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Make includes relative, change namespace, support unity build
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@@ -4,16 +4,16 @@
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//
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// File names used by DB code
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#ifndef STORAGE_LEVELDB_DB_FILENAME_H_
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#define STORAGE_LEVELDB_DB_FILENAME_H_
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#ifndef STORAGE_HYPERLEVELDB_DB_FILENAME_H_
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#define STORAGE_HYPERLEVELDB_DB_FILENAME_H_
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#include <stdint.h>
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#include <string>
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#include "hyperleveldb/slice.h"
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#include "hyperleveldb/status.h"
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#include "port/port.h"
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#include "../hyperleveldb/slice.h"
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#include "../hyperleveldb/status.h"
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#include "../port/port.h"
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namespace leveldb {
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namespace hyperleveldb {
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class Env;
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@@ -75,6 +75,6 @@ extern Status SetCurrentFile(Env* env, const std::string& dbname,
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uint64_t descriptor_number);
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} // namespace leveldb
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} // namespace hyperleveldb
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#endif // STORAGE_LEVELDB_DB_FILENAME_H_
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#endif // STORAGE_HYPERLEVELDB_DB_FILENAME_H_
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