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make hash_link_list Node's key space consecutively followed at the end
Summary: per sdong's request, this will help processor prefetch on n->key case. Test Plan: make all check Reviewers: sdong, haobo, igor Reviewed By: sdong CC: leveldb Differential Revision: https://reviews.facebook.net/D17415
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@@ -45,6 +45,8 @@ class LookupKey;
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class Slice;
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class SliceTransform;
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typedef void* KeyHandle;
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class MemTableRep {
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public:
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// KeyComparator provides a means to compare keys, which are internal keys
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@@ -62,11 +64,19 @@ class MemTableRep {
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virtual ~KeyComparator() { }
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};
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explicit MemTableRep(Arena* arena) : arena_(arena) {}
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// Allocate a buf of len size for storing key. The idea is that a specific
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// memtable representation knows its underlying data structure better. By
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// allowing it to allocate memory, it can possibly put correlated stuff
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// in consecutive memory area to make processor prefetching more efficient.
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virtual KeyHandle Allocate(const size_t len, char** buf);
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// Insert key into the collection. (The caller will pack key and value into a
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// single buffer and pass that in as the parameter to Insert)
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// single buffer and pass that in as the parameter to Insert).
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// REQUIRES: nothing that compares equal to key is currently in the
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// collection.
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virtual void Insert(const char* key) = 0;
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virtual void Insert(KeyHandle handle) = 0;
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// Returns true iff an entry that compares equal to key is in the collection.
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virtual bool Contains(const char* key) const = 0;
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@@ -153,6 +163,8 @@ class MemTableRep {
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// When *key is an internal key concatenated with the value, returns the
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// user key.
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virtual Slice UserKey(const char* key) const;
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Arena* arena_;
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};
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// This is the base class for all factories that are used by RocksDB to create
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