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UT: Add timeout to WS connecting.
This commit is contained in:
115
js/remote.js
115
js/remote.js
@@ -4,65 +4,132 @@
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// http://www.w3.org/TR/websockets/#the-websocket-interface
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//
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// YYY Will later provide a network access which use multiple instances of this.
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// YYY A better model might be to allow requesting a target state: keep connected or not.
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//
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var util = require('util');
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var WebSocket = require('ws');
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// YYY This is wrong should not use anything in test directory.
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var config = require("../test/config.js");
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// --> trusted: truthy, if remote is trusted
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var Remote = function(trusted, websocket_ip, websocket_port) {
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var Remote = function(trusted, websocket_ip, websocket_port, trace) {
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this.trusted = trusted;
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this.websocket_ip = websocket_ip;
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this.websocket_port = websocket_port;
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this.id = 0;
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this.trace = trace;
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};
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var remoteConfig = function(server) {
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var remoteConfig = function(config, server) {
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var serverConfig = config.servers[server];
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return new Remote(serverConfig.trusted, serverConfig.websocket_ip, serverConfig.websocket_port);
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};
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// Target state is connectted.
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// done(readyState):
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// --> readyState: OPEN, CLOSED
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Remote.method('connect', function(done, onmessage) {
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var url = util.format("ws://%s:%s", this.websocket_ip, this.websocket_port);
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Remote.method('connect_helper', function() {
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var self = this;
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console.log("remote: connect: %s", url);
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if (this.trace)
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console.log("remote: connect: %s", this.url);
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this.ws = new WebSocket(url);
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this.ws = new WebSocket(this.url);
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var ws = this.ws;
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ws.onopen = function() {
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console.log("remote: onopen: %s", ws.readyState);
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ws.onclose = undefined;
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done(ws.readyState);
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ws.onopen = function() {
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if (this.trace)
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console.log("remote: onopen: %s", ws.readyState);
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ws.onclose = undefined;
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ws.onerror = undefined;
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self.done(ws.readyState);
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};
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// Also covers failure to open.
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ws.onclose = function() {
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console.log("remote: onclose: %s", ws.readyState);
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done(ws.readyState);
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ws.onerror = function() {
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if (this.trace)
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console.log("remote: onerror: %s", ws.readyState);
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ws.onclose = undefined;
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if (self.expire) {
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if (this.trace)
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console.log("remote: was expired");
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self.done(ws.readyState);
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}
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else
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{
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// Delay and retry.
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setTimeout(function() {
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if (this.trace)
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console.log("remote: retry");
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self.connect_helper();
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}, 50); // Retry rate 50ms.
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}
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};
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if (onmessage) {
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ws.onmessage = onmessage;
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// Covers failure to open.
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ws.onclose = function() {
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if (this.trace)
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console.log("remote: onclose: %s", ws.readyState);
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ws.onerror = undefined;
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self.done(ws.readyState);
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};
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if (this.onmessage) {
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ws.onmessage = this.onmessage;
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}
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});
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// Target state is connectted.
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// done(readyState):
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// --> readyState: OPEN, CLOSED
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Remote.method('connect', function(done, onmessage, timeout) {
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var self = this;
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this.url = util.format("ws://%s:%s", this.websocket_ip, this.websocket_port);
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this.done = done;
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if (onmessage)
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this.onmessage = onmessage;
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if (timeout) {
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if (this.trace)
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console.log("remote: expire: false");
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this.expire = false;
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setTimeout(function () {
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if (this.trace)
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console.log("remote: expire: timeout");
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self.expire = true;
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}, timeout);
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}
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else {
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if (this.trace)
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console.log("remote: expire: false");
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this.expire = true;
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}
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this.connect_helper();
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});
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// Target stated is disconnected.
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Remote.method('disconnect', function(done) {
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var ws = this.ws;
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ws.onclose = function() {
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console.log("remote: onclose: %s", ws.readyState);
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done(ws.readyState);
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if (this.trace)
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console.log("remote: onclose: %s", ws.readyState);
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done(ws.readyState);
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};
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ws.close();
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