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Slow down writes gradually rather than suddenly
Summary: Currently, when a certain number of level0 files (level0_slowdown_writes_trigger) are present, RocksDB will slow down each write by 1ms. There is a second limit of level0 files at which RocksDB will stop writes altogether (level0_stop_writes_trigger). This patch enables the user to supply a third parameter specifying the number of files at which Rocks will start slowing down writes (level0_start_slowdown_writes). When this number is reached, Rocks will slow down writes as a quadratic function of level0_slowdown_writes_trigger - num_level0_files. For some workloads, this improves latency and throughput. I will post some stats momentarily in https://our.intern.facebook.com/intern/tasks/?t=2613384. Test Plan: make -j32 check ./db_stress ./db_bench Reviewers: dhruba, haobo, MarkCallaghan, xjin Reviewed By: xjin CC: leveldb, xjin, zshao Differential Revision: https://reviews.facebook.net/D11859
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@@ -170,6 +170,7 @@ class DBImpl : public DB {
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Status WriteLevel0Table(std::vector<MemTable*> &mems, VersionEdit* edit,
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uint64_t* filenumber);
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uint64_t SlowdownAmount(int num_level0_files);
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Status MakeRoomForWrite(bool force /* compact even if there is room? */);
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WriteBatch* BuildBatchGroup(Writer** last_writer);
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