Make includes relative, change namespace, support unity build

This commit is contained in:
Vinnie Falco
2013-07-15 06:46:10 -07:00
parent 613ed36e9b
commit af552c5b56
117 changed files with 784 additions and 784 deletions

View File

@@ -2,19 +2,19 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_DB_FORMAT_H_
#define STORAGE_LEVELDB_DB_FORMAT_H_
#ifndef STORAGE_HYPERLEVELDB_DB_FORMAT_H_
#define STORAGE_HYPERLEVELDB_DB_FORMAT_H_
#include <stdio.h>
#include "hyperleveldb/comparator.h"
#include "hyperleveldb/db.h"
#include "hyperleveldb/filter_policy.h"
#include "hyperleveldb/slice.h"
#include "hyperleveldb/table_builder.h"
#include "util/coding.h"
#include "util/logging.h"
#include "../hyperleveldb/comparator.h"
#include "../hyperleveldb/db.h"
#include "../hyperleveldb/filter_policy.h"
#include "../hyperleveldb/slice.h"
#include "../hyperleveldb/table_builder.h"
#include "../util/coding.h"
#include "../util/logging.h"
namespace leveldb {
namespace hyperleveldb {
// Grouping of constants. We may want to make some of these
// parameters set via options.
@@ -224,6 +224,6 @@ inline LookupKey::~LookupKey() {
if (start_ != space_) delete[] start_;
}
} // namespace leveldb
} // namespace hyperleveldb
#endif // STORAGE_LEVELDB_DB_FORMAT_H_
#endif // STORAGE_HYPERLEVELDB_DB_FORMAT_H_