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Include ripple.pb.cc for VS unity builds
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@@ -67,7 +67,9 @@ static const uint64 tenTo17m1 = tenTo17 - 1;
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#include "src/cpp/ripple/SHAMapSync.cpp"
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// VFALCO: TODO Fix this for SConstruct
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//#include "ripple.pb.cc" // BROKEN because of SConstruct
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#ifdef _MSC_VER
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#include "ripple.pb.cc" // BROKEN because of SConstruct
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#endif
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#ifdef _MSC_VER
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//#pragma warning (pop)
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