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Convert DeadlineTimer to chrono (RIPD-1189)
This commit is contained in:
committed by
Nik Bougalis
parent
0cb6a0f961
commit
8ab2236cdd
@@ -20,6 +20,7 @@
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#include <BeastConfig.h>
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#include <ripple/core/DeadlineTimer.h>
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#include <ripple/core/ThreadEntry.h>
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#include <ripple/beast/clock/chrono_util.h>
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#include <ripple/beast/core/Thread.h>
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#include <algorithm>
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#include <cassert>
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@@ -59,11 +60,13 @@ public:
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// However, an extra notification may still happen due to concurrency.
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//
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void activate (DeadlineTimer& timer,
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double secondsRecurring, beast::RelativeTime const& when)
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duration recurring,
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time_point when)
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{
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assert (secondsRecurring >= 0);
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using namespace std::chrono_literals;
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assert (recurring >= 0ms);
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std::lock_guard <std::recursive_mutex> lock (m_mutex);
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std::lock_guard <std::recursive_mutex> lock {m_mutex};
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if (timer.m_isActive)
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{
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@@ -72,8 +75,8 @@ public:
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timer.m_isActive = false;
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}
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timer.m_secondsRecurring = secondsRecurring;
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timer.m_notificationTime = when;
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timer.recurring_ = recurring;
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timer.notificationTime_ = when;
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insertSorted (timer);
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timer.m_isActive = true;
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@@ -86,7 +89,7 @@ public:
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//
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void deactivate (DeadlineTimer& timer)
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{
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std::lock_guard <std::recursive_mutex> lock (m_mutex);
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std::lock_guard <std::recursive_mutex> lock {m_mutex};
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if (timer.m_isActive)
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{
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@@ -106,16 +109,16 @@ public:
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void runImpl ()
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{
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using namespace std::chrono;
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while (! threadShouldExit ())
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{
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beast::RelativeTime const currentTime (
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beast::RelativeTime::fromStartup ());
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auto const currentTime = time_point_cast<duration>(clock::now());
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double seconds (0);
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DeadlineTimer* timer (nullptr);
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auto nextDeadline = currentTime;
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DeadlineTimer* timer {nullptr};
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{
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std::lock_guard <std::recursive_mutex> lock (m_mutex);
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std::lock_guard <std::recursive_mutex> lock {m_mutex};
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// See if a timer expired
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if (! m_items.empty ())
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@@ -123,18 +126,18 @@ public:
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timer = &m_items.front ();
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// Has this timer expired?
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if (timer->m_notificationTime <= currentTime)
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if (timer->notificationTime_ <= currentTime)
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{
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// Expired, remove it from the list.
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assert (timer->m_isActive);
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m_items.pop_front ();
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// Is the timer recurring?
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if (timer->m_secondsRecurring > 0)
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if (timer->recurring_ > 0ms)
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{
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// Yes so set the timer again.
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timer->m_notificationTime =
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currentTime + timer->m_secondsRecurring;
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timer->notificationTime_ =
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currentTime + timer->recurring_;
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// Put it back into the list as active
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insertSorted (*timer);
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@@ -145,18 +148,18 @@ public:
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timer->m_isActive = false;
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}
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// NOTE! Called *inside* lock!
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timer->m_listener->onDeadlineTimer (*timer);
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// re-loop
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seconds = -1;
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nextDeadline = currentTime - 1s;
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}
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else
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{
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seconds = (
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timer->m_notificationTime - currentTime).inSeconds ();
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nextDeadline = timer->notificationTime_;
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// Can't be zero and come into the else clause.
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assert (seconds != 0);
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assert (nextDeadline > currentTime);
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// Don't call the listener
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timer = nullptr;
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@@ -166,16 +169,19 @@ public:
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// Note that we have released the lock here.
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if (seconds > 0)
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if (nextDeadline > currentTime)
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{
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// Wait until interrupt or next timer.
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//
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int const milliSeconds (std::max (
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static_cast <int> (seconds * 1000 + 0.5), 1));
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assert (milliSeconds > 0);
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wait (milliSeconds);
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auto const waitCountMilliSeconds = nextDeadline - currentTime;
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static_assert(
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std::ratio_equal<decltype(waitCountMilliSeconds)::period,
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std::milli>::value,
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"Call to wait() requires units of milliseconds.");
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wait (static_cast<int>(waitCountMilliSeconds.count()));
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}
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else if (seconds == 0)
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else if (nextDeadline == currentTime)
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{
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// Wait until interrupt
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//
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@@ -195,11 +201,11 @@ public:
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{
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if (! m_items.empty ())
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{
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Items::iterator before = m_items.begin ();
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Items::iterator before {m_items.begin()};
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for (;;)
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{
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if (before->m_notificationTime >= timer.m_notificationTime)
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if (before->notificationTime_ >= timer.notificationTime_)
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{
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m_items.insert (before, timer);
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break;
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@@ -243,24 +249,24 @@ void DeadlineTimer::cancel ()
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Manager::instance().deactivate (*this);
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}
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void DeadlineTimer::setExpiration (double secondsUntilDeadline)
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void DeadlineTimer::setExpiration (std::chrono::milliseconds delay)
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{
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assert (secondsUntilDeadline != 0);
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using namespace std::chrono;
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assert (delay > 0ms);
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beast::RelativeTime const when (
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beast::RelativeTime::fromStartup() + secondsUntilDeadline);
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auto const when = time_point_cast<duration>(clock::now() + delay);
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Manager::instance().activate (*this, 0, when);
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Manager::instance().activate (*this, 0ms, when);
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}
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void DeadlineTimer::setRecurringExpiration (double secondsUntilDeadline)
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void DeadlineTimer::setRecurringExpiration (std::chrono::milliseconds interval)
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{
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assert (secondsUntilDeadline != 0);
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using namespace std::chrono;
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assert (interval > 0ms);
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beast::RelativeTime const when (
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beast::RelativeTime::fromStartup() + secondsUntilDeadline);
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auto const when = time_point_cast<duration>(clock::now() + interval);
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Manager::instance().activate (*this, secondsUntilDeadline, when);
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Manager::instance().activate (*this, interval, when);
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}
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} // beast
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} // ripple
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