Tidy up includes and add modules to the classic build:

An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:

* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
This commit is contained in:
Vinnie Falco
2014-12-29 08:49:55 -08:00
parent 2e595830b3
commit df54b47cd0
412 changed files with 1736 additions and 1224 deletions

View File

@@ -17,14 +17,27 @@
*/
//==============================================================================
#include <ripple/basics/RangeSet.h>
#include <BeastConfig.h>
#include <ripple/app/ledger/LedgerMaster.h>
#include <ripple/app/ledger/InboundLedgers.h>
#include <ripple/app/ledger/LedgerCleaner.h>
#include <ripple/app/ledger/LedgerHistory.h>
#include <ripple/app/ledger/LedgerHolder.h>
#include <ripple/app/ledger/OrderBookDB.h>
#include <ripple/app/paths/PathRequests.h>
#include <ripple/validators/Manager.h>
#include <ripple/app/main/Application.h>
#include <ripple/app/misc/IHashRouter.h>
#include <ripple/app/misc/NetworkOPs.h>
#include <ripple/app/misc/CanonicalTXSet.h>
#include <ripple/app/misc/SHAMapStore.h>
#include <ripple/app/misc/Validations.h>
#include <ripple/app/paths/PathRequests.h>
#include <ripple/app/tx/TransactionEngine.h>
#include <ripple/basics/Log.h>
#include <ripple/basics/RangeSet.h>
#include <ripple/core/LoadFeeTrack.h>
#include <ripple/overlay/Overlay.h>
#include <ripple/overlay/Peer.h>
#include <ripple/validators/Manager.h>
#include <algorithm>
#include <cassert>
#include <beast/cxx14/memory.h> // <memory>