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Remove beast::Thread (RIPD-1189):
All uses of beast::Thread were previously removed from the code base, so beast::Thread is removed. One piece of beast::Thread needed to be preserved: the ability to set the current thread's name. So there's now a beast::CurrentThreadName that allows the current thread's name to be set and returned. Thread naming is also cleaned up a bit. ThreadName.h and .cpp are removed since beast::CurrentThreadName does a better job. ThreadEntry is also removed, but its terminateHandler() is preserved in TerminateHandler.cpp. The revised terminateHandler() uses beast::CurrentThreadName to recover the name of the running thread. Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since it was discovered that the MacOS debugger preserves the stack of the original throw even if the terminateHandler() rethrows.
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@@ -23,9 +23,8 @@
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#include <ripple/app/misc/LoadFeeTrack.h>
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#include <ripple/app/misc/NetworkOPs.h>
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#include <ripple/basics/UptimeTimer.h>
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#include <ripple/core/ThreadEntry.h>
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#include <ripple/json/to_string.h>
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#include <ripple/beast/core/Thread.h>
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#include <ripple/beast/core/CurrentThreadName.h>
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#include <memory>
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#include <mutex>
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#include <thread>
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@@ -108,12 +107,7 @@ void LoadManager::onStop ()
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void LoadManager::run ()
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{
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threadEntry (this, &LoadManager::runImpl, "LoadManager::run()");
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}
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void LoadManager::runImpl ()
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{
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beast::Thread::setCurrentThreadName ("LoadManager");
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beast::setCurrentThreadName ("LoadManager");
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using clock_type = std::chrono::steady_clock;
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