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refectors session into client_session/server_session/core, adds client handler and chat_client example. Client functionality is experimental and non-compliant at the moment.
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src/websocket_server_session.hpp
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112
src/websocket_server_session.hpp
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/*
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* Copyright (c) 2011, Peter Thorson. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the WebSocket++ Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef WEBSOCKET_SERVER_SESSION_HPP
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#define WEBSOCKET_SERVER_SESSION_HPP
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#include <boost/asio.hpp>
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#include <boost/bind.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/enable_shared_from_this.hpp>
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#include <arpa/inet.h>
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#include <algorithm>
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#include <exception>
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#include <iostream>
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#include <map>
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#include <set>
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#include <sstream>
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#include <string>
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#include <vector>
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namespace websocketpp {
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class server_session;
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typedef boost::shared_ptr<server_session> server_session_ptr;
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}
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#include "websocket_session.hpp"
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#include "websocket_server.hpp"
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using boost::asio::ip::tcp;
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namespace websocketpp {
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class server_session : public session {
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public:
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server_session (server_ptr s,
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boost::asio::io_service& io_service,
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connection_handler_ptr defc);
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/*** SERVER INTERFACE ***/
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// This function is called when a connection to a new client has been
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// established and the server is ready to read the client handshake.
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void on_connect();
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/*** HANDSHAKE INTERFACE ***/
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// Set an HTTP header for the outgoing server handshake response.
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void set_header(const std::string& key, const std::string& val);
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// Selects a subprotocol for the connection to use. val must be a value
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// present in the client's opening handshake or the empty string for null.
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void select_subprotocol(const std::string& val);
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// Selects an extension from the list offered by the client. Each extension
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// selected must have been offered by the client. Extensions will be used
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// in the order that they were selected here.
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void select_extension(const std::string& val);
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/*** SESSION INTERFACE ***/
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// see session
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virtual bool is_server() const { return true;}
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void log(const std::string& msg, uint16_t level) const;
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void access_log(const std::string& msg, uint16_t level) const;
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protected:
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// Opening handshake processors and callbacks. These need to be defined in
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virtual void write_handshake();
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virtual void handle_write_handshake(const boost::system::error_code& e);
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virtual void read_handshake();
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virtual void handle_read_handshake(const boost::system::error_code& e,
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std::size_t bytes_transferred);
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private:
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protected:
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// connection resources
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server_ptr m_server;
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private:
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};
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}
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#endif // WEBSOCKET_SERVER_SESSION_HPP
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