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LevelDB import speedups.
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@@ -178,6 +178,8 @@ void Application::setup()
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options.block_cache = leveldb::NewLRUCache(theConfig.getSize(siHashNodeDBCache) * 1024 * 1024);
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options.block_cache = leveldb::NewLRUCache(theConfig.getSize(siHashNodeDBCache) * 1024 * 1024);
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if (theConfig.NODE_SIZE >= 2)
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if (theConfig.NODE_SIZE >= 2)
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options.filter_policy = leveldb::NewBloomFilterPolicy(10);
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options.filter_policy = leveldb::NewBloomFilterPolicy(10);
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if (theConfig.LDB_IMPORT)
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options.write_buffer_size = 32 << 20;
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leveldb::Status status = leveldb::DB::Open(options, (theConfig.DATA_DIR / "hashnode").string(), &mHashNodeLDB);
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leveldb::Status status = leveldb::DB::Open(options, (theConfig.DATA_DIR / "hashnode").string(), &mHashNodeLDB);
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if (!status.ok() || !mHashNodeLDB)
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if (!status.ok() || !mHashNodeLDB)
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{
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{
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@@ -116,7 +116,7 @@ void Application::updateTables(bool ldbImport)
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if (theConfig.LDB_IMPORT)
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if (theConfig.LDB_IMPORT)
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{
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{
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Log(lsWARNING) << "Importing SQLite -> LevelDB";
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Log(lsWARNING) << "Importing SQLite -> LevelDB";
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theApp->getHashedObjectStore().import(hashPath.string(), true);
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theApp->getHashedObjectStore().import(hashPath.string(), false);
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Log(lsWARNING) << "Remove or remname the hashnode.db file";
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Log(lsWARNING) << "Remove or remname the hashnode.db file";
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}
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}
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else
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else
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