Remove beast::Thread (RIPD-1189):

All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed.  One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name.  So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.

Thread naming is also cleaned up a bit.  ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp.  The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.

Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
This commit is contained in:
Scott Schurr
2017-01-06 17:59:21 -08:00
committed by seelabs
parent 2c6b0f3193
commit ce9238b389
42 changed files with 546 additions and 891 deletions

View File

@@ -23,9 +23,8 @@
#include <ripple/app/misc/LoadFeeTrack.h>
#include <ripple/app/misc/NetworkOPs.h>
#include <ripple/basics/UptimeTimer.h>
#include <ripple/core/ThreadEntry.h>
#include <ripple/json/to_string.h>
#include <ripple/beast/core/Thread.h>
#include <ripple/beast/core/CurrentThreadName.h>
#include <memory>
#include <mutex>
#include <thread>
@@ -108,12 +107,7 @@ void LoadManager::onStop ()
void LoadManager::run ()
{
threadEntry (this, &LoadManager::runImpl, "LoadManager::run()");
}
void LoadManager::runImpl ()
{
beast::Thread::setCurrentThreadName ("LoadManager");
beast::setCurrentThreadName ("LoadManager");
using clock_type = std::chrono::steady_clock;