Add DeadlineTimer class

This commit is contained in:
Vinnie Falco
2013-07-08 12:35:50 -07:00
parent a84f7e2eb5
commit 7ec73089aa
9 changed files with 356 additions and 10 deletions

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@@ -66,6 +66,7 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\modules\beast_basics\beast_basics.h" /> <ClInclude Include="..\..\modules\beast_basics\beast_basics.h" />
<ClInclude Include="..\..\modules\beast_basics\diagnostic\beast_CatchAny.h" /> <ClInclude Include="..\..\modules\beast_basics\diagnostic\beast_CatchAny.h" />
<ClInclude Include="..\..\modules\beast_basics\events\beast_DeadlineTimer.h" />
<ClInclude Include="..\..\modules\beast_basics\events\beast_OncePerSecond.h" /> <ClInclude Include="..\..\modules\beast_basics\events\beast_OncePerSecond.h" />
<ClInclude Include="..\..\modules\beast_basics\functor\beast_Function.h" /> <ClInclude Include="..\..\modules\beast_basics\functor\beast_Function.h" />
<ClInclude Include="..\..\modules\beast_basics\math\beast_Math.h" /> <ClInclude Include="..\..\modules\beast_basics\math\beast_Math.h" />
@@ -237,6 +238,12 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\modules\beast_basics\events\beast_DeadlineTimer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\modules\beast_basics\events\beast_OncePerSecond.cpp"> <ClCompile Include="..\..\modules\beast_basics\events\beast_OncePerSecond.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>

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@@ -608,6 +608,9 @@
<ClInclude Include="..\..\modules\beast_basics\threads\beast_SharedData.h"> <ClInclude Include="..\..\modules\beast_basics\threads\beast_SharedData.h">
<Filter>beast_basics\threads</Filter> <Filter>beast_basics\threads</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\modules\beast_basics\events\beast_DeadlineTimer.h">
<Filter>beast_basics\events</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\modules\beast_core\beast_core.cpp"> <ClCompile Include="..\..\modules\beast_core\beast_core.cpp">
@@ -946,6 +949,9 @@
<ClCompile Include="..\..\modules\beast_core\time\beast_PerformedAtExit.cpp"> <ClCompile Include="..\..\modules\beast_core\time\beast_PerformedAtExit.cpp">
<Filter>beast_core\time</Filter> <Filter>beast_core\time</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\modules\beast_basics\events\beast_DeadlineTimer.cpp">
<Filter>beast_basics\events</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="..\..\TODO.txt" /> <Text Include="..\..\TODO.txt" />

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@@ -2,6 +2,14 @@
BEAST TODO BEAST TODO
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
- Implement beast::Bimap?
- Use Bimap for storage in the DeadlineTimer::Manager, to support
thousands of timers.
- Think about adding a shouldStop bool to InterruptibleThread, along
with a shouldStop () function returning bool, and a stop() method.
- Make OwnedArray add routines return a pointer instead of reference - Make OwnedArray add routines return a pointer instead of reference
- Tidy up CacheLine, MemoryAlignment - Tidy up CacheLine, MemoryAlignment

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@@ -42,6 +42,7 @@ namespace beast
#include "diagnostic/beast_CatchAny.cpp" #include "diagnostic/beast_CatchAny.cpp"
#include "events/beast_DeadlineTimer.cpp"
#include "events/beast_OncePerSecond.cpp" #include "events/beast_OncePerSecond.cpp"
#include "math/beast_MurmurHash.cpp" #include "math/beast_MurmurHash.cpp"

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@@ -247,6 +247,7 @@ namespace beast
#include "functor/beast_Function.h" #include "functor/beast_Function.h"
#include "diagnostic/beast_CatchAny.h" #include "diagnostic/beast_CatchAny.h"
#include "events/beast_DeadlineTimer.h"
#include "events/beast_OncePerSecond.h" #include "events/beast_OncePerSecond.h"
#include "math/beast_Math.h" #include "math/beast_Math.h"
#include "math/beast_MurmurHash.h" #include "math/beast_MurmurHash.h"

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@@ -0,0 +1,247 @@
//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
class DeadlineTimer::Manager
: public SharedSingleton <DeadlineTimer::Manager>
, public InterruptibleThread::EntryPoint
{
private:
typedef CriticalSection LockType;
typedef List <DeadlineTimer> Items;
public:
Manager ()
: SharedSingleton <Manager> (SingletonLifetime::persistAfterCreation)
, m_shouldStop (false)
, m_thread ("DeadlineTimer::Manager")
{
m_thread.start (this);
}
~Manager ()
{
m_shouldStop = true;
m_thread.interrupt ();
bassert (m_items.empty ());
}
void activate (DeadlineTimer* timer)
{
LockType::ScopedLockType lock (m_mutex);
bassert (! timer->m_isActive);
insertSorted (*timer);
timer->m_isActive = true;
m_thread.interrupt ();
}
// Okay to call this on an inactive timer.
// This can happen naturally based on concurrency.
//
void deactivate (DeadlineTimer* timer)
{
LockType::ScopedLockType lock (m_mutex);
if (timer->m_isActive)
{
m_items.erase (m_items.iterator_to (*timer));
timer->m_isActive = false;
}
m_thread.interrupt ();
}
void threadRun ()
{
while (! m_shouldStop)
{
Time const currentTime = Time::getCurrentTime ();
double seconds = 0;
{
LockType::ScopedLockType lock (m_mutex);
// Notify everyone whose timer has expired
//
if (! m_items.empty ())
{
for (;;)
{
Items::iterator const iter = m_items.begin ();
// Has this timer expired?
if (iter->m_notificationTime <= currentTime)
{
// Yes, so call the listener.
//
// Note that this happens while the lock is held.
//
iter->m_listener->onDeadlineTimer ();
// Remove it from the list.
m_items.erase (iter);
// Is the timer recurring?
if (iter->m_secondsRecurring > 0)
{
// Yes so set the timer again.
iter->m_notificationTime =
currentTime + RelativeTime (iter->m_secondsRecurring);
// Keep it active.
insertSorted (*iter);
}
else
{
// Not a recurring timer, deactivate it.
iter->m_isActive = false;
}
}
else
{
break;
}
}
}
// Figure out how long we need to wait.
// This has to be done while holding the lock.
//
if (! m_items.empty ())
{
seconds = (m_items.front ().m_notificationTime - currentTime).inSeconds ();
}
else
{
seconds = 0;
}
}
// Note that we have released the lock here.
//
if (seconds > 0)
{
// Wait until interrupt or next timer.
//
m_thread.wait (static_cast <int> (seconds * 1000 + 0.5));
}
else if (seconds == 0)
{
// Wait until interrupt
//
m_thread.wait ();
}
else
{
// Do not wait. This can happen if the recurring timer duration
// is extremely short, or if a listener wastes too much time in
// their callback.
}
}
}
// Caller is responsible for locking
void insertSorted (DeadlineTimer& item)
{
if (! m_items.empty ())
{
Items::iterator before = m_items.begin ();
for (;;)
{
if (before->m_notificationTime >= item.m_notificationTime)
{
m_items.insert (before, item);
break;
}
++before;
if (before == m_items.end ())
{
m_items.push_back (item);
break;
}
}
}
else
{
m_items.push_back (item);
}
}
static Manager* createInstance ()
{
return new Manager;
}
private:
CriticalSection m_mutex;
bool volatile m_shouldStop;
InterruptibleThread m_thread;
Items m_items;
};
//------------------------------------------------------------------------------
DeadlineTimer::DeadlineTimer (Listener* listener)
: m_listener (listener)
, m_manager (Manager::getInstance ())
, m_isActive (false)
{
}
DeadlineTimer::~DeadlineTimer ()
{
m_manager->deactivate (this);
}
void DeadlineTimer::setExpiration (double secondsUntilDeadline)
{
m_secondsRecurring = 0;
m_notificationTime = Time::getCurrentTime () + RelativeTime (secondsUntilDeadline);
m_manager->activate (this);
}
void DeadlineTimer::setRecurringExpiration (double secondsUntilDeadline)
{
m_secondsRecurring = secondsUntilDeadline;
m_notificationTime = Time::getCurrentTime () + RelativeTime (secondsUntilDeadline);
m_manager->activate (this);
}
void DeadlineTimer::setExpirationTime (Time absoluteDeadline)
{
m_secondsRecurring = 0;
m_notificationTime = absoluteDeadline;
m_manager->activate (this);
}
void DeadlineTimer::reset ()
{
m_manager->deactivate (this);
}

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@@ -0,0 +1,77 @@
//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_DEADLINETIMER_H_INCLUDED
#define BEAST_DEADLINETIMER_H_INCLUDED
/** Provides periodic or one time notifications at a specified time interval.
*/
class DeadlineTimer : public List <DeadlineTimer>::Node
{
public:
/** Listener for a deadline timer.
The listener is called on an auxiliary thread. It is suggested
not to perform any time consuming operations during the call.
*/
// VFALCO TODO Allow construction with a specific ThreadWithCallQueue&
// on which to notify the listener.
class Listener
{
public:
virtual void onDeadlineTimer () { }
};
public:
/** Create a deadline timer with the specified listener attached.
*/
explicit DeadlineTimer (Listener* listener);
~DeadlineTimer ();
/** Set the timer to go off once in the future.
*/
void setExpiration (double secondsUntilDeadline);
/** Set the timer to go off repeatedly with the specified frequency.
*/
void setRecurringExpiration (double secondsUntilDeadline);
/** Set the timer to go off at a specific time.
@note If the time is in the past, the timer will go off
immediately.
*/
void setExpirationTime (Time absoluteDeadline);
/** Reset the timer so that no more notifications are sent.
*/
void reset ();
private:
class Manager;
Listener* const m_listener;
ReferenceCountedObjectPtr <Manager> m_manager;
bool m_isActive;
Time m_notificationTime;
double m_secondsRecurring; // non zero if recurring
};
#endif

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@@ -41,7 +41,7 @@ private:
{ {
for (;;) for (;;)
{ {
const bool interrupted = m_thread.wait (1000); bool const interrupted = m_thread.wait (1000);
if (interrupted) if (interrupted)
break; break;

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@@ -114,8 +114,7 @@ public:
void stop (bool const wait); void stop (bool const wait);
/** /** Determine if the thread needs interruption.
Determine if the thread needs interruption.
Should be called periodically by the idle function. If interruptionPoint Should be called periodically by the idle function. If interruptionPoint
returns true or throws, it must not be called again until the idle function returns true or throws, it must not be called again until the idle function