Merge branch 'master' into performance

Conflicts:
	include/leveldb/options.h
	include/leveldb/statistics.h
	util/options.cc
This commit is contained in:
Dhruba Borthakur
2013-08-02 10:22:08 -07:00
41 changed files with 1020 additions and 266 deletions

38
include/leveldb/arena.h Normal file
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@@ -0,0 +1,38 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Arena class defines memory allocation methods. It's used by memtable and
// skiplist.
#ifndef STORAGE_LEVELDB_INCLUDE_ARENA_H_
#define STORAGE_LEVELDB_INCLUDE_ARENA_H_
namespace leveldb {
class Arena {
public:
Arena() {};
virtual ~Arena() {};
// Return a pointer to a newly allocated memory block of "bytes" bytes.
virtual char* Allocate(size_t bytes) = 0;
// Allocate memory with the normal alignment guarantees provided by malloc.
virtual char* AllocateAligned(size_t bytes) = 0;
// Returns an estimate of the total memory used by arena.
virtual const size_t ApproximateMemoryUsage() = 0;
// Returns the total number of bytes in all blocks allocated so far.
virtual const size_t MemoryAllocatedBytes() = 0;
private:
// No copying allowed
Arena(const Arena&);
void operator=(const Arena&);
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_ARENA_H_

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@@ -104,7 +104,8 @@ class DB {
//
// May return some other Status on an error.
virtual Status Get(const ReadOptions& options,
const Slice& key, std::string* value) = 0;
const Slice& key,
std::string* value) = 0;
// If keys[i] does not exist in the database, then the i'th returned
// status will be one for which Status::IsNotFound() is true, and
@@ -121,9 +122,21 @@ class DB {
std::vector<std::string>* values) = 0;
// If the key definitely does not exist in the database, then this method
// returns false. Otherwise return true. This check is potentially
// lighter-weight than invoking DB::Get(). No IO is performed
virtual bool KeyMayExist(const Slice& key) = 0;
// returns false, else true. If the caller wants to obtain value when the key
// is found in memory, a bool for 'value_found' must be passed. 'value_found'
// will be true on return if value has been set properly.
// This check is potentially lighter-weight than invoking DB::Get(). One way
// to make this lighter weight is to avoid doing any IOs.
// Default implementation here returns true and sets 'value_found' to false
virtual bool KeyMayExist(const ReadOptions& options,
const Slice& key,
std::string* value,
bool* value_found = nullptr) {
if (value_found != nullptr) {
*value_found = false;
}
return true;
}
// Return a heap-allocated iterator over the contents of the database.
// The result of NewIterator() is initially invalid (caller must
@@ -180,7 +193,14 @@ class DB {
// end==nullptr is treated as a key after all keys in the database.
// Therefore the following call will compact the entire database:
// db->CompactRange(nullptr, nullptr);
virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
// Note that after the entire database is compacted, all data are pushed
// down to the last level containing any data. If the total data size
// after compaction is reduced, that level might not be appropriate for
// hosting all the files. In this case, client could set reduce_level
// to true, to move the files back to the minimum level capable of holding
// the data set.
virtual void CompactRange(const Slice* begin, const Slice* end,
bool reduce_level = false) = 0;
// Number of levels used for this DB.
virtual int NumberLevels() = 0;

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@@ -0,0 +1,88 @@
// This file contains the interface that must be implemented by any collection
// to be used as the backing store for a MemTable. Such a collection must
// satisfy the following properties:
// (1) It does not store duplicate items.
// (2) It uses MemTableRep::KeyComparator to compare items for iteration and
// equality.
// (3) It can be accessed concurrently by multiple readers but need not support
// concurrent writes.
// (4) Items are never deleted.
// The liberal use of assertions is encouraged to enforce (1).
#ifndef STORAGE_LEVELDB_DB_TABLE_H_
#define STORAGE_LEVELDB_DB_TABLE_H_
#include <memory>
#include "leveldb/arena.h"
namespace leveldb {
class MemTableRep {
public:
// KeyComparator(a, b) returns a negative value if a is less than b, 0 if they
// are equal, and a positive value if b is greater than a
class KeyComparator {
public:
virtual int operator()(const char* a, const char* b) const = 0;
virtual ~KeyComparator() { }
};
// Insert key into the collection. (The caller will pack key and value into a
// single buffer and pass that in as the parameter to Insert)
// REQUIRES: nothing that compares equal to key is currently in the
// collection.
virtual void Insert(const char* key) = 0;
// Returns true iff an entry that compares equal to key is in the collection.
virtual bool Contains(const char* key) const = 0;
virtual ~MemTableRep() { }
// Iteration over the contents of a skip collection
class Iterator {
public:
// Initialize an iterator over the specified collection.
// The returned iterator is not valid.
// explicit Iterator(const MemTableRep* collection);
virtual ~Iterator() { };
// Returns true iff the iterator is positioned at a valid node.
virtual bool Valid() const = 0;
// Returns the key at the current position.
// REQUIRES: Valid()
virtual const char* key() const = 0;
// Advances to the next position.
// REQUIRES: Valid()
virtual void Next() = 0;
// Advances to the previous position.
// REQUIRES: Valid()
virtual void Prev() = 0;
// Advance to the first entry with a key >= target
virtual void Seek(const char* target) = 0;
// Position at the first entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToFirst() = 0;
// Position at the last entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToLast() = 0;
};
virtual std::shared_ptr<Iterator> GetIterator() = 0;
};
class MemTableRepFactory {
public:
virtual ~MemTableRepFactory() { };
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena* arena) = 0;
};
}
#endif // STORAGE_LEVELDB_DB_TABLE_H_

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@@ -13,6 +13,7 @@
#include "leveldb/slice.h"
#include "leveldb/statistics.h"
#include "leveldb/universal_compaction.h"
#include "leveldb/memtablerep.h"
namespace leveldb {
@@ -224,9 +225,9 @@ struct Options {
// level-0 compaction will not be triggered by number of files at all.
int level0_file_num_compaction_trigger;
// Soft limit on number of level-0 files. We slow down writes at this point.
// A value <0 means that no writing slow down will be triggered by number
// of files in level-0.
// Soft limit on number of level-0 files. We start slowing down writes at this
// point. A value <0 means that no writing slow down will be triggered by
// number of files in level-0.
int level0_slowdown_writes_trigger;
// Maximum number of level-0 files. We stop writes at this point.
@@ -380,6 +381,13 @@ struct Options {
// Number of shards used for table cache.
int table_cache_numshardbits;
// size of one block in arena memory allocation.
// If <= 0, a proper value is automatically calculated (usually 1/10 of
// writer_buffer_size).
//
// Default: 0
size_t arena_block_size;
// Create an Options object with default values for all fields.
Options();
@@ -477,14 +485,17 @@ struct Options {
// The options needed to support Universal Style compactions
CompactionOptionsUniversal compaction_options_universal;
// Use bloom-filter for deletes when this is true.
// db->Delete first calls KeyMayExist which checks memtable,immutable-memtable
// and bloom-filters to determine if the key does not exist in the database.
// If the key definitely does not exist, then the delete is a noop.KeyMayExist
// only incurs in-memory look up. This optimization avoids writing the delete
// to storage when appropriate.
// Use KeyMayExist API to filter deletes when this is true.
// If KeyMayExist returns false, i.e. the key definitely does not exist, then
// the delete is a noop. KeyMayExist only incurs in-memory look up.
// This optimization avoids writing the delete to storage when appropriate.
// Default: false
bool deletes_check_filter_first;
bool filter_deletes;
// This is a factory that provides MemTableRep objects.
// Default: a factory that provides a skip-list-based implementation of
// MemTableRep.
std::shared_ptr<MemTableRepFactory> memtable_factory;
};
// Options that control read operations

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@@ -80,7 +80,7 @@ const std::vector<std::pair<Tickers, std::string>> TickersNameMap = {
{ STALL_L0_SLOWDOWN_MICROS, "rocksdb.l0.slowdown.micros" },
{ STALL_MEMTABLE_COMPACTION_MICROS, "rocksdb.memtable.compaction.micros" },
{ STALL_L0_NUM_FILES_MICROS, "rocksdb.l0.num.files.stall.micros" },
{ RATE_LIMIT_DELAY_MILLIS, "rocksdb.rate.limit.dleay.millis" },
{ RATE_LIMIT_DELAY_MILLIS, "rocksdb.rate.limit.delay.millis" },
{ NO_ITERATORS, "rocksdb.num.iterators" },
{ NUMBER_MULTIGET_CALLS, "rocksdb.number.multiget.get" },
{ NUMBER_MULTIGET_KEYS_READ, "rocksdb.number.multiget.keys.read" },
@@ -109,8 +109,13 @@ enum Histograms {
READ_BLOCK_COMPACTION_MICROS = 9,
READ_BLOCK_GET_MICROS = 10,
WRITE_RAW_BLOCK_MICROS = 11,
NUM_FILES_IN_SINGLE_COMPACTION = 12,
HISTOGRAM_ENUM_MAX = 13
STALL_L0_SLOWDOWN_COUNT = 12,
STALL_MEMTABLE_COMPACTION_COUNT = 13,
STALL_L0_NUM_FILES_COUNT = 14,
RATE_LIMIT_DELAY_COUNT = 15,
NUM_FILES_IN_SINGLE_COMPACTION = 16,
HISTOGRAM_ENUM_MAX = 17
};
const std::vector<std::pair<Histograms, std::string>> HistogramsNameMap = {
@@ -126,6 +131,10 @@ const std::vector<std::pair<Histograms, std::string>> HistogramsNameMap = {
{ READ_BLOCK_COMPACTION_MICROS, "rocksdb.read.block.compaction.micros" },
{ READ_BLOCK_GET_MICROS, "rocksdb.read.block.get.micros" },
{ WRITE_RAW_BLOCK_MICROS, "rocksdb.write.raw.block.micros" },
{ STALL_L0_SLOWDOWN_COUNT, "rocksdb.l0.slowdown.count"},
{ STALL_MEMTABLE_COMPACTION_COUNT, "rocksdb.memtable.compaction.count"},
{ STALL_L0_NUM_FILES_COUNT, "rocksdb.num.files.stall.count"},
{ RATE_LIMIT_DELAY_COUNT, "rocksdb.rate.limit.delay.count"},
{ NUM_FILES_IN_SINGLE_COMPACTION, "rocksdb.numfiles.in.singlecompaction" }
};