mirror of
https://github.com/XRPLF/rippled.git
synced 2025-11-17 09:35:51 +00:00
docs: update build instructions: (#4381)
* Remove obsolete build instructions. * By using Conan, builders can choose which dependencies specifically to build and link as shared objects. * Refactor the build instructions based on the plan in #4433.
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -21,7 +21,6 @@ bin/project-cache.jam
|
||||
|
||||
# Ignore object files.
|
||||
*.o
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||||
build
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||||
.nih_c
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||||
tags
|
||||
TAGS
|
||||
@@ -65,7 +64,7 @@ docs/html_doc
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||||
# Xcode user-specific project settings
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# Xcode
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.DS_Store
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*/build/*
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||||
/build/
|
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*.pbxuser
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!default.pbxuser
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*.mode1v3
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164
BUILD.md
164
BUILD.md
@@ -1,122 +1,3 @@
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## A crash course in CMake and Conan
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To better understand how to use Conan,
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we should first understand _why_ we use Conan,
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and to understand that,
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we need to understand how we use CMake.
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### CMake
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Technically, you don't need CMake to build this project.
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You could manually compile every translation unit into an object file,
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using the right compiler options,
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and then manually link all those objects together,
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using the right linker options.
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However, that is very tedious and error-prone,
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which is why we lean on tools like CMake.
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We have written CMake configuration files
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([`CMakeLists.txt`](./CMakeLists.txt) and friends)
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for this project so that CMake can be used to correctly compile and link
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all of the translation units in it.
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Or rather, CMake will generate files for a separate build system
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(e.g. Make, Ninja, Visual Studio, Xcode, etc.)
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that compile and link all of the translation units.
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Even then, CMake has parameters, some of which are platform-specific.
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In CMake's parlance, parameters are specially-named **variables** like
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[`CMAKE_BUILD_TYPE`][build_type] or
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[`CMAKE_MSVC_RUNTIME_LIBRARY`][runtime].
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Parameters include:
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|
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- what build system to generate files for
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- where to find the compiler and linker
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- where to find dependencies, e.g. libraries and headers
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- how to link dependencies, e.g. any special compiler or linker flags that
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need to be used with them, including preprocessor definitions
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- how to compile translation units, e.g. with optimizations, debug symbols,
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position-independent code, etc.
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- on Windows, which runtime library to link with
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||||
|
||||
For some of these parameters, like the build system and compiler,
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CMake goes through a complicated search process to choose default values.
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For others, like the dependencies,
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_we_ had written in the CMake configuration files of this project
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our own complicated process to choose defaults.
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For most developers, things "just worked"... until they didn't, and then
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you were left trying to debug one of these complicated processes, instead of
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choosing and manually passing the parameter values yourself.
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|
||||
You can pass every parameter to CMake on the command line,
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||||
but writing out these parameters every time we want to configure CMake is
|
||||
a pain.
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Most humans prefer to put them into a configuration file, once, that
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CMake can read every time it is configured.
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For CMake, that file is a [toolchain file][toolchain].
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|
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|
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### Conan
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These next few paragraphs on Conan are going to read much like the ones above
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for CMake.
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|
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Technically, you don't need Conan to build this project.
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You could manually download, configure, build, and install all of the
|
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dependencies yourself, and then pass all of the parameters necessary for
|
||||
CMake to link to those dependencies.
|
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To guarantee ABI compatibility, you must be sure to use the same set of
|
||||
compiler and linker options for all dependencies _and_ this project.
|
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However, that is very tedious and error-prone, which is why we lean on tools
|
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like Conan.
|
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|
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We have written a Conan configuration file ([`conanfile.py`](./conanfile.py))
|
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so that Conan can be used to correctly download, configure, build, and install
|
||||
all of the dependencies for this project,
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using a single set of compiler and linker options for all of them.
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It generates files that contain almost all of the parameters that CMake
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expects.
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Those files include:
|
||||
|
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- A single toolchain file.
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- For every dependency, a CMake [package configuration file][pcf],
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[package version file][pvf], and for every build type, a package
|
||||
targets file.
|
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Together, these files implement version checking and define `IMPORTED`
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||||
targets for the dependencies.
|
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|
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The toolchain file itself amends the search path
|
||||
([`CMAKE_PREFIX_PATH`][prefix_path]) so that [`find_package()`][find_package]
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||||
will [discover][search] the generated package configuration files.
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|
||||
**Nearly all we must do to properly configure CMake is pass the toolchain
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||||
file.**
|
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What CMake parameters are left out?
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You'll still need to pick a build system generator,
|
||||
and if you choose a single-configuration generator,
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||||
you'll need to pass the `CMAKE_BUILD_TYPE`,
|
||||
which should match the `build_type` setting you gave to Conan.
|
||||
|
||||
Even then, Conan has parameters, some of which are platform-specific.
|
||||
In Conan's parlance, parameters are either settings or options.
|
||||
**Settings** are shared by all packages, e.g. the build type.
|
||||
**Options** are specific to a given package, e.g. whether to build and link
|
||||
OpenSSL as a shared library.
|
||||
|
||||
For settings, Conan goes through a complicated search process to choose
|
||||
defaults.
|
||||
For options, each package recipe defines its own defaults.
|
||||
|
||||
You can pass every parameter to Conan on the command line,
|
||||
but it is more convenient to put them in a [profile][profile].
|
||||
**All we must do to properly configure Conan is edit and pass the profile.**
|
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By default, Conan will use the profile named "default".
|
||||
You can let Conan create the default profile with this command:
|
||||
|
||||
```
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||||
conan profile new default --detect
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||||
```
|
||||
|
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|
||||
## Branches
|
||||
|
||||
For a stable release, choose the `master` branch or one of the [tagged
|
||||
@@ -170,26 +51,29 @@ Until then, we advise Windows developers to use Visual Studio 2019.
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||||
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||||
## Prerequisites
|
||||
|
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To build this package, you will need Python (>= 3.7),
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[Conan][] (>= 1.55), and [CMake][] (>= 3.16).
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|
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> **Warning**
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> The commands in this document are not meant to be blindly copied and pasted.
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||||
> This document is written for multiple audiences,
|
||||
> meaning that your particular circumstances may require some commands and not
|
||||
> others.
|
||||
> You should never run any commands without understanding what they do
|
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> and why you are running them.
|
||||
> These instructions assume you have a C++ development environment ready
|
||||
> with Git, Python, Conan, CMake, and a C++ compiler.
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||||
> For help setting one up on Linux, macOS, or Windows,
|
||||
> please see [our guide](./docs/build/environment.md).
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>
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||||
> These instructions assume a basic familiarity with Conan and CMake.
|
||||
> These instructions further assume a basic familiarity with Conan and CMake.
|
||||
> If you are unfamiliar with Conan,
|
||||
> then please read the [crash course](#a-crash-course-in-cmake-and-conan)
|
||||
> at the beginning of this document,
|
||||
> then please read our [crash course](./docs/build/conan.md)
|
||||
> or the official [Getting Started][3] walkthrough.
|
||||
|
||||
To build this package, you will need Python (>= 3.7),
|
||||
[Conan][] (>= 1.55, < 2), and [CMake][] (>= 3.16).
|
||||
|
||||
[Conan]: https://conan.io/downloads.html
|
||||
[CMake]: https://cmake.org/download/
|
||||
|
||||
You'll need at least one Conan profile:
|
||||
|
||||
```
|
||||
conan profile new default --detect
|
||||
```
|
||||
|
||||
You'll need to compile in the C++20 dialect:
|
||||
|
||||
```
|
||||
@@ -235,15 +119,21 @@ conan profile update env.CC=<path> default
|
||||
conan profile update env.CXX=<path> default
|
||||
```
|
||||
|
||||
Export our [Conan recipe for Snappy](./external/snappy).
|
||||
It does not explicitly link the C++ standard library,
|
||||
which allows you to statically link it with GCC, if you want.
|
||||
|
||||
```
|
||||
conan export external/snappy snappy/1.1.9@
|
||||
```
|
||||
|
||||
## How to build and test
|
||||
|
||||
Let's start with a couple of examples of common workflows.
|
||||
The first is for a single-configuration generator (e.g. Unix Makefiles) on
|
||||
Linux or MacOS:
|
||||
Linux or macOS:
|
||||
|
||||
```
|
||||
conan export external/snappy snappy/1.1.9@
|
||||
mkdir .build
|
||||
cd .build
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||||
conan install .. --output-folder . --build missing --settings build_type=Release
|
||||
@@ -256,7 +146,6 @@ The second is for a multi-configuration generator (e.g. Visual Studio) on
|
||||
Windows:
|
||||
|
||||
```
|
||||
conan export external/snappy snappy/1.1.9@
|
||||
mkdir .build
|
||||
cd .build
|
||||
conan install .. --output-folder . --build missing --settings build_type=Release --settings compiler.runtime=MT
|
||||
@@ -270,11 +159,6 @@ cmake --build . --config Debug
|
||||
|
||||
Now to explain the individual steps in each example:
|
||||
|
||||
1. Export our [Conan recipe for Snappy](./external/snappy).
|
||||
|
||||
It does not explicitly link the C++ standard library,
|
||||
which allows us to statically link it.
|
||||
|
||||
1. Create a build directory (and move into it).
|
||||
|
||||
You can choose any name you want.
|
||||
@@ -327,7 +211,7 @@ Now to explain the individual steps in each example:
|
||||
For a single-configuration generator, it will build whatever configuration
|
||||
you passed for `CMAKE_BUILD_TYPE`.
|
||||
|
||||
5. Test rippled.
|
||||
1. Test rippled.
|
||||
|
||||
The exact location of rippled in your build directory
|
||||
depends on your choice of CMake generator.
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
[Build instructions are currently located in `BUILD.md`](../../BUILD.md)
|
||||
@@ -1,45 +0,0 @@
|
||||
{
|
||||
// See https://go.microsoft.com//fwlink//?linkid=834763 for more information about this file.
|
||||
"configurations": [
|
||||
{
|
||||
"name": "x64-Debug",
|
||||
"generator": "Visual Studio 16 2019",
|
||||
"configurationType": "Debug",
|
||||
"inheritEnvironments": [ "msvc_x64_x64" ],
|
||||
"buildRoot": "${thisFileDir}\\build\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "-v:minimal",
|
||||
"ctestCommandArgs": "",
|
||||
"variables": [
|
||||
{
|
||||
"name": "BOOST_ROOT",
|
||||
"value": "C:\\lib\\boost"
|
||||
},
|
||||
{
|
||||
"name": "OPENSSL_ROOT",
|
||||
"value": "C:\\lib\\OpenSSL-Win64"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "x64-Release",
|
||||
"generator": "Visual Studio 16 2019",
|
||||
"configurationType": "Release",
|
||||
"inheritEnvironments": [ "msvc_x64_x64" ],
|
||||
"buildRoot": "${thisFileDir}\\build\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "-v:minimal",
|
||||
"ctestCommandArgs": "",
|
||||
"variables": [
|
||||
{
|
||||
"name": "BOOST_ROOT",
|
||||
"value": "C:\\lib\\boost"
|
||||
},
|
||||
{
|
||||
"name": "OPENSSL_ROOT",
|
||||
"value": "C:\\lib\\OpenSSL-Win64"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,263 +0,0 @@
|
||||
# Visual Studio 2019 Build Instructions
|
||||
|
||||
## Important
|
||||
|
||||
We do not recommend Windows for rippled production use at this time. Currently,
|
||||
the Ubuntu platform has received the highest level of quality assurance,
|
||||
testing, and support. Additionally, 32-bit Windows versions are not supported.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
To clone the source code repository, create branches for inspection or
|
||||
modification, build rippled under Visual Studio, and run the unit tests you will
|
||||
need these software components
|
||||
|
||||
| Component | Minimum Recommended Version |
|
||||
|-----------|-----------------------|
|
||||
| [Visual Studio 2019](README.md#install-visual-studio-2019)| 15.5.4 |
|
||||
| [Git for Windows](README.md#install-git-for-windows)| 2.16.1 |
|
||||
| [OpenSSL Library](README.md#install-openssl) | 1.1.1L |
|
||||
| [Boost library](README.md#build-boost) | 1.70.0 |
|
||||
| [CMake for Windows](README.md#optional-install-cmake-for-windows)* | 3.12 |
|
||||
|
||||
\* Only needed if not using the integrated CMake in VS 2019 and prefer generating dedicated project/solution files.
|
||||
|
||||
## Install Software
|
||||
|
||||
### Install Visual Studio 2019
|
||||
|
||||
If not already installed on your system, download your choice of installer from
|
||||
the [Visual Studio 2019
|
||||
Download](https://www.visualstudio.com/downloads/download-visual-studio-vs)
|
||||
page, run the installer, and follow the directions. **You may need to choose the
|
||||
`Desktop development with C++` workload to install all necessary C++ features.**
|
||||
|
||||
Any version of Visual Studio 2019 may be used to build rippled. The **Visual
|
||||
Studio 2019 Community** edition is available free of charge (see [the product
|
||||
page](https://www.visualstudio.com/products/visual-studio-community-vs) for
|
||||
licensing details), while paid editions may be used for an initial free-trial
|
||||
period.
|
||||
|
||||
### Install Git for Windows
|
||||
|
||||
Git is a distributed revision control system. The Windows version also provides
|
||||
the bash shell and many Windows versions of Unix commands. While there are other
|
||||
varieties of Git (such as TortoiseGit, which has a native Windows interface and
|
||||
integrates with the Explorer shell), we recommend installing [Git for
|
||||
Windows](https://git-scm.com/) since it provides a Unix-like command line
|
||||
environment useful for running shell scripts. Use of the bash shell under
|
||||
Windows is mandatory for running the unit tests.
|
||||
|
||||
### Install OpenSSL
|
||||
|
||||
[Download the latest version of
|
||||
OpenSSL.](http://slproweb.com/products/Win32OpenSSL.html) There will
|
||||
several `Win64` bit variants available, you want the non-light
|
||||
`v1.1` line. As of this writing, you **should** select
|
||||
|
||||
* Win64 OpenSSL v1.1.1q
|
||||
|
||||
and should **not** select
|
||||
|
||||
* Anything with "Win32" in the name
|
||||
* Anything with "light" in the name
|
||||
* Anything with "EXPERIMENTAL" in the name
|
||||
* Anything in the 3.0 line - rippled won't currently build with this version.
|
||||
|
||||
Run the installer, and choose an appropriate location for your OpenSSL
|
||||
installation. In this guide we use `C:\lib\OpenSSL-Win64` as the destination
|
||||
location.
|
||||
|
||||
You may be informed on running the installer that "Visual C++ 2008
|
||||
Redistributables" must first be installed first. If so, download it from the
|
||||
[same page](http://slproweb.com/products/Win32OpenSSL.html), again making sure
|
||||
to get the correct 32-/64-bit variant.
|
||||
|
||||
* NOTE: Since rippled links statically to OpenSSL, it does not matter where the
|
||||
OpenSSL .DLL files are placed, or what version they are. rippled does not use
|
||||
or require any external .DLL files to run other than the standard operating
|
||||
system ones.
|
||||
|
||||
### Build Boost
|
||||
|
||||
Boost 1.70 or later is required.
|
||||
|
||||
[Download boost](http://www.boost.org/users/download/) and unpack it
|
||||
to `c:\lib`. As of this writing, the most recent version of boost is 1.80.0,
|
||||
which will unpack into a directory named `boost_1_80_0`. We recommended either
|
||||
renaming this directory to `boost`, or creating a junction link `mklink /J boost
|
||||
boost_1_80_0`, so that you can more easily switch between versions.
|
||||
|
||||
Next, open **Developer Command Prompt** and type the following commands
|
||||
|
||||
```powershell
|
||||
cd C:\lib\boost
|
||||
bootstrap
|
||||
```
|
||||
|
||||
The rippled application is linked statically to the standard runtimes and
|
||||
external dependencies on Windows, to ensure that the behavior of the executable
|
||||
is not affected by changes in outside files. Therefore, it is necessary to build
|
||||
the required boost static libraries using this command:
|
||||
|
||||
```powershell
|
||||
b2 -j<Num Parallel> --toolset=msvc-14.2 address-model=64 architecture=x86 link=static threading=multi runtime-link=shared,static stage
|
||||
```
|
||||
|
||||
where you should replace `<Num Parallel>` with the number of parallel
|
||||
invocations to use build, e.g. `bjam -j8 ...` would use up to 8 concurrent build
|
||||
shell commands for the build.
|
||||
|
||||
Building the boost libraries may take considerable time. When the build process
|
||||
is completed, take note of both the reported compiler include paths and linker
|
||||
library paths as they will be required later.
|
||||
|
||||
### (Optional) Install CMake for Windows
|
||||
|
||||
[CMake](http://cmake.org) is a cross platform build system generator. Visual
|
||||
Studio 2019 includes an integrated version of CMake that avoids having to
|
||||
manually run CMake, but it is undergoing continuous improvement. Users that
|
||||
prefer to use standard Visual Studio project and solution files need to install
|
||||
a dedicated version of CMake to generate them. The latest version can be found
|
||||
at the [CMake download site](https://cmake.org/download/). It is recommended you
|
||||
select the install option to add CMake to your path.
|
||||
|
||||
## Clone the rippled repository
|
||||
|
||||
If you are familiar with cloning github repositories, just follow your normal
|
||||
process and clone `git@github.com:ripple/rippled.git`. Otherwise follow this
|
||||
section for instructions.
|
||||
|
||||
1. If you don't have a github account, sign up for one at
|
||||
[github.com](https://github.com/).
|
||||
2. Make sure you have Github ssh keys. For help see
|
||||
[generating-ssh-keys](https://help.github.com/articles/generating-ssh-keys).
|
||||
|
||||
Open the "Git Bash" shell that was installed with "Git for Windows" in the step
|
||||
above. Navigate to the directory where you want to clone rippled (git bash uses
|
||||
`/c` for windows's `C:` and forward slash where windows uses backslash, so
|
||||
`C:\Users\joe\projs` would be `/c/Users/joe/projs` in git bash). Now clone the
|
||||
repository and optionally switch to the *master* branch. Type the following at
|
||||
the bash prompt:
|
||||
|
||||
```powershell
|
||||
git clone git@github.com:XRPLF/rippled.git
|
||||
cd rippled
|
||||
```
|
||||
If you receive an error about not having the "correct access rights" make sure
|
||||
you have Github ssh keys, as described above.
|
||||
|
||||
For a stable release, choose the `master` branch or one of the tagged releases
|
||||
listed on [rippled's GitHub page](https://github.com/ripple/rippled/releases).
|
||||
|
||||
```
|
||||
git checkout master
|
||||
```
|
||||
|
||||
To test the latest release candidate, choose the `release` branch.
|
||||
|
||||
```
|
||||
git checkout release
|
||||
```
|
||||
|
||||
If you are doing development work and want the latest set of beta features,
|
||||
you can consider using the `develop` branch instead.
|
||||
|
||||
```
|
||||
git checkout develop
|
||||
```
|
||||
|
||||
# Build using Visual Studio integrated CMake
|
||||
|
||||
In Visual Studio 2017, Microsoft added [integrated IDE support for
|
||||
cmake](https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/).
|
||||
To begin, simply:
|
||||
|
||||
1. Launch Visual Studio and choose **File | Open | Folder**, navigating to the
|
||||
cloned rippled folder.
|
||||
2. Right-click on `CMakeLists.txt` in the **Solution Explorer - Folder View** to
|
||||
generate a `CMakeSettings.json` file. A sample settings file is provided
|
||||
[here](/Builds/VisualStudio2019/CMakeSettings-example.json). Customize the
|
||||
settings for `BOOST_ROOT`, `OPENSSL_ROOT` to match the install paths if they
|
||||
differ from those in the file.
|
||||
4. Select either the `x64-Release` or `x64-Debug` configuration from the
|
||||
**Project Settings** drop-down. This should invoke the built-in CMake project
|
||||
generator. If not, you can right-click on the `CMakeLists.txt` file and
|
||||
choose **Configure rippled**.
|
||||
5. Select the `rippled.exe`
|
||||
option in the **Select Startup Item** drop-down. This will be the target
|
||||
built when you press F7. Alternatively, you can choose a target to build from
|
||||
the top-level **CMake | Build** menu. Note that at this time, there are other
|
||||
targets listed that come from third party visual studio files embedded in the
|
||||
rippled repo, e.g. `datagen.vcxproj`. Please ignore them.
|
||||
|
||||
For details on configuring debugging sessions or further customization of CMake,
|
||||
please refer to the [CMake tools for VS
|
||||
documentation](https://docs.microsoft.com/en-us/cpp/ide/cmake-tools-for-visual-cpp).
|
||||
|
||||
If using the provided `CMakeSettings.json` file, the executable will be in
|
||||
```
|
||||
.\build\x64-Release\Release\rippled.exe
|
||||
```
|
||||
or
|
||||
```
|
||||
.\build\x64-Debug\Debug\rippled.exe
|
||||
```
|
||||
These paths are relative to your cloned git repository.
|
||||
|
||||
# Build using stand-alone CMake
|
||||
|
||||
This requires having installed [CMake for
|
||||
Windows](README.md#optional-install-cmake-for-windows). We do not recommend
|
||||
mixing this method with the integrated CMake method for the same repository
|
||||
clone. Assuming you included the cmake executable folder in your path,
|
||||
execute the following commands within your `rippled` cloned repository:
|
||||
|
||||
```
|
||||
mkdir build\cmake
|
||||
cd build\cmake
|
||||
cmake ..\.. -G"Visual Studio 16 2019" -Ax64 -DBOOST_ROOT="C:\lib\boost" -DOPENSSL_ROOT="C:\lib\OpenSSL-Win64" -DCMAKE_GENERATOR_TOOLSET=host=x64
|
||||
```
|
||||
Now launch Visual Studio 2019 and select **File | Open | Project/Solution**.
|
||||
Navigate to the `build\cmake` folder created above and select the `rippled.sln`
|
||||
file. You can then choose whether to build the `Debug` or `Release` solution
|
||||
configuration.
|
||||
|
||||
The executable will be in
|
||||
```
|
||||
.\build\cmake\Release\rippled.exe
|
||||
```
|
||||
or
|
||||
```
|
||||
.\build\cmake\Debug\rippled.exe
|
||||
```
|
||||
These paths are relative to your cloned git repository.
|
||||
|
||||
# Unity/No-Unity Builds
|
||||
|
||||
The rippled build system defaults to using
|
||||
[unity source files](http://onqtam.com/programming/2018-07-07-unity-builds/)
|
||||
to improve build times. In some cases it might be desirable to disable the
|
||||
unity build and compile individual translation units. Here is how you can
|
||||
switch to a "no-unity" build configuration:
|
||||
|
||||
## Visual Studio Integrated CMake
|
||||
|
||||
Edit your `CmakeSettings.json` (described above) by adding `-Dunity=OFF`
|
||||
to the `cmakeCommandArgs` entry for each build configuration.
|
||||
|
||||
## Standalone CMake Builds
|
||||
|
||||
When running cmake to generate the Visual Studio project files, add
|
||||
`-Dunity=OFF` to the command line options passed to cmake.
|
||||
|
||||
**Note:** you will need to re-run the cmake configuration step anytime you
|
||||
want to switch between unity/no-unity builds.
|
||||
|
||||
# Unit Test (Recommended)
|
||||
|
||||
`rippled` builds a set of unit tests into the server executable. To run these
|
||||
unit tests after building, pass the `--unittest` option to the compiled
|
||||
`rippled` executable. The executable will exit with summary info after running
|
||||
the unit tests.
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
[Build instructions are currently located in `BUILD.md`](../../BUILD.md)
|
||||
@@ -1 +0,0 @@
|
||||
[Build instructions are currently located in `BUILD.md`](../../BUILD.md)
|
||||
114
docs/build/conan.md
vendored
Normal file
114
docs/build/conan.md
vendored
Normal file
@@ -0,0 +1,114 @@
|
||||
## A crash course in CMake and Conan
|
||||
|
||||
To better understand how to use Conan,
|
||||
we should first understand _why_ we use Conan,
|
||||
and to understand that,
|
||||
we need to understand how we use CMake.
|
||||
|
||||
|
||||
### CMake
|
||||
|
||||
Technically, you don't need CMake to build this project.
|
||||
You could manually compile every translation unit into an object file,
|
||||
using the right compiler options,
|
||||
and then manually link all those objects together,
|
||||
using the right linker options.
|
||||
However, that is very tedious and error-prone,
|
||||
which is why we lean on tools like CMake.
|
||||
|
||||
We have written CMake configuration files
|
||||
([`CMakeLists.txt`](./CMakeLists.txt) and friends)
|
||||
for this project so that CMake can be used to correctly compile and link
|
||||
all of the translation units in it.
|
||||
Or rather, CMake will generate files for a separate build system
|
||||
(e.g. Make, Ninja, Visual Studio, Xcode, etc.)
|
||||
that compile and link all of the translation units.
|
||||
Even then, CMake has parameters, some of which are platform-specific.
|
||||
In CMake's parlance, parameters are specially-named **variables** like
|
||||
[`CMAKE_BUILD_TYPE`][build_type] or
|
||||
[`CMAKE_MSVC_RUNTIME_LIBRARY`][runtime].
|
||||
Parameters include:
|
||||
|
||||
- what build system to generate files for
|
||||
- where to find the compiler and linker
|
||||
- where to find dependencies, e.g. libraries and headers
|
||||
- how to link dependencies, e.g. any special compiler or linker flags that
|
||||
need to be used with them, including preprocessor definitions
|
||||
- how to compile translation units, e.g. with optimizations, debug symbols,
|
||||
position-independent code, etc.
|
||||
- on Windows, which runtime library to link with
|
||||
|
||||
For some of these parameters, like the build system and compiler,
|
||||
CMake goes through a complicated search process to choose default values.
|
||||
For others, like the dependencies,
|
||||
_we_ had written in the CMake configuration files of this project
|
||||
our own complicated process to choose defaults.
|
||||
For most developers, things "just worked"... until they didn't, and then
|
||||
you were left trying to debug one of these complicated processes, instead of
|
||||
choosing and manually passing the parameter values yourself.
|
||||
|
||||
You can pass every parameter to CMake on the command line,
|
||||
but writing out these parameters every time we want to configure CMake is
|
||||
a pain.
|
||||
Most humans prefer to put them into a configuration file, once, that
|
||||
CMake can read every time it is configured.
|
||||
For CMake, that file is a [toolchain file][toolchain].
|
||||
|
||||
|
||||
### Conan
|
||||
|
||||
These next few paragraphs on Conan are going to read much like the ones above
|
||||
for CMake.
|
||||
|
||||
Technically, you don't need Conan to build this project.
|
||||
You could manually download, configure, build, and install all of the
|
||||
dependencies yourself, and then pass all of the parameters necessary for
|
||||
CMake to link to those dependencies.
|
||||
To guarantee ABI compatibility, you must be sure to use the same set of
|
||||
compiler and linker options for all dependencies _and_ this project.
|
||||
However, that is very tedious and error-prone, which is why we lean on tools
|
||||
like Conan.
|
||||
|
||||
We have written a Conan configuration file ([`conanfile.py`](./conanfile.py))
|
||||
so that Conan can be used to correctly download, configure, build, and install
|
||||
all of the dependencies for this project,
|
||||
using a single set of compiler and linker options for all of them.
|
||||
It generates files that contain almost all of the parameters that CMake
|
||||
expects.
|
||||
Those files include:
|
||||
|
||||
- A single toolchain file.
|
||||
- For every dependency, a CMake [package configuration file][pcf],
|
||||
[package version file][pvf], and for every build type, a package
|
||||
targets file.
|
||||
Together, these files implement version checking and define `IMPORTED`
|
||||
targets for the dependencies.
|
||||
|
||||
The toolchain file itself amends the search path
|
||||
([`CMAKE_PREFIX_PATH`][prefix_path]) so that [`find_package()`][find_package]
|
||||
will [discover][search] the generated package configuration files.
|
||||
|
||||
**Nearly all we must do to properly configure CMake is pass the toolchain
|
||||
file.**
|
||||
What CMake parameters are left out?
|
||||
You'll still need to pick a build system generator,
|
||||
and if you choose a single-configuration generator,
|
||||
you'll need to pass the `CMAKE_BUILD_TYPE`,
|
||||
which should match the `build_type` setting you gave to Conan.
|
||||
|
||||
Even then, Conan has parameters, some of which are platform-specific.
|
||||
In Conan's parlance, parameters are either settings or options.
|
||||
**Settings** are shared by all packages, e.g. the build type.
|
||||
**Options** are specific to a given package, e.g. whether to build and link
|
||||
OpenSSL as a shared library.
|
||||
|
||||
For settings, Conan goes through a complicated search process to choose
|
||||
defaults.
|
||||
For options, each package recipe defines its own defaults.
|
||||
|
||||
You can pass every parameter to Conan on the command line,
|
||||
but it is more convenient to put them in a configuration file, once, that
|
||||
Conan can read every time it is configured.
|
||||
For Conan, that file is a [profile][profile].
|
||||
**All we must do to properly configure Conan is edit and pass the profile.**
|
||||
By default, Conan will use the profile named "default".
|
||||
83
docs/build/environment.md
vendored
Normal file
83
docs/build/environment.md
vendored
Normal file
@@ -0,0 +1,83 @@
|
||||
Our [build instructions][BUILD.md] assume you have a C++ development
|
||||
environment complete with Git, Python, Conan, CMake, and a C++ compiler.
|
||||
This document exists to help readers set one up on any of the Big Three
|
||||
platforms: Linux, macOS, or Windows.
|
||||
|
||||
[BUILD.md]: ../../BUILD.md
|
||||
|
||||
|
||||
## Linux
|
||||
|
||||
Package ecosystems vary across Linux distributions,
|
||||
so there is no one set of instructions that will work for every Linux user.
|
||||
These instructions are written for Ubuntu 22.04.
|
||||
They are largely copied from the [script][1] used to configure our Docker
|
||||
container for continuous integration.
|
||||
That script handles many more responsibilities.
|
||||
These instructions are just the bare minimum to build one configuration of
|
||||
rippled.
|
||||
You can check that codebase for other Linux distributions and versions.
|
||||
If you cannot find yours there,
|
||||
then we hope that these instructions can at least guide you in the right
|
||||
direction.
|
||||
|
||||
```
|
||||
apt update
|
||||
apt install --yes curl git libssl-dev python3.10-dev python3-pip make g++-11
|
||||
|
||||
curl --location --remote-name \
|
||||
"https://github.com/Kitware/CMake/releases/download/v3.25.1/cmake-3.25.1.tar.gz"
|
||||
tar -xzf cmake-3.25.1.tar.gz
|
||||
rm cmake-3.25.1.tar.gz
|
||||
cd cmake-3.25.1
|
||||
./bootstrap --parallel=$(nproc)
|
||||
make --jobs $(nproc)
|
||||
make install
|
||||
cd ..
|
||||
|
||||
pip3 install 'conan<2'
|
||||
```
|
||||
|
||||
[1]: https://github.com/thejohnfreeman/rippled-docker/blob/master/ubuntu-22.04/install.sh
|
||||
|
||||
|
||||
## macOS
|
||||
|
||||
Open a Terminal and enter the below command to bring up a dialog to install
|
||||
the command line developer tools.
|
||||
Once it is finished, this command should return a version greater than the
|
||||
minimum required (see [BUILD.md][]).
|
||||
|
||||
```
|
||||
clang --version
|
||||
```
|
||||
|
||||
The command line developer tools should include Git too:
|
||||
|
||||
```
|
||||
git --version
|
||||
```
|
||||
|
||||
Install [Homebrew][],
|
||||
use it to install [pyenv][],
|
||||
use it to install Python,
|
||||
and use it to install Conan:
|
||||
|
||||
[Homebrew]: https://brew.sh/
|
||||
[pyenv]: https://github.com/pyenv/pyenv
|
||||
|
||||
```
|
||||
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
|
||||
brew update
|
||||
brew install pyenv
|
||||
pyenv install 3.10-dev
|
||||
pyenv global 3.10-dev
|
||||
eval "$(pyenv init -)"
|
||||
pip install 'conan<2'
|
||||
```
|
||||
|
||||
Install CMake with Homebrew too:
|
||||
|
||||
```
|
||||
brew install cmake
|
||||
```
|
||||
13
docs/build/install.md
vendored
Normal file
13
docs/build/install.md
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
## From source
|
||||
|
||||
From a source build, you can install rippled and libxrpl using CMake's
|
||||
`--install` mode:
|
||||
|
||||
```
|
||||
cmake --install . --prefix /opt/local
|
||||
```
|
||||
|
||||
The default [prefix][1] is typically `/usr/local` on Linux and macOS and
|
||||
`C:/Program Files/rippled` on Windows.
|
||||
|
||||
[1]: https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html
|
||||
Reference in New Issue
Block a user