refactor: Use more scoped enums (#7086)

This commit is contained in:
Alex Kremer
2026-05-11 16:39:48 +01:00
committed by GitHub
parent 779b49cd93
commit cdee9a675c
379 changed files with 2771 additions and 2864 deletions

View File

@@ -81,12 +81,12 @@ public:
public:
explicit TestSink(beast::unit_test::Suite& suite)
: Sink(beast::severities::KWarning, false), suite_(suite)
: Sink(beast::Severity::Warning, false), suite_(suite)
{
}
void
write(beast::severities::Severity level, std::string const& text) override
write(beast::Severity level, std::string const& text) override
{
if (level < threshold())
return;
@@ -95,7 +95,7 @@ public:
}
void
writeAlways(beast::severities::Severity level, std::string const& text) override
writeAlways(beast::Severity level, std::string const& text) override
{
suite_.log << text << std::endl;
}
@@ -295,7 +295,7 @@ public:
testcase("Basic client/server");
TestSink sink{*this};
TestThread thread;
sink.threshold(beast::severities::Severity::KAll);
sink.threshold(beast::Severity::All);
beast::Journal const journal{sink};
TestHandler handler;
auto s = makeServer(handler, thread.getIoContext(), journal);
@@ -365,7 +365,7 @@ public:
}
};
using namespace beast::severities;
using beast::Severity;
SuiteJournal journal("Server_test", *this);
NullHandler h;