object.
*
* Scalar must be a scalar - that is, a number, boolean, string, string
* literal, or nullptr.
*
* While the JSON spec doesn't explicitly disallow this, you should avoid
* calling this method twice with the same tag for the same object.
*
* If CHECK_JSON_WRITER is defined, this function throws an exception if if
* the tag you use has already been used in this object.
*/
template <typename Type>
void
set(std::string const& tag, Type t)
{
rawSet(tag);
output(t);
}
/** Emit just "tag": as part of an object. Useful if you are writing the
actual value data yourself. */
void
rawSet(std::string const& key);
// You won't need to call anything below here until you are writing single
// items (numbers, strings, bools, null) to a JSON stream.
/*** Output a string. */
void
output(std::string const&);
/*** Output a literal constant or C string. */
void
output(char const*);
/*** Output a Json::Value. */
void
output(Json::Value const&);
/** Output a null. */
void output(std::nullptr_t);
/** Output a float. */
void
output(float);
/** Output a double. */
void
output(double);
/** Output a bool. */
void
output(bool);
/** Output numbers or booleans. */
template <typename Type>
void
output(Type t)
{
implOutput(std::to_string(t));
}
void
output(Json::StaticString const& t)
{
output(t.c_str());
}
private:
class Impl;
std::unique_ptr<Impl> impl_;
void
implOutput(std::string const&);
};
inline void
check(bool condition, std::string const& message)
{
if (!condition)
ripple::Throw<std::logic_error>(message);
}
} // namespace Json
#endif