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Add beast_basics module
This commit is contained in:
506
modules/beast_basics/math/beast_MurmurHash.cpp
Normal file
506
modules/beast_basics/math/beast_MurmurHash.cpp
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/*============================================================================*/
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/*
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VFLib: https://github.com/vinniefalco/VFLib
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Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
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This library contains portions of other open source products covered by
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separate licenses. Please see the corresponding source files for specific
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terms.
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VFLib is provided under the terms of The MIT License (MIT):
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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*/
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/*============================================================================*/
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// http://code.google.com/p/smhasher/
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//#include "modules/beast_core/system/beast_TargetPlatform.h"
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namespace Murmur
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{
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//-----------------------------------------------------------------------------
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// Platform-specific functions and macros
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// Microsoft Visual Studio
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#if BEAST_MSVC
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#define FORCE_INLINE __forceinline
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#define ROTL32(x,y) _rotl(x,y)
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#define ROTL64(x,y) _rotl64(x,y)
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#define BIG_CONSTANT(x) (x)
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// Other compilers
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#else
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#define FORCE_INLINE __attribute__((always_inline))
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static inline uint32_t rotl32 ( uint32_t x, int8_t r )
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{
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return (x << r) | (x >> (32 - r));
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}
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static inline uint64_t rotl64 ( uint64_t x, int8_t r )
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{
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return (x << r) | (x >> (64 - r));
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}
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#define ROTL32(x,y) rotl32(x,y)
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#define ROTL64(x,y) rotl64(x,y)
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#define BIG_CONSTANT(x) (x##LLU)
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#endif
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//-----------------------------------------------------------------------------
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// Block read - if your platform needs to do endian-swapping or can only
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// handle aligned reads, do the conversion here
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static FORCE_INLINE uint32_t getblock ( const uint32_t* p, int i )
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{
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return p[i];
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}
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static FORCE_INLINE uint64_t getblock ( const uint64_t* p, int i )
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{
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return p[i];
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}
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//-----------------------------------------------------------------------------
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// Finalization mix - force all bits of a hash block to avalanche
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static FORCE_INLINE uint32_t fmix ( uint32_t h )
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{
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h ^= h >> 16;
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h *= 0x85ebca6b;
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h ^= h >> 13;
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h *= 0xc2b2ae35;
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h ^= h >> 16;
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return h;
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}
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//----------
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static FORCE_INLINE uint64_t fmix ( uint64_t k )
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{
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k ^= k >> 33;
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k *= BIG_CONSTANT (0xff51afd7ed558ccd);
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k ^= k >> 33;
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k *= BIG_CONSTANT (0xc4ceb9fe1a85ec53);
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k ^= k >> 33;
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return k;
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}
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//-----------------------------------------------------------------------------
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void MurmurHash3_x86_32 ( const void* key, int len,
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uint32_t seed, void* out )
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{
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const uint8_t* data = (const uint8_t*)key;
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const int nblocks = len / 4;
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uint32_t h1 = seed;
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uint32_t c1 = 0xcc9e2d51;
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uint32_t c2 = 0x1b873593;
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//----------
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// body
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const uint32_t* blocks = (const uint32_t*) (data + nblocks * 4);
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for (int i = -nblocks; i; i++)
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{
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uint32_t k1 = getblock (blocks, i);
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k1 *= c1;
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k1 = ROTL32 (k1, 15);
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k1 *= c2;
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h1 ^= k1;
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h1 = ROTL32 (h1, 13);
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h1 = h1 * 5 + 0xe6546b64;
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}
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//----------
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// tail
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const uint8_t* tail = (const uint8_t*) (data + nblocks * 4);
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uint32_t k1 = 0;
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switch (len & 3)
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{
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case 3:
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k1 ^= tail[2] << 16;
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case 2:
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k1 ^= tail[1] << 8;
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case 1:
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k1 ^= tail[0];
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k1 *= c1;
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k1 = ROTL32 (k1, 15);
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k1 *= c2;
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h1 ^= k1;
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};
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//----------
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// finalization
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h1 ^= len;
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h1 = fmix (h1);
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* (uint32_t*)out = h1;
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}
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//-----------------------------------------------------------------------------
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void MurmurHash3_x86_128 ( const void* key, const int len,
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uint32_t seed, void* out )
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{
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const uint8_t* data = (const uint8_t*)key;
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const int nblocks = len / 16;
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uint32_t h1 = seed;
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uint32_t h2 = seed;
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uint32_t h3 = seed;
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uint32_t h4 = seed;
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uint32_t c1 = 0x239b961b;
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uint32_t c2 = 0xab0e9789;
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uint32_t c3 = 0x38b34ae5;
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uint32_t c4 = 0xa1e38b93;
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//----------
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// body
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const uint32_t* blocks = (const uint32_t*) (data + nblocks * 16);
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for (int i = -nblocks; i; i++)
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{
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uint32_t k1 = getblock (blocks, i * 4 + 0);
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uint32_t k2 = getblock (blocks, i * 4 + 1);
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uint32_t k3 = getblock (blocks, i * 4 + 2);
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uint32_t k4 = getblock (blocks, i * 4 + 3);
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k1 *= c1;
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k1 = ROTL32 (k1, 15);
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k1 *= c2;
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h1 ^= k1;
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h1 = ROTL32 (h1, 19);
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h1 += h2;
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h1 = h1 * 5 + 0x561ccd1b;
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k2 *= c2;
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k2 = ROTL32 (k2, 16);
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k2 *= c3;
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h2 ^= k2;
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h2 = ROTL32 (h2, 17);
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h2 += h3;
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h2 = h2 * 5 + 0x0bcaa747;
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k3 *= c3;
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k3 = ROTL32 (k3, 17);
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k3 *= c4;
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h3 ^= k3;
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h3 = ROTL32 (h3, 15);
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h3 += h4;
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h3 = h3 * 5 + 0x96cd1c35;
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k4 *= c4;
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k4 = ROTL32 (k4, 18);
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k4 *= c1;
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h4 ^= k4;
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h4 = ROTL32 (h4, 13);
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h4 += h1;
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h4 = h4 * 5 + 0x32ac3b17;
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}
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//----------
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// tail
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const uint8_t* tail = (const uint8_t*) (data + nblocks * 16);
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uint32_t k1 = 0;
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uint32_t k2 = 0;
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uint32_t k3 = 0;
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uint32_t k4 = 0;
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switch (len & 15)
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{
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case 15:
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k4 ^= tail[14] << 16;
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case 14:
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k4 ^= tail[13] << 8;
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case 13:
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k4 ^= tail[12] << 0;
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k4 *= c4;
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k4 = ROTL32 (k4, 18);
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k4 *= c1;
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h4 ^= k4;
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case 12:
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k3 ^= tail[11] << 24;
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case 11:
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k3 ^= tail[10] << 16;
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case 10:
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k3 ^= tail[ 9] << 8;
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case 9:
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k3 ^= tail[ 8] << 0;
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k3 *= c3;
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k3 = ROTL32 (k3, 17);
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k3 *= c4;
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h3 ^= k3;
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case 8:
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k2 ^= tail[ 7] << 24;
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case 7:
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k2 ^= tail[ 6] << 16;
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case 6:
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k2 ^= tail[ 5] << 8;
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case 5:
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k2 ^= tail[ 4] << 0;
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k2 *= c2;
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k2 = ROTL32 (k2, 16);
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k2 *= c3;
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h2 ^= k2;
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case 4:
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k1 ^= tail[ 3] << 24;
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case 3:
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k1 ^= tail[ 2] << 16;
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case 2:
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k1 ^= tail[ 1] << 8;
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case 1:
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k1 ^= tail[ 0] << 0;
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k1 *= c1;
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k1 = ROTL32 (k1, 15);
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k1 *= c2;
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h1 ^= k1;
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};
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//----------
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// finalization
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h1 ^= len;
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h2 ^= len;
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h3 ^= len;
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h4 ^= len;
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h1 += h2;
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h1 += h3;
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h1 += h4;
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h2 += h1;
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h3 += h1;
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h4 += h1;
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h1 = fmix (h1);
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h2 = fmix (h2);
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h3 = fmix (h3);
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h4 = fmix (h4);
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h1 += h2;
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h1 += h3;
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h1 += h4;
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h2 += h1;
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h3 += h1;
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h4 += h1;
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((uint32_t*)out)[0] = h1;
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((uint32_t*)out)[1] = h2;
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((uint32_t*)out)[2] = h3;
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((uint32_t*)out)[3] = h4;
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}
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//-----------------------------------------------------------------------------
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void MurmurHash3_x64_128 ( const void* key, const int len,
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const uint32_t seed, void* out )
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{
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const uint8_t* data = (const uint8_t*)key;
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const int nblocks = len / 16;
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uint64_t h1 = seed;
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uint64_t h2 = seed;
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uint64_t c1 = BIG_CONSTANT (0x87c37b91114253d5);
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uint64_t c2 = BIG_CONSTANT (0x4cf5ad432745937f);
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//----------
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// body
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const uint64_t* blocks = (const uint64_t*) (data);
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for (int i = 0; i < nblocks; i++)
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{
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uint64_t k1 = getblock (blocks, i * 2 + 0);
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uint64_t k2 = getblock (blocks, i * 2 + 1);
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k1 *= c1;
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k1 = ROTL64 (k1, 31);
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k1 *= c2;
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h1 ^= k1;
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h1 = ROTL64 (h1, 27);
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h1 += h2;
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h1 = h1 * 5 + 0x52dce729;
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k2 *= c2;
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k2 = ROTL64 (k2, 33);
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k2 *= c1;
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h2 ^= k2;
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h2 = ROTL64 (h2, 31);
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h2 += h1;
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h2 = h2 * 5 + 0x38495ab5;
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}
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//----------
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// tail
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const uint8_t* tail = (const uint8_t*) (data + nblocks * 16);
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uint64_t k1 = 0;
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uint64_t k2 = 0;
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switch (len & 15)
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{
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case 15:
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k2 ^= uint64_t (tail[14]) << 48;
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case 14:
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k2 ^= uint64_t (tail[13]) << 40;
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case 13:
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k2 ^= uint64_t (tail[12]) << 32;
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case 12:
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k2 ^= uint64_t (tail[11]) << 24;
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case 11:
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k2 ^= uint64_t (tail[10]) << 16;
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case 10:
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k2 ^= uint64_t (tail[ 9]) << 8;
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case 9:
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k2 ^= uint64_t (tail[ 8]) << 0;
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k2 *= c2;
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k2 = ROTL64 (k2, 33);
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k2 *= c1;
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h2 ^= k2;
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case 8:
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k1 ^= uint64_t (tail[ 7]) << 56;
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case 7:
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k1 ^= uint64_t (tail[ 6]) << 48;
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case 6:
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k1 ^= uint64_t (tail[ 5]) << 40;
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case 5:
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k1 ^= uint64_t (tail[ 4]) << 32;
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case 4:
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k1 ^= uint64_t (tail[ 3]) << 24;
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case 3:
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k1 ^= uint64_t (tail[ 2]) << 16;
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case 2:
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k1 ^= uint64_t (tail[ 1]) << 8;
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case 1:
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k1 ^= uint64_t (tail[ 0]) << 0;
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k1 *= c1;
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k1 = ROTL64 (k1, 31);
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k1 *= c2;
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h1 ^= k1;
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};
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//----------
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// finalization
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h1 ^= len;
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h2 ^= len;
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h1 += h2;
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h2 += h1;
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h1 = fmix (h1);
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h2 = fmix (h2);
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h1 += h2;
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h2 += h1;
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((uint64_t*)out)[0] = h1;
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((uint64_t*)out)[1] = h2;
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}
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}
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