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Move many Thread related classes
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111
beast/threads/impl/RecursiveMutex.cpp
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111
beast/threads/impl/RecursiveMutex.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include "../RecursiveMutex.h"
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#if BEAST_WINDOWS
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#include "../StaticAssert.h"
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#include <Windows.h>
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#undef check
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#undef direct
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#undef max
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#undef min
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#undef TYPE_BOOL
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namespace beast {
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RecursiveMutex::RecursiveMutex()
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{
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// (just to check the MS haven't changed this structure and broken things...)
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#if BEAST_VC7_OR_EARLIER
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static_bassert (sizeof (CRITICAL_SECTION) <= 24);
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#else
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static_bassert (sizeof (CRITICAL_SECTION) <= sizeof (section));
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#endif
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InitializeCriticalSection ((CRITICAL_SECTION*) section);
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}
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RecursiveMutex::~RecursiveMutex()
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{
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DeleteCriticalSection ((CRITICAL_SECTION*) section);
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}
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void RecursiveMutex::lock() const
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{
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EnterCriticalSection ((CRITICAL_SECTION*) section);
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}
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void RecursiveMutex::unlock() const
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{
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LeaveCriticalSection ((CRITICAL_SECTION*) section);
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}
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bool RecursiveMutex::try_lock() const
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{
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return TryEnterCriticalSection ((CRITICAL_SECTION*) section) != FALSE;
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}
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}
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#else
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namespace beast {
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RecursiveMutex::RecursiveMutex()
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{
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pthread_mutexattr_t atts;
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pthread_mutexattr_init (&atts);
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pthread_mutexattr_settype (&atts, PTHREAD_MUTEX_RECURSIVE);
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#if ! BEAST_ANDROID
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pthread_mutexattr_setprotocol (&atts, PTHREAD_PRIO_INHERIT);
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#endif
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pthread_mutex_init (&mutex, &atts);
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pthread_mutexattr_destroy (&atts);
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}
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RecursiveMutex::~RecursiveMutex()
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{
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pthread_mutex_destroy (&mutex);
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}
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void RecursiveMutex::lock() const
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{
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pthread_mutex_lock (&mutex);
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}
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void RecursiveMutex::unlock() const
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{
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pthread_mutex_unlock (&mutex);
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}
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bool RecursiveMutex::try_lock() const
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{
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return pthread_mutex_trylock (&mutex) == 0;
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}
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}
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#endif
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