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Make includes relative, change namespace, support unity build
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@@ -2,15 +2,15 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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#define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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#ifndef STORAGE_HYPERLEVELDB_TABLE_BLOCK_BUILDER_H_
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#define STORAGE_HYPERLEVELDB_TABLE_BLOCK_BUILDER_H_
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#include <vector>
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#include <stdint.h>
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#include "hyperleveldb/slice.h"
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#include "../hyperleveldb/slice.h"
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namespace leveldb {
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namespace hyperleveldb {
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struct Options;
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@@ -52,6 +52,6 @@ class BlockBuilder {
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void operator=(const BlockBuilder&);
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};
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} // namespace leveldb
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} // namespace hyperleveldb
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#endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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#endif // STORAGE_HYPERLEVELDB_TABLE_BLOCK_BUILDER_H_
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