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Make includes relative, change namespace, support unity build
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@@ -26,15 +26,15 @@
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// num_restarts: uint32
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// restarts[i] contains the offset within the block of the ith restart point.
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#include "table/block_builder.h"
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#include "block_builder.h"
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#include <algorithm>
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#include <assert.h>
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#include "hyperleveldb/comparator.h"
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#include "hyperleveldb/table_builder.h"
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#include "util/coding.h"
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#include "../hyperleveldb/comparator.h"
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#include "../hyperleveldb/table_builder.h"
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#include "../util/coding.h"
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namespace leveldb {
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namespace hyperleveldb {
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BlockBuilder::BlockBuilder(const Options* options)
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: options_(options),
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@@ -106,4 +106,4 @@ void BlockBuilder::Add(const Slice& key, const Slice& value) {
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counter_++;
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}
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} // namespace leveldb
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} // namespace hyperleveldb
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