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Add beast_basics module
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158
modules/beast_basics/threads/beast_ThreadWithCallQueue.cpp
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158
modules/beast_basics/threads/beast_ThreadWithCallQueue.cpp
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/*============================================================================*/
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/*
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VFLib: https://github.com/vinniefalco/VFLib
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Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
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This library contains portions of other open source products covered by
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separate licenses. Please see the corresponding source files for specific
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terms.
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VFLib is provided under the terms of The MIT License (MIT):
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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*/
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/*============================================================================*/
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ThreadWithCallQueue::ThreadWithCallQueue (String name)
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: CallQueue (name)
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, m_thread (name)
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, m_entryPoints (nullptr)
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, m_calledStart (false)
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, m_calledStop (false)
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, m_shouldStop (false)
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{
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}
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ThreadWithCallQueue::~ThreadWithCallQueue ()
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{
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stop (true);
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}
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void ThreadWithCallQueue::start (EntryPoints* const entryPoints)
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{
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{
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// This is mostly for diagnostics
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// TODO: Atomic flag for this whole thing
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CriticalSection::ScopedLockType lock (m_mutex);
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// start() MUST be called.
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bassert (!m_calledStart);
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m_calledStart = true;
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}
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m_entryPoints = entryPoints;
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m_thread.start (this);
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}
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void ThreadWithCallQueue::stop (bool const wait)
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{
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// can't call stop(true) from within a thread function
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bassert (!wait || !m_thread.isTheCurrentThread ());
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{
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CriticalSection::ScopedLockType lock (m_mutex);
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// start() MUST be called.
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bassert (m_calledStart);
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// TODO: Atomic for this
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if (!m_calledStop)
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{
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m_calledStop = true;
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{
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CriticalSection::ScopedUnlockType unlock (m_mutex); // getting fancy
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call (&ThreadWithCallQueue::doStop, this);
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// in theory something could slip in here
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close ();
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}
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}
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}
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if (wait)
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m_thread.join ();
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}
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// Should be called periodically by the idle function.
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// There are three possible results:
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//
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// #1 Returns false. The idle function may continue or return.
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// #2 Returns true. The idle function should return as soon as possible.
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// #3 Throws a Thread::Interruption exception.
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//
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// If interruptionPoint returns true or throws, it must
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// not be called again before the thread has the opportunity to reset.
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//
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bool ThreadWithCallQueue::interruptionPoint ()
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{
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return m_thread.interruptionPoint ();
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}
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// Interrupts the idle function by queueing a call that does nothing.
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void ThreadWithCallQueue::interrupt ()
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{
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call (&ThreadWithCallQueue::doNothing);
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}
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void ThreadWithCallQueue::doNothing ()
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{
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// Intentionally empty
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}
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void ThreadWithCallQueue::signal ()
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{
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m_thread.interrupt ();
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}
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void ThreadWithCallQueue::reset ()
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{
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}
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void ThreadWithCallQueue::doStop ()
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{
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m_shouldStop = true;
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}
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void ThreadWithCallQueue::threadRun ()
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{
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m_entryPoints->threadInit ();
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for (;;)
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{
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CallQueue::synchronize ();
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if (m_shouldStop)
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break;
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bool interrupted = m_entryPoints->threadIdle ();
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if (!interrupted)
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interrupted = interruptionPoint ();
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if (!interrupted)
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m_thread.wait ();
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}
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m_entryPoints->threadExit ();
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}
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