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Use structured bindings in some places:
Most of the new uses either: * Replace some uses of `tie` * bind to pairs when iterating through maps
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@@ -103,8 +103,8 @@ class TxQ_test : public beast::unit_test::suite
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section.set("zero_basefee_transaction_feelevel", "100000000000");
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section.set("normal_consensus_increase_percent", "0");
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for (auto const& value : extraTxQ)
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section.set(value.first, value.second);
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for (auto const& [k, v] : extraTxQ)
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section.set(k, v);
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// Some tests specify different fee settings that are enabled by
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// a FeeVote
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@@ -112,9 +112,9 @@ class TxQ_test : public beast::unit_test::suite
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{
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auto& votingSection = p->section("voting");
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for (auto const & value : extraVoting)
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for (auto const& [k, v] : extraVoting)
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{
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votingSection.set(value.first, value.second);
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votingSection.set(k, v);
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}
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// In order for the vote to occur, we must run as a validator
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@@ -836,16 +836,16 @@ public:
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std::int64_t fee = 20;
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auto seq = env.seq(alice);
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BEAST_EXPECT(aliceStat.size() == 7);
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for (auto const& tx : aliceStat)
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for (auto const& [txSeq, details] : aliceStat)
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{
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BEAST_EXPECT(tx.first == seq);
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BEAST_EXPECT(tx.second.feeLevel == mulDiv(fee, 256, 10).second);
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BEAST_EXPECT(tx.second.lastValid);
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BEAST_EXPECT((tx.second.consequences &&
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tx.second.consequences->fee == drops(fee) &&
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tx.second.consequences->potentialSpend == drops(0) &&
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tx.second.consequences->category == TxConsequences::normal) ||
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tx.first == env.seq(alice) + 6);
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BEAST_EXPECT(txSeq == seq);
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BEAST_EXPECT(details.feeLevel == mulDiv(fee, 256, 10).second);
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BEAST_EXPECT(details.lastValid);
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BEAST_EXPECT((details.consequences &&
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details.consequences->fee == drops(fee) &&
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details.consequences->potentialSpend == drops(0) &&
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details.consequences->category == TxConsequences::normal) ||
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txSeq == env.seq(alice) + 6);
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++seq;
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}
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}
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