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Add beast_basics module
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modules/beast_basics/threads/beast_ThreadWithCallQueue.h
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157
modules/beast_basics/threads/beast_ThreadWithCallQueue.h
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/*============================================================================*/
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/*
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VFLib: https://github.com/vinniefalco/VFLib
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Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
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This library contains portions of other open source products covered by
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separate licenses. Please see the corresponding source files for specific
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terms.
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VFLib is provided under the terms of The MIT License (MIT):
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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*/
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/*============================================================================*/
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#ifndef BEAST_THREADWITHCALLQUEUE_BEASTHEADER
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#define BEAST_THREADWITHCALLQUEUE_BEASTHEADER
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/*============================================================================*/
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/**
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An InterruptibleThread with a CallQueue.
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This combines an InterruptibleThread with a CallQueue, allowing functors to
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be queued for asynchronous execution on the thread.
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The thread runs an optional user-defined idle function, which must regularly
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check for an interruption using the InterruptibleThread interface. When an
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interruption is signaled, the idle function returns and the CallQueue is
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synchronized. Then, the idle function is resumed.
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When the ThreadWithCallQueue first starts up, an optional user-defined
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initialization function is executed on the thread. When the thread exits,
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a user-defined exit function may be executed on the thread.
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@see CallQueue
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@ingroup beast_concurrent
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*/
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class ThreadWithCallQueue
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: public CallQueue
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, private InterruptibleThread::EntryPoint
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{
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public:
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/** Entry points for a ThreadWithCallQueue.
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*/
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class EntryPoints
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{
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public:
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virtual ~EntryPoints () { }
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virtual void threadInit () { }
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virtual void threadExit () { }
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virtual bool threadIdle ()
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{
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bool interrupted = false;
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return interrupted;
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}
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};
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/** Create a thread.
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@param name The name of the InterruptibleThread and CallQueue, used
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for diagnostics when debugging.
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*/
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explicit ThreadWithCallQueue (String name);
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/** Destroy a ThreadWithCallQueue.
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If the thread is still running it is stopped. The destructor blocks
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until the thread exits cleanly.
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*/
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~ThreadWithCallQueue ();
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/** Start the thread.
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*/
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void start (EntryPoints* const entryPoints);
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/* Stop the thread.
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Stops the thread and optionally wait until it exits. It is safe to call
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this function at any time and as many times as desired.
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After a call to stop () the CallQueue is closed, and attempts to queue new
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functors will throw a runtime exception. Existing functors will still
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execute.
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Any listeners registered on the CallQueue need to be removed
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before stop is called
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@invariant The caller is not on the associated thread.
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@param wait `true` if the function should wait until the thread exits
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before returning.
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*/
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void stop (bool const wait);
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/**
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Determine if the thread needs interruption.
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Should be called periodically by the idle function. If interruptionPoint
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returns true or throws, it must not be called again until the idle function
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returns and is re-entered.
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@invariant No previous calls to interruptionPoint() made after the idle
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function entry point returned `true`.
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@return `false` if the idle function may continue, or `true` if the
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idle function must return as soon as possible.
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*/
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bool interruptionPoint ();
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/* Interrupts the idle function.
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*/
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void interrupt ();
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private:
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static void doNothing ();
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void signal ();
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void reset ();
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void doStop ();
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void threadRun ();
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private:
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InterruptibleThread m_thread;
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EntryPoints* m_entryPoints;
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bool m_calledStart;
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bool m_calledStop;
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bool m_shouldStop;
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CriticalSection m_mutex;
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};
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#endif
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