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https://github.com/XRPLF/rippled.git
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Add BeforeBoost.h and tidy up beast system headers
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@@ -21,59 +21,90 @@
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#define BEAST_BEASTCONFIG_H_INCLUDED
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/** Configuration file for Beast.
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This sets various configurable options for Beast. In order to compile you
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must place a copy of this file in a location where your build environment
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can find it, and then customize its contents to suit your needs.
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@file BeastConfig.h
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*/
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//------------------------------------------------------------------------------
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//
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// Diagnostics
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//
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//------------------------------------------------------------------------------
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/** Config: BEAST_FORCE_DEBUG
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Normally, BEAST_DEBUG is set to 1 or 0 based on compiler and project
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settings, but if you define this value, you can override this to force it
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to be true or false.
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*/
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#ifndef BEAST_FORCE_DEBUG
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//#define BEAST_FORCE_DEBUG 0
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//#define BEAST_FORCE_DEBUG 1
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_LOG_ASSERTIONS
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If this flag is enabled, the the bassert and bassertfalse macros will always
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use Logger::writeToLog() to write a message when an assertion happens.
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Enabling it will also leave this turned on in release builds. When it's
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disabled, however, the bassert and bassertfalse macros will not be compiled
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in a release build.
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@see bassert, bassertfalse, Logger
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*/
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#ifndef BEAST_LOG_ASSERTIONS
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//#define BEAST_LOG_ASSERTIONS 0
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//#define BEAST_LOG_ASSERTIONS 1
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_CATCH_UNHANDLED_EXCEPTIONS
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This will wrap certain operating system calls with exception catching
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code that converts the system exception into a regular error.
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*/
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#ifndef BEAST_CATCH_UNHANDLED_EXCEPTIONS
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//#define BEAST_CATCH_UNHANDLED_EXCEPTIONS 0
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#endif
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/** Config: BEAST_CHECK_MEMORY_LEAKS
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Enables a memory-leak check for certain objects when the app terminates.
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See the LeakChecked class for more details about enabling leak checking for
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specific classes.
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*/
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#ifndef BEAST_CHECK_MEMORY_LEAKS
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//#define BEAST_CHECK_MEMORY_LEAKS 1
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//#define BEAST_CHECK_MEMORY_LEAKS 0
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#endif
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/** Config: BEAST_DISABLE_CONTRACT_CHECKS
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Set this to 1 to prevent check_contract macros from evaluating their
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conditions, which might be expensive. meet_contract macros will still
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evaluate their conditions since their return values are checked.
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*/
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#ifndef BEAST_DISABLE_CONTRACT_CHECKS
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//#define BEAST_DISABLE_CONTRACT_CHECKS 1
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#endif
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/** Config: BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES
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Setting this option makes Socket-derived classes generate compile errors
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if they forget any of the virtual overrides As some Socket-derived classes
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intentionally omit member functions that are not applicable, this macro
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should only be enabled temporarily when writing your own Socket-derived
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class, to make sure that the function signatures match as expected.
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*/
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#ifndef BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES
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//#define BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES 1
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#endif
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//------------------------------------------------------------------------------
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//
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// Libraries
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//
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//------------------------------------------------------------------------------
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/** Config: BEAST_DISABLE_BEAST_VERSION_PRINTING
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Turns off the debugging display of the beast version number
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*/
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#ifndef BEAST_DISABLE_BEAST_VERSION_PRINTING
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//#define BEAST_DISABLE_BEAST_VERSION_PRINTING 1
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#endif
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/** Config: BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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In a Visual C++ build, this can be used to stop the required system libs
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being automatically added to the link stage.
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*/
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@@ -81,77 +112,57 @@
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//#define BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES 1
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_INCLUDE_ZLIB_CODE
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This can be used to disable Beast's embedded 3rd-party zlib code.
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You might need to tweak this if you're linking to an external zlib library in your app,
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but for normal apps, this option should be left alone.
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You might need to tweak this if you're linking to an external zlib library
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in your app, but for normal apps, this option should be left alone.
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If you disable this, you might also want to set a value for BEAST_ZLIB_INCLUDE_PATH, to
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specify the path where your zlib headers live.
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If you disable this, you might also want to set a value for
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BEAST_ZLIB_INCLUDE_PATH, to specify the path where your zlib headers live.
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*/
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#ifndef BEAST_INCLUDE_ZLIB_CODE
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//#define BEAST_INCLUDE_ZLIB_CODE 0
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//#define BEAST_INCLUDE_ZLIB_CODE 1
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#endif
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/** Config: BEAST_ZLIB_INCLUDE_PATH
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This is included when BEAST_INCLUDE_ZLIB_CODE is set to zero.
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*/
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#ifndef BEAST_ZLIB_INCLUDE_PATH
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#define BEAST_ZLIB_INCLUDE_PATH <zlib.h>
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_BOOST_IS_AVAILABLE
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This activates boost specific features and improvements.
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*/
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#ifndef BEAST_BOOST_IS_AVAILABLE
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#define BEAST_BOOST_IS_AVAILABLE 0
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_DISABLE_BEAST_VERSION_PRINTING
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Turns off the debugging display of the beast version number
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*/
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#ifndef BEAST_DISABLE_BEAST_VERSION_PRINTING
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//#define BEAST_DISABLE_BEAST_VERSION_PRINTING 1
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#endif
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//------------------------------------------------------------------------------
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/** Bind source configuration.
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/** Config: BEAST_FUNCTIONAL_USES_###
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<functional> source configuration.
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Set one of these to manually force a particular implementation of bind().
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If nothing is chosen then beast will use whatever is appropriate for your
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environment based on what is available.
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If you override these, set ONE to 1 and the rest to 0
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*/
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//#define BEAST_BIND_USES_STD 1
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//#define BEAST_BIND_USES_TR1 1
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//#define BEAST_BIND_USES_BOOST 1
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#ifndef BEAST_FUNCTIONAL_USES_STD
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//#define BEAST_FUNCTIONAL_USES_STD 0
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#endif
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#ifndef BEAST_FUNCTIONAL_USES_TR1
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//#define BEAST_FUNCTIONAL_USES_TR1 0
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#endif
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#ifndef BEAST_FUNCTIONAL_USES_BOOST
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//#define BEAST_FUNCTIONAL_USES_BOOST 0
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#endif
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//------------------------------------------------------------------------------
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//
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// Boost
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//
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//------------------------------------------------------------------------------
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/** Config: BEAST_DISABLE_CONTRACT_CHECKS
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Set this to 1 to prevent check_contract macros from evaluating their
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conditions, which might be expensive. meet_contract macros will still
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evaluate their conditions since their return values are checked.
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/** Config: BEAST_USE_BOOST_FEATURES
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This activates boost specific features and improvements. If this is
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turned on, the include paths for your build environment must be set
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correctly to find the boost headers.
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*/
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#ifndef BEAST_DISABLE_CONTRACT_CHECKS
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#define BEAST_DISABLE_CONTRACT_CHECKS 0
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#ifndef BEAST_USE_BOOST_FEATURES
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//#define BEAST_USE_BOOST_FEATURES 1
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#endif
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//------------------------------------------------------------------------------
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/** Config: BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES
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Setting this option makes Socket-derived classes generate compile errors if
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they forget any of the virtual overrides As some Socket-derived classes
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intentionally omit member functions that are not applicable, this macro
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should only be enabled temporarily when writing your own Socket-derived class,
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to make sure that the function signatures match as expected.
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*/
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#define BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES 0
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#endif
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