docs: update build instructions: (#4381)

* Remove obsolete build instructions.
* By using Conan, builders can choose which dependencies specifically to
  build and link as shared objects.
* Refactor the build instructions based on the plan in #4433.
This commit is contained in:
John Freeman
2023-03-22 14:02:42 -05:00
committed by GitHub
parent acb373280b
commit 7745c72b2c
10 changed files with 235 additions and 453 deletions

3
.gitignore vendored
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@@ -21,7 +21,6 @@ bin/project-cache.jam
# Ignore object files.
*.o
build
.nih_c
tags
TAGS
@@ -65,7 +64,7 @@ docs/html_doc
# Xcode user-specific project settings
# Xcode
.DS_Store
*/build/*
/build/
*.pbxuser
!default.pbxuser
*.mode1v3

164
BUILD.md
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@@ -1,122 +1,3 @@
## A crash course in CMake and Conan
To better understand how to use Conan,
we should first understand _why_ we use Conan,
and to understand that,
we need to understand how we use CMake.
### CMake
Technically, you don't need CMake to build this project.
You could manually compile every translation unit into an object file,
using the right compiler options,
and then manually link all those objects together,
using the right linker options.
However, that is very tedious and error-prone,
which is why we lean on tools like CMake.
We have written CMake configuration files
([`CMakeLists.txt`](./CMakeLists.txt) and friends)
for this project so that CMake can be used to correctly compile and link
all of the translation units in it.
Or rather, CMake will generate files for a separate build system
(e.g. Make, Ninja, Visual Studio, Xcode, etc.)
that compile and link all of the translation units.
Even then, CMake has parameters, some of which are platform-specific.
In CMake's parlance, parameters are specially-named **variables** like
[`CMAKE_BUILD_TYPE`][build_type] or
[`CMAKE_MSVC_RUNTIME_LIBRARY`][runtime].
Parameters include:
- what build system to generate files for
- where to find the compiler and linker
- where to find dependencies, e.g. libraries and headers
- how to link dependencies, e.g. any special compiler or linker flags that
need to be used with them, including preprocessor definitions
- how to compile translation units, e.g. with optimizations, debug symbols,
position-independent code, etc.
- on Windows, which runtime library to link with
For some of these parameters, like the build system and compiler,
CMake goes through a complicated search process to choose default values.
For others, like the dependencies,
_we_ had written in the CMake configuration files of this project
our own complicated process to choose defaults.
For most developers, things "just worked"... until they didn't, and then
you were left trying to debug one of these complicated processes, instead of
choosing and manually passing the parameter values yourself.
You can pass every parameter to CMake on the command line,
but writing out these parameters every time we want to configure CMake is
a pain.
Most humans prefer to put them into a configuration file, once, that
CMake can read every time it is configured.
For CMake, that file is a [toolchain file][toolchain].
### Conan
These next few paragraphs on Conan are going to read much like the ones above
for CMake.
Technically, you don't need Conan to build this project.
You could manually download, configure, build, and install all of the
dependencies yourself, and then pass all of the parameters necessary for
CMake to link to those dependencies.
To guarantee ABI compatibility, you must be sure to use the same set of
compiler and linker options for all dependencies _and_ this project.
However, that is very tedious and error-prone, which is why we lean on tools
like Conan.
We have written a Conan configuration file ([`conanfile.py`](./conanfile.py))
so that Conan can be used to correctly download, configure, build, and install
all of the dependencies for this project,
using a single set of compiler and linker options for all of them.
It generates files that contain almost all of the parameters that CMake
expects.
Those files include:
- A single toolchain file.
- For every dependency, a CMake [package configuration file][pcf],
[package version file][pvf], and for every build type, a package
targets file.
Together, these files implement version checking and define `IMPORTED`
targets for the dependencies.
The toolchain file itself amends the search path
([`CMAKE_PREFIX_PATH`][prefix_path]) so that [`find_package()`][find_package]
will [discover][search] the generated package configuration files.
**Nearly all we must do to properly configure CMake is pass the toolchain
file.**
What CMake parameters are left out?
You'll still need to pick a build system generator,
and if you choose a single-configuration generator,
you'll need to pass the `CMAKE_BUILD_TYPE`,
which should match the `build_type` setting you gave to Conan.
Even then, Conan has parameters, some of which are platform-specific.
In Conan's parlance, parameters are either settings or options.
**Settings** are shared by all packages, e.g. the build type.
**Options** are specific to a given package, e.g. whether to build and link
OpenSSL as a shared library.
For settings, Conan goes through a complicated search process to choose
defaults.
For options, each package recipe defines its own defaults.
You can pass every parameter to Conan on the command line,
but it is more convenient to put them in a [profile][profile].
**All we must do to properly configure Conan is edit and pass the profile.**
By default, Conan will use the profile named "default".
You can let Conan create the default profile with this command:
```
conan profile new default --detect
```
## Branches
For a stable release, choose the `master` branch or one of the [tagged
@@ -170,26 +51,29 @@ Until then, we advise Windows developers to use Visual Studio 2019.
## Prerequisites
To build this package, you will need Python (>= 3.7),
[Conan][] (>= 1.55), and [CMake][] (>= 3.16).
> **Warning**
> The commands in this document are not meant to be blindly copied and pasted.
> This document is written for multiple audiences,
> meaning that your particular circumstances may require some commands and not
> others.
> You should never run any commands without understanding what they do
> and why you are running them.
> These instructions assume you have a C++ development environment ready
> with Git, Python, Conan, CMake, and a C++ compiler.
> For help setting one up on Linux, macOS, or Windows,
> please see [our guide](./docs/build/environment.md).
>
> These instructions assume a basic familiarity with Conan and CMake.
> These instructions further assume a basic familiarity with Conan and CMake.
> If you are unfamiliar with Conan,
> then please read the [crash course](#a-crash-course-in-cmake-and-conan)
> at the beginning of this document,
> then please read our [crash course](./docs/build/conan.md)
> or the official [Getting Started][3] walkthrough.
To build this package, you will need Python (>= 3.7),
[Conan][] (>= 1.55, < 2), and [CMake][] (>= 3.16).
[Conan]: https://conan.io/downloads.html
[CMake]: https://cmake.org/download/
You'll need at least one Conan profile:
```
conan profile new default --detect
```
You'll need to compile in the C++20 dialect:
```
@@ -235,15 +119,21 @@ conan profile update env.CC=<path> default
conan profile update env.CXX=<path> default
```
Export our [Conan recipe for Snappy](./external/snappy).
It does not explicitly link the C++ standard library,
which allows you to statically link it with GCC, if you want.
```
conan export external/snappy snappy/1.1.9@
```
## How to build and test
Let's start with a couple of examples of common workflows.
The first is for a single-configuration generator (e.g. Unix Makefiles) on
Linux or MacOS:
Linux or macOS:
```
conan export external/snappy snappy/1.1.9@
mkdir .build
cd .build
conan install .. --output-folder . --build missing --settings build_type=Release
@@ -256,7 +146,6 @@ The second is for a multi-configuration generator (e.g. Visual Studio) on
Windows:
```
conan export external/snappy snappy/1.1.9@
mkdir .build
cd .build
conan install .. --output-folder . --build missing --settings build_type=Release --settings compiler.runtime=MT
@@ -270,11 +159,6 @@ cmake --build . --config Debug
Now to explain the individual steps in each example:
1. Export our [Conan recipe for Snappy](./external/snappy).
It does not explicitly link the C++ standard library,
which allows us to statically link it.
1. Create a build directory (and move into it).
You can choose any name you want.
@@ -327,7 +211,7 @@ Now to explain the individual steps in each example:
For a single-configuration generator, it will build whatever configuration
you passed for `CMAKE_BUILD_TYPE`.
5. Test rippled.
1. Test rippled.
The exact location of rippled in your build directory
depends on your choice of CMake generator.

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@@ -1 +0,0 @@
[Build instructions are currently located in `BUILD.md`](../../BUILD.md)

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@@ -1,45 +0,0 @@
{
// See https://go.microsoft.com//fwlink//?linkid=834763 for more information about this file.
"configurations": [
{
"name": "x64-Debug",
"generator": "Visual Studio 16 2019",
"configurationType": "Debug",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${thisFileDir}\\build\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v:minimal",
"ctestCommandArgs": "",
"variables": [
{
"name": "BOOST_ROOT",
"value": "C:\\lib\\boost"
},
{
"name": "OPENSSL_ROOT",
"value": "C:\\lib\\OpenSSL-Win64"
}
]
},
{
"name": "x64-Release",
"generator": "Visual Studio 16 2019",
"configurationType": "Release",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${thisFileDir}\\build\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v:minimal",
"ctestCommandArgs": "",
"variables": [
{
"name": "BOOST_ROOT",
"value": "C:\\lib\\boost"
},
{
"name": "OPENSSL_ROOT",
"value": "C:\\lib\\OpenSSL-Win64"
}
]
}
]
}

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@@ -1,263 +0,0 @@
# Visual Studio 2019 Build Instructions
## Important
We do not recommend Windows for rippled production use at this time. Currently,
the Ubuntu platform has received the highest level of quality assurance,
testing, and support. Additionally, 32-bit Windows versions are not supported.
## Prerequisites
To clone the source code repository, create branches for inspection or
modification, build rippled under Visual Studio, and run the unit tests you will
need these software components
| Component | Minimum Recommended Version |
|-----------|-----------------------|
| [Visual Studio 2019](README.md#install-visual-studio-2019)| 15.5.4 |
| [Git for Windows](README.md#install-git-for-windows)| 2.16.1 |
| [OpenSSL Library](README.md#install-openssl) | 1.1.1L |
| [Boost library](README.md#build-boost) | 1.70.0 |
| [CMake for Windows](README.md#optional-install-cmake-for-windows)* | 3.12 |
\* Only needed if not using the integrated CMake in VS 2019 and prefer generating dedicated project/solution files.
## Install Software
### Install Visual Studio 2019
If not already installed on your system, download your choice of installer from
the [Visual Studio 2019
Download](https://www.visualstudio.com/downloads/download-visual-studio-vs)
page, run the installer, and follow the directions. **You may need to choose the
`Desktop development with C++` workload to install all necessary C++ features.**
Any version of Visual Studio 2019 may be used to build rippled. The **Visual
Studio 2019 Community** edition is available free of charge (see [the product
page](https://www.visualstudio.com/products/visual-studio-community-vs) for
licensing details), while paid editions may be used for an initial free-trial
period.
### Install Git for Windows
Git is a distributed revision control system. The Windows version also provides
the bash shell and many Windows versions of Unix commands. While there are other
varieties of Git (such as TortoiseGit, which has a native Windows interface and
integrates with the Explorer shell), we recommend installing [Git for
Windows](https://git-scm.com/) since it provides a Unix-like command line
environment useful for running shell scripts. Use of the bash shell under
Windows is mandatory for running the unit tests.
### Install OpenSSL
[Download the latest version of
OpenSSL.](http://slproweb.com/products/Win32OpenSSL.html) There will
several `Win64` bit variants available, you want the non-light
`v1.1` line. As of this writing, you **should** select
* Win64 OpenSSL v1.1.1q
and should **not** select
* Anything with "Win32" in the name
* Anything with "light" in the name
* Anything with "EXPERIMENTAL" in the name
* Anything in the 3.0 line - rippled won't currently build with this version.
Run the installer, and choose an appropriate location for your OpenSSL
installation. In this guide we use `C:\lib\OpenSSL-Win64` as the destination
location.
You may be informed on running the installer that "Visual C++ 2008
Redistributables" must first be installed first. If so, download it from the
[same page](http://slproweb.com/products/Win32OpenSSL.html), again making sure
to get the correct 32-/64-bit variant.
* NOTE: Since rippled links statically to OpenSSL, it does not matter where the
OpenSSL .DLL files are placed, or what version they are. rippled does not use
or require any external .DLL files to run other than the standard operating
system ones.
### Build Boost
Boost 1.70 or later is required.
[Download boost](http://www.boost.org/users/download/) and unpack it
to `c:\lib`. As of this writing, the most recent version of boost is 1.80.0,
which will unpack into a directory named `boost_1_80_0`. We recommended either
renaming this directory to `boost`, or creating a junction link `mklink /J boost
boost_1_80_0`, so that you can more easily switch between versions.
Next, open **Developer Command Prompt** and type the following commands
```powershell
cd C:\lib\boost
bootstrap
```
The rippled application is linked statically to the standard runtimes and
external dependencies on Windows, to ensure that the behavior of the executable
is not affected by changes in outside files. Therefore, it is necessary to build
the required boost static libraries using this command:
```powershell
b2 -j<Num Parallel> --toolset=msvc-14.2 address-model=64 architecture=x86 link=static threading=multi runtime-link=shared,static stage
```
where you should replace `<Num Parallel>` with the number of parallel
invocations to use build, e.g. `bjam -j8 ...` would use up to 8 concurrent build
shell commands for the build.
Building the boost libraries may take considerable time. When the build process
is completed, take note of both the reported compiler include paths and linker
library paths as they will be required later.
### (Optional) Install CMake for Windows
[CMake](http://cmake.org) is a cross platform build system generator. Visual
Studio 2019 includes an integrated version of CMake that avoids having to
manually run CMake, but it is undergoing continuous improvement. Users that
prefer to use standard Visual Studio project and solution files need to install
a dedicated version of CMake to generate them. The latest version can be found
at the [CMake download site](https://cmake.org/download/). It is recommended you
select the install option to add CMake to your path.
## Clone the rippled repository
If you are familiar with cloning github repositories, just follow your normal
process and clone `git@github.com:ripple/rippled.git`. Otherwise follow this
section for instructions.
1. If you don't have a github account, sign up for one at
[github.com](https://github.com/).
2. Make sure you have Github ssh keys. For help see
[generating-ssh-keys](https://help.github.com/articles/generating-ssh-keys).
Open the "Git Bash" shell that was installed with "Git for Windows" in the step
above. Navigate to the directory where you want to clone rippled (git bash uses
`/c` for windows's `C:` and forward slash where windows uses backslash, so
`C:\Users\joe\projs` would be `/c/Users/joe/projs` in git bash). Now clone the
repository and optionally switch to the *master* branch. Type the following at
the bash prompt:
```powershell
git clone git@github.com:XRPLF/rippled.git
cd rippled
```
If you receive an error about not having the "correct access rights" make sure
you have Github ssh keys, as described above.
For a stable release, choose the `master` branch or one of the tagged releases
listed on [rippled's GitHub page](https://github.com/ripple/rippled/releases).
```
git checkout master
```
To test the latest release candidate, choose the `release` branch.
```
git checkout release
```
If you are doing development work and want the latest set of beta features,
you can consider using the `develop` branch instead.
```
git checkout develop
```
# Build using Visual Studio integrated CMake
In Visual Studio 2017, Microsoft added [integrated IDE support for
cmake](https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/).
To begin, simply:
1. Launch Visual Studio and choose **File | Open | Folder**, navigating to the
cloned rippled folder.
2. Right-click on `CMakeLists.txt` in the **Solution Explorer - Folder View** to
generate a `CMakeSettings.json` file. A sample settings file is provided
[here](/Builds/VisualStudio2019/CMakeSettings-example.json). Customize the
settings for `BOOST_ROOT`, `OPENSSL_ROOT` to match the install paths if they
differ from those in the file.
4. Select either the `x64-Release` or `x64-Debug` configuration from the
**Project Settings** drop-down. This should invoke the built-in CMake project
generator. If not, you can right-click on the `CMakeLists.txt` file and
choose **Configure rippled**.
5. Select the `rippled.exe`
option in the **Select Startup Item** drop-down. This will be the target
built when you press F7. Alternatively, you can choose a target to build from
the top-level **CMake | Build** menu. Note that at this time, there are other
targets listed that come from third party visual studio files embedded in the
rippled repo, e.g. `datagen.vcxproj`. Please ignore them.
For details on configuring debugging sessions or further customization of CMake,
please refer to the [CMake tools for VS
documentation](https://docs.microsoft.com/en-us/cpp/ide/cmake-tools-for-visual-cpp).
If using the provided `CMakeSettings.json` file, the executable will be in
```
.\build\x64-Release\Release\rippled.exe
```
or
```
.\build\x64-Debug\Debug\rippled.exe
```
These paths are relative to your cloned git repository.
# Build using stand-alone CMake
This requires having installed [CMake for
Windows](README.md#optional-install-cmake-for-windows). We do not recommend
mixing this method with the integrated CMake method for the same repository
clone. Assuming you included the cmake executable folder in your path,
execute the following commands within your `rippled` cloned repository:
```
mkdir build\cmake
cd build\cmake
cmake ..\.. -G"Visual Studio 16 2019" -Ax64 -DBOOST_ROOT="C:\lib\boost" -DOPENSSL_ROOT="C:\lib\OpenSSL-Win64" -DCMAKE_GENERATOR_TOOLSET=host=x64
```
Now launch Visual Studio 2019 and select **File | Open | Project/Solution**.
Navigate to the `build\cmake` folder created above and select the `rippled.sln`
file. You can then choose whether to build the `Debug` or `Release` solution
configuration.
The executable will be in
```
.\build\cmake\Release\rippled.exe
```
or
```
.\build\cmake\Debug\rippled.exe
```
These paths are relative to your cloned git repository.
# Unity/No-Unity Builds
The rippled build system defaults to using
[unity source files](http://onqtam.com/programming/2018-07-07-unity-builds/)
to improve build times. In some cases it might be desirable to disable the
unity build and compile individual translation units. Here is how you can
switch to a "no-unity" build configuration:
## Visual Studio Integrated CMake
Edit your `CmakeSettings.json` (described above) by adding `-Dunity=OFF`
to the `cmakeCommandArgs` entry for each build configuration.
## Standalone CMake Builds
When running cmake to generate the Visual Studio project files, add
`-Dunity=OFF` to the command line options passed to cmake.
**Note:** you will need to re-run the cmake configuration step anytime you
want to switch between unity/no-unity builds.
# Unit Test (Recommended)
`rippled` builds a set of unit tests into the server executable. To run these
unit tests after building, pass the `--unittest` option to the compiled
`rippled` executable. The executable will exit with summary info after running
the unit tests.

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[Build instructions are currently located in `BUILD.md`](../../BUILD.md)

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[Build instructions are currently located in `BUILD.md`](../../BUILD.md)

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## A crash course in CMake and Conan
To better understand how to use Conan,
we should first understand _why_ we use Conan,
and to understand that,
we need to understand how we use CMake.
### CMake
Technically, you don't need CMake to build this project.
You could manually compile every translation unit into an object file,
using the right compiler options,
and then manually link all those objects together,
using the right linker options.
However, that is very tedious and error-prone,
which is why we lean on tools like CMake.
We have written CMake configuration files
([`CMakeLists.txt`](./CMakeLists.txt) and friends)
for this project so that CMake can be used to correctly compile and link
all of the translation units in it.
Or rather, CMake will generate files for a separate build system
(e.g. Make, Ninja, Visual Studio, Xcode, etc.)
that compile and link all of the translation units.
Even then, CMake has parameters, some of which are platform-specific.
In CMake's parlance, parameters are specially-named **variables** like
[`CMAKE_BUILD_TYPE`][build_type] or
[`CMAKE_MSVC_RUNTIME_LIBRARY`][runtime].
Parameters include:
- what build system to generate files for
- where to find the compiler and linker
- where to find dependencies, e.g. libraries and headers
- how to link dependencies, e.g. any special compiler or linker flags that
need to be used with them, including preprocessor definitions
- how to compile translation units, e.g. with optimizations, debug symbols,
position-independent code, etc.
- on Windows, which runtime library to link with
For some of these parameters, like the build system and compiler,
CMake goes through a complicated search process to choose default values.
For others, like the dependencies,
_we_ had written in the CMake configuration files of this project
our own complicated process to choose defaults.
For most developers, things "just worked"... until they didn't, and then
you were left trying to debug one of these complicated processes, instead of
choosing and manually passing the parameter values yourself.
You can pass every parameter to CMake on the command line,
but writing out these parameters every time we want to configure CMake is
a pain.
Most humans prefer to put them into a configuration file, once, that
CMake can read every time it is configured.
For CMake, that file is a [toolchain file][toolchain].
### Conan
These next few paragraphs on Conan are going to read much like the ones above
for CMake.
Technically, you don't need Conan to build this project.
You could manually download, configure, build, and install all of the
dependencies yourself, and then pass all of the parameters necessary for
CMake to link to those dependencies.
To guarantee ABI compatibility, you must be sure to use the same set of
compiler and linker options for all dependencies _and_ this project.
However, that is very tedious and error-prone, which is why we lean on tools
like Conan.
We have written a Conan configuration file ([`conanfile.py`](./conanfile.py))
so that Conan can be used to correctly download, configure, build, and install
all of the dependencies for this project,
using a single set of compiler and linker options for all of them.
It generates files that contain almost all of the parameters that CMake
expects.
Those files include:
- A single toolchain file.
- For every dependency, a CMake [package configuration file][pcf],
[package version file][pvf], and for every build type, a package
targets file.
Together, these files implement version checking and define `IMPORTED`
targets for the dependencies.
The toolchain file itself amends the search path
([`CMAKE_PREFIX_PATH`][prefix_path]) so that [`find_package()`][find_package]
will [discover][search] the generated package configuration files.
**Nearly all we must do to properly configure CMake is pass the toolchain
file.**
What CMake parameters are left out?
You'll still need to pick a build system generator,
and if you choose a single-configuration generator,
you'll need to pass the `CMAKE_BUILD_TYPE`,
which should match the `build_type` setting you gave to Conan.
Even then, Conan has parameters, some of which are platform-specific.
In Conan's parlance, parameters are either settings or options.
**Settings** are shared by all packages, e.g. the build type.
**Options** are specific to a given package, e.g. whether to build and link
OpenSSL as a shared library.
For settings, Conan goes through a complicated search process to choose
defaults.
For options, each package recipe defines its own defaults.
You can pass every parameter to Conan on the command line,
but it is more convenient to put them in a configuration file, once, that
Conan can read every time it is configured.
For Conan, that file is a [profile][profile].
**All we must do to properly configure Conan is edit and pass the profile.**
By default, Conan will use the profile named "default".

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Our [build instructions][BUILD.md] assume you have a C++ development
environment complete with Git, Python, Conan, CMake, and a C++ compiler.
This document exists to help readers set one up on any of the Big Three
platforms: Linux, macOS, or Windows.
[BUILD.md]: ../../BUILD.md
## Linux
Package ecosystems vary across Linux distributions,
so there is no one set of instructions that will work for every Linux user.
These instructions are written for Ubuntu 22.04.
They are largely copied from the [script][1] used to configure our Docker
container for continuous integration.
That script handles many more responsibilities.
These instructions are just the bare minimum to build one configuration of
rippled.
You can check that codebase for other Linux distributions and versions.
If you cannot find yours there,
then we hope that these instructions can at least guide you in the right
direction.
```
apt update
apt install --yes curl git libssl-dev python3.10-dev python3-pip make g++-11
curl --location --remote-name \
"https://github.com/Kitware/CMake/releases/download/v3.25.1/cmake-3.25.1.tar.gz"
tar -xzf cmake-3.25.1.tar.gz
rm cmake-3.25.1.tar.gz
cd cmake-3.25.1
./bootstrap --parallel=$(nproc)
make --jobs $(nproc)
make install
cd ..
pip3 install 'conan<2'
```
[1]: https://github.com/thejohnfreeman/rippled-docker/blob/master/ubuntu-22.04/install.sh
## macOS
Open a Terminal and enter the below command to bring up a dialog to install
the command line developer tools.
Once it is finished, this command should return a version greater than the
minimum required (see [BUILD.md][]).
```
clang --version
```
The command line developer tools should include Git too:
```
git --version
```
Install [Homebrew][],
use it to install [pyenv][],
use it to install Python,
and use it to install Conan:
[Homebrew]: https://brew.sh/
[pyenv]: https://github.com/pyenv/pyenv
```
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
brew update
brew install pyenv
pyenv install 3.10-dev
pyenv global 3.10-dev
eval "$(pyenv init -)"
pip install 'conan<2'
```
Install CMake with Homebrew too:
```
brew install cmake
```

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@@ -0,0 +1,13 @@
## From source
From a source build, you can install rippled and libxrpl using CMake's
`--install` mode:
```
cmake --install . --prefix /opt/local
```
The default [prefix][1] is typically `/usr/local` on Linux and macOS and
`C:/Program Files/rippled` on Windows.
[1]: https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html