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Move WaitableEvent
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163
beast/thread/impl/WaitableEvent.cpp
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163
beast/thread/impl/WaitableEvent.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include "../WaitableEvent.h"
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#if BEAST_WINDOWS
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#include <Windows.h>
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namespace beast {
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WaitableEvent::WaitableEvent (const bool manualReset, bool initiallySignaled)
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: handle (CreateEvent (0, manualReset ? TRUE : FALSE, initiallySignaled ? TRUE : FALSE, 0))
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{
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}
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WaitableEvent::~WaitableEvent()
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{
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CloseHandle (handle);
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}
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void WaitableEvent::signal() const
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{
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SetEvent (handle);
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}
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void WaitableEvent::reset() const
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{
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ResetEvent (handle);
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}
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bool WaitableEvent::wait () const
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{
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return WaitForSingleObject (handle, INFINITE) == WAIT_OBJECT_0;
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}
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bool WaitableEvent::wait (const int timeOutMs) const
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{
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if (timeOutMs >= 0)
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return WaitForSingleObject (handle,
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(DWORD) timeOutMs) == WAIT_OBJECT_0;
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return wait ();
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}
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}
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#else
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namespace beast {
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WaitableEvent::WaitableEvent (const bool useManualReset, bool initiallySignaled)
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: triggered (false), manualReset (useManualReset)
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{
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pthread_cond_init (&condition, 0);
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pthread_mutexattr_t atts;
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pthread_mutexattr_init (&atts);
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#if ! BEAST_ANDROID
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pthread_mutexattr_setprotocol (&atts, PTHREAD_PRIO_INHERIT);
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#endif
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pthread_mutex_init (&mutex, &atts);
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if (initiallySignaled)
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signal ();
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}
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WaitableEvent::~WaitableEvent()
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{
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pthread_cond_destroy (&condition);
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pthread_mutex_destroy (&mutex);
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}
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bool WaitableEvent::wait () const
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{
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return wait (-1);
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}
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bool WaitableEvent::wait (const int timeOutMillisecs) const
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{
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pthread_mutex_lock (&mutex);
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if (! triggered)
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{
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if (timeOutMillisecs < 0)
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{
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do
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{
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pthread_cond_wait (&condition, &mutex);
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}
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while (! triggered);
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}
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else
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{
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struct timeval now;
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gettimeofday (&now, 0);
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struct timespec time;
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time.tv_sec = now.tv_sec + (timeOutMillisecs / 1000);
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time.tv_nsec = (now.tv_usec + ((timeOutMillisecs % 1000) * 1000)) * 1000;
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if (time.tv_nsec >= 1000000000)
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{
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time.tv_nsec -= 1000000000;
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time.tv_sec++;
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}
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do
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{
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if (pthread_cond_timedwait (&condition, &mutex, &time) == ETIMEDOUT)
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{
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pthread_mutex_unlock (&mutex);
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return false;
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}
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}
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while (! triggered);
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}
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}
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if (! manualReset)
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triggered = false;
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pthread_mutex_unlock (&mutex);
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return true;
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}
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void WaitableEvent::signal() const
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{
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pthread_mutex_lock (&mutex);
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triggered = true;
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pthread_cond_broadcast (&condition);
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pthread_mutex_unlock (&mutex);
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}
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void WaitableEvent::reset() const
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{
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pthread_mutex_lock (&mutex);
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triggered = false;
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pthread_mutex_unlock (&mutex);
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}
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}
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#endif
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