Merge branch 'bthomee/rename_namespace' into bthomee/rename_config

This commit is contained in:
Bart
2025-11-10 17:36:11 -05:00
1247 changed files with 4051 additions and 4312 deletions

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@@ -27,9 +27,11 @@ run from the repository root.
`xrpl` and `xrpld`, respectively. The name of the binary will remain as-is,
and will only be renamed to `xrpld` by a later script.
4. `.github/scripts/rename/binary.sh`: This script will rename the binary from
`rippled` to `xrpld`, and create a symlink named `rippled` that points to the
`xrpld` binary.
5. `.github/scripts/rename/config.sh`: This script will rename the config from
`rippled` to `xrpld`, and reverses the symlink so that `rippled` points to
the `xrpld` binary.
5. `.github/scripts/rename/namespace.sh`: This script will rename the C++
namespaces from `ripple` to `xrpl`.
6. `.github/scripts/rename/config.sh`: This script will rename the config from
`rippled.cfg` to `xrpld.cfg`, and updating the code accordingly. The old
filename will still be accepted.
@@ -40,5 +42,6 @@ You can run all these scripts from the repository root as follows:
./.github/scripts/rename/copyright.sh .
./.github/scripts/rename/cmake.sh .
./.github/scripts/rename/binary.sh .
./.github/scripts/rename/namespace.sh .
./.github/scripts/rename/config.sh .
```

54
.github/scripts/rename/namespace.sh vendored Executable file
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@@ -0,0 +1,54 @@
#!/bin/bash
# Exit the script as soon as an error occurs.
set -e
# On MacOS, ensure that GNU sed is installed and available as `gsed`.
SED_COMMAND=sed
if [[ "${OSTYPE}" == 'darwin'* ]]; then
if ! command -v gsed &> /dev/null; then
echo "Error: gsed is not installed. Please install it using 'brew install gnu-sed'."
exit 1
fi
SED_COMMAND=gsed
fi
# This script renames the `ripple` namespace to `xrpl` in this project.
# Specifically, it renames all occurrences of `namespace ripple` and `ripple::`
# to `namespace xrpl` and `xrpl::`, respectively, by scanning all header and
# source files in the specified directory and its subdirectories, as well as any
# occurrences in the documentation.
# Usage: .github/scripts/rename/namespace.sh <repository directory>
if [ "$#" -ne 1 ]; then
echo "Usage: $0 <repository directory>"
exit 1
fi
DIRECTORY=$1
echo "Processing directory: ${DIRECTORY}"
if [ ! -d "${DIRECTORY}" ]; then
echo "Error: Directory '${DIRECTORY}' does not exist."
exit 1
fi
pushd ${DIRECTORY}
DIRECTORIES=("include" "src" "tests")
for DIRECTORY in "${DIRECTORIES[@]}"; do
echo "Processing directory: ${DIRECTORY}"
find "${DIRECTORY}" -type f \( -name "*.h" -o -name "*.hpp" -o -name "*.ipp" -o -name "*.cpp" \) | while read -r FILE; do
echo "Processing file: ${FILE}"
${SED_COMMAND} -i 's/namespace ripple/namespace xrpl/g' "${FILE}"
${SED_COMMAND} -i 's/ripple::/xrpl::/g' "${FILE}"
done
done
DIRECTORY=$1
find "${DIRECTORY}" -type f -name "*.md" | while read -r FILE; do
echo "Processing file: ${FILE}"
${SED_COMMAND} -i 's/ripple::/xrpl::/g' "${FILE}"
done
popd
echo "Renaming complete."

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@@ -138,8 +138,6 @@ def generate_strategy_matrix(all: bool, config: Config) -> list:
# Unity on linux/amd64
if f'{os['compiler_name']}-{os['compiler_version']}' == 'gcc-15' and build_type == 'Debug' and '-Dunity=OFF' in cmake_args and architecture['platform'] == 'linux/amd64':
cmake_args = f'-Dcoverage=ON -Dcoverage_format=xml -DCODE_COVERAGE_VERBOSE=ON -DCMAKE_C_FLAGS=-O0 -DCMAKE_CXX_FLAGS=-O0 {cmake_args}'
cmake_target = 'coverage'
build_only = True
# Generate a unique name for the configuration, e.g. macos-arm64-debug
# or debian-bookworm-gcc-12-amd64-release-unity.