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Add beast_basics module
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238
modules/beast_basics/threads/beast_InterruptibleThread.cpp
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238
modules/beast_basics/threads/beast_InterruptibleThread.cpp
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/*============================================================================*/
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/*
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VFLib: https://github.com/vinniefalco/VFLib
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Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
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This library contains portions of other open source products covered by
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separate licenses. Please see the corresponding source files for specific
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terms.
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VFLib is provided under the terms of The MIT License (MIT):
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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*/
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/*============================================================================*/
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InterruptibleThread::ThreadHelper::ThreadHelper (String name,
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InterruptibleThread* owner)
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: Thread (name)
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, m_owner (owner)
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{
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}
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InterruptibleThread* InterruptibleThread::ThreadHelper::getOwner () const
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{
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return m_owner;
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}
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void InterruptibleThread::ThreadHelper::run ()
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{
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m_owner->run ();
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}
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//------------------------------------------------------------------------------
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InterruptibleThread::InterruptibleThread (String name)
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: m_thread (name, this)
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, m_entryPoint (nullptr)
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, m_state (stateRun)
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{
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}
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InterruptibleThread::~InterruptibleThread ()
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{
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m_runEvent.signal ();
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join ();
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}
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void InterruptibleThread::start (EntryPoint* const entryPoint)
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{
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m_entryPoint = entryPoint;
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m_thread.startThread ();
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// Prevent data race with member variables
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//
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m_runEvent.signal ();
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}
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void InterruptibleThread::join ()
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{
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m_thread.stopThread (-1);
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}
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bool InterruptibleThread::wait (int milliSeconds)
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{
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// Can only be called from the corresponding thread of execution.
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//
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bassert (isTheCurrentThread ());
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bool interrupted = false;
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for (;;)
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{
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bassert (m_state != stateWait);
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// See if we are interrupted
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//
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if (m_state.tryChangeState (stateInterrupt, stateRun))
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{
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// We were interrupted, state is changed to Run. Caller must run now.
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//
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interrupted = true;
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break;
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}
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else if (m_state.tryChangeState (stateRun, stateWait) ||
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m_state.tryChangeState (stateReturn, stateWait))
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{
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// Transitioned to wait. Caller must wait now.
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//
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interrupted = false;
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break;
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}
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}
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if (!interrupted)
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{
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interrupted = m_thread.wait (milliSeconds);
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if (!interrupted)
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{
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if (m_state.tryChangeState (stateWait, stateRun))
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{
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interrupted = false;
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}
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else
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{
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bassert (m_state == stateInterrupt);
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interrupted = true;
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}
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}
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}
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return interrupted;
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}
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void InterruptibleThread::interrupt ()
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{
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for (;;)
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{
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int const state = m_state;
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if (state == stateInterrupt ||
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state == stateReturn ||
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m_state.tryChangeState (stateRun, stateInterrupt))
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{
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// Thread will see this at next interruption point.
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//
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break;
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}
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else if (m_state.tryChangeState (stateWait, stateRun))
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{
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m_thread.notify ();
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break;
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}
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}
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}
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bool InterruptibleThread::interruptionPoint ()
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{
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// Can only be called from the thread of execution.
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//
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bassert (isTheCurrentThread ());
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if (m_state == stateWait)
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{
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// It is impossible for this function to be called while in the wait state.
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//
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Throw (Error ().fail (__FILE__, __LINE__));
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}
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else if (m_state == stateReturn)
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{
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// If this goes off it means the thread called the
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// interruption a second time after already getting interrupted.
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//
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Throw (Error ().fail (__FILE__, __LINE__));
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}
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bool const interrupted = m_state.tryChangeState (stateInterrupt, stateRun);
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return interrupted;
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}
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InterruptibleThread::id InterruptibleThread::getId () const
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{
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return m_threadId;
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}
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bool InterruptibleThread::isTheCurrentThread () const
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{
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return m_thread.getCurrentThreadId () == m_threadId;
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}
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void InterruptibleThread::setPriority (int priority)
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{
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m_thread.setPriority (priority);
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}
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InterruptibleThread* InterruptibleThread::getCurrentThread ()
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{
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InterruptibleThread* result = nullptr;
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Thread* const thread = Thread::getCurrentThread ();
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if (thread != nullptr)
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{
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ThreadHelper* const helper = dynamic_cast <ThreadHelper*> (thread);
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bassert (helper != nullptr);
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result = helper->getOwner ();
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}
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return result;
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}
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void InterruptibleThread::run ()
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{
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m_threadId = m_thread.getThreadId ();
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m_runEvent.wait ();
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//CatchAny (m_function);
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m_entryPoint->threadRun ();
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}
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//------------------------------------------------------------------------------
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bool CurrentInterruptibleThread::interruptionPoint ()
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{
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bool interrupted = false;
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InterruptibleThread* const interruptibleThread (InterruptibleThread::getCurrentThread ());
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bassert (interruptibleThread != nullptr);
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interrupted = interruptibleThread->interruptionPoint ();
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return interrupted;
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}
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