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Add class Workers
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@@ -17,9 +17,111 @@
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*/
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//==============================================================================
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Workers::Workers (Callback& callback, int numberOfThreads)
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: m_callback (callback)
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, m_allPaused (true, true)
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, m_semaphore (0)
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, m_numberOfThreads (0)
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{
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setNumberOfThreads (numberOfThreads);
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}
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Workers::~Workers ()
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{
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pauseAllThreadsAndWait ();
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deleteWorkers (m_everyone);
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}
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int Workers::getNumberOfThreads () const noexcept
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{
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return m_numberOfThreads;
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}
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// VFALCO NOTE if this function is called quickly to reduce then
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// increase the number of threads, it could result in
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// more paused threads being created than expected.
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//
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// Workers::Worker
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//
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void Workers::setNumberOfThreads (int numberOfThreads)
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{
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if (m_numberOfThreads != numberOfThreads)
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{
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if (numberOfThreads > m_numberOfThreads)
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{
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// Increasing the number of working threads
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int const amount = numberOfThreads - m_numberOfThreads;
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for (int i = 0; i < amount; ++i)
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{
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// See if we can reuse a paused worker
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Worker* worker = m_paused.pop_front ();
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if (worker != nullptr)
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{
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// If we got here then the worker thread is at [1]
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// This will unblock their call to wait()
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//
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worker->notify ();
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}
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else
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{
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worker = new Worker (*this);
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}
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m_everyone.push_front (worker);
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}
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}
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else if (numberOfThreads < m_numberOfThreads)
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{
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// Decreasing the number of working threads
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int const amount = m_numberOfThreads - numberOfThreads;
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for (int i = 0; i < amount; ++i)
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{
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++m_pauseCount;
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// Pausing a thread counts as one "internal task"
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m_semaphore.signal ();
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}
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}
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m_numberOfThreads = numberOfThreads;
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}
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}
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void Workers::pauseAllThreadsAndWait ()
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{
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setNumberOfThreads (0);
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m_allPaused.wait ();
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}
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void Workers::addTask ()
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{
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m_semaphore.signal ();
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}
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void Workers::deleteWorkers (LockFreeStack <Worker>& stack)
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{
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for (;;)
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{
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Worker* const worker = stack.pop_front ();
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if (worker != nullptr)
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{
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// This call blocks until the thread orderly exits
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delete worker;
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}
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else
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{
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break;
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}
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}
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}
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//------------------------------------------------------------------------------
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Workers::Worker::Worker (Workers& workers)
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: Thread ("Worker")
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@@ -37,139 +139,138 @@ void Workers::Worker::run ()
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{
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while (! threadShouldExit ())
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{
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m_workers.m_allPaused.reset ();
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++m_workers.m_activeCount;
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// Increment the count of active workers, and if
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// we are the first one then reset the "all paused" event
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//
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if (++m_workers.m_activeCount == 1)
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m_workers.m_allPaused.reset ();
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for (;;)
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{
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// Acquire a task or "internal task."
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//
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m_workers.m_semaphore.wait ();
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// See if we should pause
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// See if there's a pause request. This
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// counts as an "internal task."
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//
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int pauseCount = m_workers.m_pauseCount.get ();
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if (pauseCount > 0)
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{
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// Try to decrement
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pauseCount = --m_workers.m_pauseCount;
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// Did we get paused>
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if (pauseCount >= 0)
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{
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// Yes, so signal again if we need more threads to pause
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if (pauseCount > 0)
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m_workers.addTask ();
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// We got paused
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break;
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}
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else
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{
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// Not paused, undo the decrement
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// Undo our decrement
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++m_workers.m_pauseCount;
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}
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}
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// We couldn't pause so we must have gotten
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// unblocked in order to process a task.
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//
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m_workers.m_callback.processTask ();
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}
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// must happen before decrementing m_activeCount
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// Any worker that goes into the paused list must
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// guarantee that it will eventually block on its
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// event object.
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//
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m_workers.m_paused.push_front (this);
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// Decrement the count of active workers, and if we
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// are the last one then signal the "all paused" event.
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//
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if (--m_workers.m_activeCount == 0)
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m_workers.m_allPaused.signal ();
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// If we get here then this thread became sidelined via
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// a call to setNumberOfThreads. We block on the thread event
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// instead of exiting the thread, because it is bad form for
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// a server process to constantly create and destroy threads.
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// [1] We will be here when the paused list is popped
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//
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// The thread event is signaled either to make the thread
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// resume participating in tasks, or to make it exit.
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// We block on our event object, a requirement of being
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// put into the paused list.
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//
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// This will get signaled on either a reactivate or a stopThread()
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//
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wait ();
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}
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}
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//------------------------------------------------------------------------------
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//
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// Workers
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//
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Workers::Workers (Callback& callback, int numberOfThreads)
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: m_callback (callback)
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, m_semaphore (0)
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, m_numberOfThreads (0)
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class WorkersTests : public UnitTest
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{
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setNumberOfThreads (numberOfThreads);
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}
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Workers::~Workers ()
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{
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setNumberOfThreads (0);
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m_allPaused.wait ();
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deleteWorkers (m_active);
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deleteWorkers (m_paused);
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}
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void Workers::setNumberOfThreads (int numberOfThreads)
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{
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if (numberOfThreads > m_numberOfThreads)
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public:
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WorkersTests () : UnitTest ("Workers", "beast")
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{
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int const amount = numberOfThreads - m_numberOfThreads;
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for (int i = 0; i < amount; ++i)
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{
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Worker* worker = m_paused.pop_front ();
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if (worker != nullptr)
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{
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worker->notify ();
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}
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else
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{
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worker = new Worker (*this);
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}
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m_active.push_front (worker);
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}
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}
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else if (numberOfThreads < m_numberOfThreads)
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struct TestCallback : Workers::Callback
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{
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int const amount = m_numberOfThreads - numberOfThreads;
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for (int i = 0; i < amount; ++i)
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explicit TestCallback (int count_)
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: finished (false, count_ == 0)
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, count (count_)
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{
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++m_pauseCount;
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}
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// pausing threads counts as an "internal task"
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m_semaphore.signal ();
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}
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}
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void processTask ()
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{
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if (--count == 0)
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finished.signal ();
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}
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void Workers::addTask ()
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{
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m_semaphore.signal ();
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}
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WaitableEvent finished;
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Atomic <int> count;
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};
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void Workers::deleteWorkers (LockFreeStack <Worker>& stack)
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{
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for (;;)
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void testThreads (int const threadCount)
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{
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Worker* worker = stack.pop_front ();
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String s;
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s << "threadCount = " << String (threadCount);
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beginTestCase (s);
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if (worker != nullptr)
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{
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// This call blocks until the thread orderly exits
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delete worker;
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}
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else
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{
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break;
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}
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TestCallback cb (threadCount);
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Workers w (cb, 0);
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expect (w.getNumberOfThreads () == 0);
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w.setNumberOfThreads (threadCount);
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expect (w.getNumberOfThreads () == threadCount);
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for (int i = 0; i < threadCount; ++i)
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w.addTask ();
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// 10 seconds should be enough to finish on any system
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//
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bool signaled = cb.finished.wait (10 * 1000);
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expect (signaled, "timed out");
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w.pauseAllThreadsAndWait ();
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int const count (cb.count.get ());
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expectEquals (count, 0);
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}
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}
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void runTest ()
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{
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testThreads (0);
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testThreads (1);
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testThreads (2);
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testThreads (4);
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testThreads (16);
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testThreads (64);
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testThreads (128);
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testThreads (256);
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testThreads (512);
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}
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};
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static WorkersTests workersTests;
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@@ -43,16 +43,28 @@ public:
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~Workers ();
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/** Set the desired number of threads.
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/** Retrieve the desired number of threads.
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This just returns the number of active threads that were requested. If
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there was a recent call to setNumberOfThreads, the actual number of active
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threads may be temporarily different from what was last requested.
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@note This function is not thread-safe.
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*/
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int getNumberOfThreads () const noexcept;
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/** Set the desired number of threads.
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@note This function is not thread-safe.
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*/
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void setNumberOfThreads (int numberOfThreads);
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/** Pause and wait for all threads.
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@note This function is not thread-safe.
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*/
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void pauseAllThreadsAndWait ();
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/** Increment the number of tasks.
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The callback will be called for each task.
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@note This function is thread-safe.
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*/
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void addTask ();
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@@ -60,8 +72,20 @@ public:
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//--------------------------------------------------------------------------
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private:
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struct PausedTag { };
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/* A Worker executes tasks on its provided thread.
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These are the states:
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Active: Running the task processing loop.
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Idle: Active, but blocked on waiting for a task.
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Pausd: Blocked waiting to exit or become active.
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*/
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class Worker
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: public LockFreeStack <Worker>::Node
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, public LockFreeStack <Worker, PausedTag>::Node
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, public Thread
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{
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public:
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@@ -81,14 +105,13 @@ private:
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private:
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Callback& m_callback;
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Semaphore m_semaphore;
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int m_numberOfThreads;
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WaitableEvent m_allPaused;
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Atomic <int> m_activeCount;
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Atomic <int> m_pauseCount;
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LockFreeStack <Worker> m_active;
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LockFreeStack <Worker> m_paused;
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WaitableEvent m_allPaused; // signaled when all threads paused
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Semaphore m_semaphore; // each pending task is 1 resource
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int m_numberOfThreads; // how many we want active now
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Atomic <int> m_activeCount; // to know when all are paused
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Atomic <int> m_pauseCount; // how many threads need to pause now
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LockFreeStack <Worker> m_everyone; // holds all created workers
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LockFreeStack <Worker, PausedTag> m_paused; // holds just paused workers
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};
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#endif
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3
TODO.txt
3
TODO.txt
@@ -6,9 +6,8 @@ Vinnie's List: Changes day to day, descending priority
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(Items marked '*' can be handled by others.)
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- Show summary for text output of unit test results
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- Make ProofOfWorkTests manual since they aren't used
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* Make everyone check GitHub Issues every day
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- Make ProofOfWorkTests manual since they aren't used
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- Do something about the throw() reporting weaknesses:
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* Make sure all Sconstruct and .pro builds have debug symbols in release
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* Replace all throw with beast::Throw()
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