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Rearrange sources (#4997)
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John Freeman
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463
include/xrpl/json/Object.h
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463
include/xrpl/json/Object.h
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//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_JSON_OBJECT_H_INCLUDED
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#define RIPPLE_JSON_OBJECT_H_INCLUDED
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#include <ripple/json/Writer.h>
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#include <memory>
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namespace Json {
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/**
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Collection is a base class for Array and Object, classes which provide the
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facade of JSON collections for the O(1) JSON writer, while still using no
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heap memory and only a very small amount of stack.
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From http://json.org, JSON has two types of collection: array, and object.
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Everything else is a *scalar* - a number, a string, a boolean, the special
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value null, or a legacy Json::Value.
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Collections must write JSON "as-it-goes" in order to get the strong
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performance guarantees. This puts restrictions upon API users:
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1. Only one collection can be open for change at any one time.
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This condition is enforced automatically and a std::logic_error thrown if
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it is violated.
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2. A tag may only be used once in an Object.
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Some objects have many tags, so this condition might be a little
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expensive. Enforcement of this condition is turned on in debug builds and
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a std::logic_error is thrown when the tag is added for a second time.
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Code samples:
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Writer writer;
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// An empty object.
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{
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Object::Root (writer);
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}
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// Outputs {}
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// An object with one scalar value.
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{
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Object::Root root (writer);
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write["hello"] = "world";
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}
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// Outputs {"hello":"world"}
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// Same, using chaining.
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{
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Object::Root (writer)["hello"] = "world";
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}
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// Output is the same.
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// Add several scalars, with chaining.
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{
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Object::Root (writer)
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.set ("hello", "world")
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.set ("flag", false)
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.set ("x", 42);
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}
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// Outputs {"hello":"world","flag":false,"x":42}
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// Add an array.
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{
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Object::Root root (writer);
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{
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auto array = root.setArray ("hands");
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array.append ("left");
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array.append ("right");
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}
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}
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// Outputs {"hands":["left", "right"]}
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// Same, using chaining.
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{
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Object::Root (writer)
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.setArray ("hands")
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.append ("left")
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.append ("right");
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}
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// Output is the same.
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// Add an object.
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{
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Object::Root root (writer);
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{
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auto object = root.setObject ("hands");
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object["left"] = false;
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object["right"] = true;
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}
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}
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// Outputs {"hands":{"left":false,"right":true}}
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// Same, using chaining.
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{
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Object::Root (writer)
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.setObject ("hands")
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.set ("left", false)
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.set ("right", true);
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}
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}
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// Outputs {"hands":{"left":false,"right":true}}
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Typical ways to make mistakes and get a std::logic_error:
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Writer writer;
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Object::Root root (writer);
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// Repeat a tag.
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{
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root ["hello"] = "world";
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root ["hello"] = "there"; // THROWS! in a debug build.
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}
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// Open a subcollection, then set something else.
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{
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auto object = root.setObject ("foo");
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root ["hello"] = "world"; // THROWS!
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}
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// Open two subcollections at a time.
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{
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auto object = root.setObject ("foo");
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auto array = root.setArray ("bar"); // THROWS!!
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}
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For more examples, check the unit tests.
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*/
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class Collection
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{
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public:
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Collection(Collection&& c) noexcept;
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Collection&
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operator=(Collection&& c) noexcept;
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Collection() = delete;
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~Collection();
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protected:
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// A null parent means "no parent at all".
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// Writers cannot be null.
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Collection(Collection* parent, Writer*);
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void
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checkWritable(std::string const& label);
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Collection* parent_;
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Writer* writer_;
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bool enabled_;
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};
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class Array;
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//------------------------------------------------------------------------------
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/** Represents a JSON object being written to a Writer. */
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class Object : protected Collection
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{
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public:
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/** Object::Root is the only Collection that has a public constructor. */
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class Root;
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/** Set a scalar value in the Object for a key.
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A JSON scalar is a single value - a number, string, boolean, nullptr or
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a Json::Value.
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`set()` throws an exception if this object is disabled (which means that
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one of its children is enabled).
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In a debug build, `set()` also throws an exception if the key has
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already been set() before.
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An operator[] is provided to allow writing `object["key"] = scalar;`.
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*/
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template <typename Scalar>
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void
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set(std::string const& key, Scalar const&);
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void
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set(std::string const& key, Json::Value const&);
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// Detail class and method used to implement operator[].
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class Proxy;
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Proxy
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operator[](std::string const& key);
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Proxy
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operator[](Json::StaticString const& key);
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/** Make a new Object at a key and return it.
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This Object is disabled until that sub-object is destroyed.
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Throws an exception if this Object was already disabled.
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*/
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Object
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setObject(std::string const& key);
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/** Make a new Array at a key and return it.
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This Object is disabled until that sub-array is destroyed.
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Throws an exception if this Object was already disabled.
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*/
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Array
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setArray(std::string const& key);
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protected:
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friend class Array;
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Object(Collection* parent, Writer* w) : Collection(parent, w)
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{
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}
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};
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class Object::Root : public Object
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{
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public:
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/** Each Object::Root must be constructed with its own unique Writer. */
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Root(Writer&);
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};
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//------------------------------------------------------------------------------
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/** Represents a JSON array being written to a Writer. */
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class Array : private Collection
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{
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public:
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/** Append a scalar to the Arrary.
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Throws an exception if this array is disabled (which means that one of
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its sub-collections is enabled).
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*/
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template <typename Scalar>
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void
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append(Scalar const&);
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/**
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Appends a Json::Value to an array.
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Throws an exception if this Array was disabled.
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*/
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void
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append(Json::Value const&);
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/** Append a new Object and return it.
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This Array is disabled until that sub-object is destroyed.
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Throws an exception if this Array was disabled.
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*/
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Object
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appendObject();
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/** Append a new Array and return it.
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This Array is disabled until that sub-array is destroyed.
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Throws an exception if this Array was already disabled.
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*/
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Array
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appendArray();
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protected:
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friend class Object;
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Array(Collection* parent, Writer* w) : Collection(parent, w)
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{
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}
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};
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//------------------------------------------------------------------------------
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// Generic accessor functions to allow Json::Value and Collection to
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// interoperate.
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/** Add a new subarray at a named key in a Json object. */
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Json::Value&
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setArray(Json::Value&, Json::StaticString const& key);
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/** Add a new subarray at a named key in a Json object. */
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Array
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setArray(Object&, Json::StaticString const& key);
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/** Add a new subobject at a named key in a Json object. */
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Json::Value&
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addObject(Json::Value&, Json::StaticString const& key);
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/** Add a new subobject at a named key in a Json object. */
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Object
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addObject(Object&, Json::StaticString const& key);
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/** Append a new subarray to a Json array. */
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Json::Value&
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appendArray(Json::Value&);
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/** Append a new subarray to a Json array. */
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Array
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appendArray(Array&);
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/** Append a new subobject to a Json object. */
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Json::Value&
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appendObject(Json::Value&);
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/** Append a new subobject to a Json object. */
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Object
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appendObject(Array&);
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/** Copy all the keys and values from one object into another. */
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void
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copyFrom(Json::Value& to, Json::Value const& from);
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/** Copy all the keys and values from one object into another. */
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void
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copyFrom(Object& to, Json::Value const& from);
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/** An Object that contains its own Writer. */
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class WriterObject
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{
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public:
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WriterObject(Output const& output)
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: writer_(std::make_unique<Writer>(output))
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, object_(std::make_unique<Object::Root>(*writer_))
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{
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}
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WriterObject(WriterObject&& other) = default;
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Object*
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operator->()
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{
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return object_.get();
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}
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Object&
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operator*()
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{
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return *object_;
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}
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private:
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std::unique_ptr<Writer> writer_;
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std::unique_ptr<Object::Root> object_;
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};
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WriterObject
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stringWriterObject(std::string&);
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//------------------------------------------------------------------------------
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// Implementation details.
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// Detail class for Object::operator[].
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class Object::Proxy
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{
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private:
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Object& object_;
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std::string const key_;
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public:
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Proxy(Object& object, std::string const& key);
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template <class T>
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void
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operator=(T const& t)
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{
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object_.set(key_, t);
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// Note: This function shouldn't return *this, because it's a trap.
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//
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// In Json::Value, foo[jss::key] returns a reference to a
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// mutable Json::Value contained _inside_ foo. But in the case of
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// Json::Object, where we write once only, there isn't any such
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// reference that can be returned. Returning *this would return an
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// object "a level higher" than in Json::Value, leading to obscure bugs,
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// particularly in generic code.
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}
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};
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//------------------------------------------------------------------------------
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template <typename Scalar>
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void
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Array::append(Scalar const& value)
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{
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checkWritable("append");
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if (writer_)
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writer_->append(value);
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}
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template <typename Scalar>
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void
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Object::set(std::string const& key, Scalar const& value)
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{
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checkWritable("set");
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if (writer_)
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writer_->set(key, value);
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}
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inline Json::Value&
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setArray(Json::Value& json, Json::StaticString const& key)
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{
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return (json[key] = Json::arrayValue);
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}
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inline Array
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setArray(Object& json, Json::StaticString const& key)
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{
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return json.setArray(std::string(key));
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}
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inline Json::Value&
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addObject(Json::Value& json, Json::StaticString const& key)
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{
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return (json[key] = Json::objectValue);
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}
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inline Object
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addObject(Object& object, Json::StaticString const& key)
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{
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return object.setObject(std::string(key));
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}
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inline Json::Value&
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appendArray(Json::Value& json)
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{
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return json.append(Json::arrayValue);
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}
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inline Array
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appendArray(Array& json)
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{
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return json.appendArray();
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}
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inline Json::Value&
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appendObject(Json::Value& json)
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{
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return json.append(Json::objectValue);
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}
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inline Object
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appendObject(Array& json)
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{
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return json.appendObject();
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}
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} // namespace Json
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#endif
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