[CF] Rethinking ColumnFamilyHandle and fix to dropping column families

Summary:
The change to the public behavior:
* When opening a DB or creating new column family client gets a ColumnFamilyHandle.
* As long as column family handle is alive, client can do whatever he wants with it, even drop it
* Dropped column family can still be read from (using the column family handle)
* Added a new call CloseColumnFamily(). Client has to close all column families that he has opened before deleting the DB
* As soon as column family is closed, any calls to DB using that column family handle will fail (also any outstanding calls)

Internally:
* Ref-counting ColumnFamilyData
* New thread-safety for ColumnFamilySet
* Dropped column families are now completely dropped and their memory cleaned-up

Test Plan: added some tests to column_family_test

Reviewers: dhruba, haobo, kailiu, sdong

CC: leveldb

Differential Revision: https://reviews.facebook.net/D16101
This commit is contained in:
Igor Canadi
2014-02-10 17:04:44 -08:00
parent 8d4db63a2d
commit b06840aa7d
24 changed files with 641 additions and 440 deletions

View File

@@ -43,6 +43,7 @@ Compaction::Compaction(Version* input_version, int level, int out_level,
is_full_compaction_(false),
level_ptrs_(std::vector<size_t>(number_levels_)) {
cfd_->Ref();
input_version_->Ref();
edit_ = new VersionEdit();
edit_->SetColumnFamily(cfd_->GetID());
@@ -56,6 +57,11 @@ Compaction::~Compaction() {
if (input_version_ != nullptr) {
input_version_->Unref();
}
if (cfd_ != nullptr) {
if (cfd_->Unref()) {
delete cfd_;
}
}
}
bool Compaction::IsTrivialMove() const {
@@ -168,6 +174,12 @@ void Compaction::ReleaseInputs() {
input_version_->Unref();
input_version_ = nullptr;
}
if (cfd_ != nullptr) {
if (cfd_->Unref()) {
delete cfd_;
}
cfd_ = nullptr;
}
}
void Compaction::ReleaseCompactionFiles(Status status) {