mirror of
https://github.com/XRPLF/rippled.git
synced 2025-11-28 06:55:50 +00:00
Move many Thread related classes
This commit is contained in:
618
beast/threads/ServiceQueue.h
Normal file
618
beast/threads/ServiceQueue.h
Normal file
@@ -0,0 +1,618 @@
|
||||
//------------------------------------------------------------------------------
|
||||
/*
|
||||
This file is part of Beast: https://github.com/vinniefalco/Beast
|
||||
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
//==============================================================================
|
||||
|
||||
#ifndef BEAST_THREADS_SERVICEQUEUE_H_INCLUDED
|
||||
#define BEAST_THREADS_SERVICEQUEUE_H_INCLUDED
|
||||
|
||||
#include "../chrono/CPUMeter.h"
|
||||
#include "../intrusive/List.h"
|
||||
#include "../intrusive/LockFreeStack.h"
|
||||
#include "SharedData.h"
|
||||
#include "ThreadLocalValue.h"
|
||||
#include "WaitableEvent.h"
|
||||
|
||||
namespace beast {
|
||||
|
||||
namespace detail {
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// VFALCO NOTE This allocator is a work in progress
|
||||
|
||||
#if 0
|
||||
|
||||
class ServiceQueueAllocatorArena : public SharedObject
|
||||
{
|
||||
public:
|
||||
typedef std::size_t size_type;
|
||||
|
||||
class Page : public LockFreeStack <Page>::Node
|
||||
{
|
||||
public:
|
||||
size_type const m_pageBytes;
|
||||
Atomic <int> m_refs;
|
||||
char* m_pos;
|
||||
bool m_full;
|
||||
size_type m_count;
|
||||
|
||||
static std::size_t overhead()
|
||||
{ return sizeof (Page); }
|
||||
|
||||
static std::size_t pointer_overhead()
|
||||
{ return sizeof (Page*); }
|
||||
|
||||
// pageBytes doesn't include the Page structure
|
||||
explicit Page (size_type pageBytes)
|
||||
: m_pageBytes (pageBytes)
|
||||
, m_pos (begin())
|
||||
, m_full (false)
|
||||
, m_count (0)
|
||||
{
|
||||
}
|
||||
|
||||
~Page ()
|
||||
{
|
||||
// This means someone forgot to deallocate something
|
||||
bassert (!m_full && m_refs.get() == 0);
|
||||
}
|
||||
|
||||
static Page* create (size_type pageBytes)
|
||||
{
|
||||
return new (new uint8[pageBytes + overhead()]) Page (pageBytes);
|
||||
}
|
||||
|
||||
static void destroy (Page* page)
|
||||
{
|
||||
page->~Page();
|
||||
delete[] ((uint8*)page);
|
||||
}
|
||||
|
||||
void reset ()
|
||||
{
|
||||
m_refs.set (0);
|
||||
m_pos = begin();
|
||||
m_full = false;
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
bool full() const
|
||||
{
|
||||
return m_full;
|
||||
}
|
||||
|
||||
void* allocate (size_type n)
|
||||
{
|
||||
size_type const needed (n + pointer_overhead());
|
||||
char* pos = m_pos + needed;
|
||||
if (pos > end())
|
||||
{
|
||||
m_full = true;
|
||||
return nullptr;
|
||||
}
|
||||
++m_refs;
|
||||
void* p (m_pos + pointer_overhead());
|
||||
get_page(p) = this;
|
||||
m_pos = pos;
|
||||
++m_count;
|
||||
return p;
|
||||
}
|
||||
|
||||
char* begin() const
|
||||
{
|
||||
return const_cast <char*> (
|
||||
reinterpret_cast <char const*> (this) + overhead());
|
||||
}
|
||||
|
||||
char const* end() const
|
||||
{
|
||||
return begin() + m_pageBytes;
|
||||
}
|
||||
|
||||
// Returns true if the page can be recycled
|
||||
bool deallocate (void* p, size_type)
|
||||
{
|
||||
bool const unused ((--m_refs) == 0);
|
||||
return unused && m_full;
|
||||
}
|
||||
|
||||
// Returns a reference to the per-allocation overhead area
|
||||
static Page*& get_page (void* p)
|
||||
{
|
||||
return *reinterpret_cast <Page**>(
|
||||
static_cast <char*>(p) - pointer_overhead());
|
||||
}
|
||||
};
|
||||
|
||||
struct State
|
||||
{
|
||||
State()
|
||||
{
|
||||
}
|
||||
|
||||
~State()
|
||||
{
|
||||
// If this goes off, someone forgot to call deallocate!
|
||||
bassert (full.get() == 0);
|
||||
|
||||
destroy (active);
|
||||
destroy (recycle);
|
||||
}
|
||||
|
||||
void destroy (LockFreeStack <Page>& stack)
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
Page* const page (stack.pop_front());
|
||||
if (page == nullptr)
|
||||
break;
|
||||
Page::destroy (page);
|
||||
}
|
||||
}
|
||||
|
||||
Atomic <int> full;
|
||||
Atomic <int> page_count;
|
||||
LockFreeStack <Page> active;
|
||||
LockFreeStack <Page> recycle;
|
||||
};
|
||||
|
||||
typedef SharedData <State> SharedState;
|
||||
|
||||
size_type const m_maxBytes;
|
||||
SharedState m_state;
|
||||
|
||||
explicit ServiceQueueAllocatorArena (size_type maxBytes = 16 * 1024)
|
||||
: m_maxBytes (maxBytes)
|
||||
{
|
||||
}
|
||||
|
||||
~ServiceQueueAllocatorArena()
|
||||
{
|
||||
}
|
||||
|
||||
void* allocate (size_type n)
|
||||
{
|
||||
SharedState::UnlockedAccess state (m_state);
|
||||
|
||||
// Loop until we satisfy the allocation from an
|
||||
// active page, or we run out of active pages.
|
||||
//
|
||||
for (;;)
|
||||
{
|
||||
// Acquire ownership of an active page
|
||||
// This prevents other threads from seeing it.
|
||||
Page* page (state->active.pop_front());
|
||||
if (page == nullptr)
|
||||
break;
|
||||
|
||||
void* p = page->allocate (n);
|
||||
if (p != nullptr)
|
||||
{
|
||||
// Put the page back so other threads can use it
|
||||
state->active.push_front (page);
|
||||
return p;
|
||||
}
|
||||
|
||||
// Page is full, count it for diagnostics
|
||||
++state->full;
|
||||
}
|
||||
|
||||
// No active page, get a recycled page or create a new page.
|
||||
//
|
||||
Page* page (state->recycle.pop_front());
|
||||
if (page == nullptr)
|
||||
{
|
||||
page = Page::create (std::max (m_maxBytes, n));
|
||||
++state->page_count;
|
||||
}
|
||||
|
||||
void* p = page->allocate (n);
|
||||
bassert (p != nullptr);
|
||||
// Throw page into the active list so other threads can use it
|
||||
state->active.push_front (page);
|
||||
return p;
|
||||
}
|
||||
|
||||
void deallocate (void* p, size_type n)
|
||||
{
|
||||
SharedState::UnlockedAccess state (m_state);
|
||||
Page* const page (Page::get_page(p));
|
||||
if (page->deallocate (p, n))
|
||||
{
|
||||
--state->full;
|
||||
page->reset();
|
||||
Page::destroy (page);
|
||||
//state->recycle.push_front (page);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
template <typename T>
|
||||
struct ServiceQueueAllocator
|
||||
{
|
||||
typedef T value_type;
|
||||
typedef T* pointer;
|
||||
typedef T& reference;
|
||||
typedef T const* const_pointer;
|
||||
typedef T const& const_reference;
|
||||
typedef std::size_t size_type;
|
||||
typedef std::ptrdiff_t difference_type;
|
||||
|
||||
ServiceQueueAllocator ()
|
||||
: m_arena (new ServiceQueueAllocatorArena)
|
||||
{
|
||||
}
|
||||
|
||||
ServiceQueueAllocator (ServiceQueueAllocator const& other)
|
||||
: m_arena (other.m_arena)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename U>
|
||||
ServiceQueueAllocator (ServiceQueueAllocator <U> const& other)
|
||||
: m_arena (other.m_arena)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename U>
|
||||
struct rebind
|
||||
{
|
||||
typedef ServiceQueueAllocator <U> other;
|
||||
};
|
||||
|
||||
pointer address (reference x) const
|
||||
{
|
||||
return &x;
|
||||
}
|
||||
|
||||
const_pointer address (const_reference x) const
|
||||
{
|
||||
return &x;
|
||||
}
|
||||
|
||||
pointer allocate (size_type n,
|
||||
std::allocator<void>::const_pointer = nullptr) const
|
||||
{
|
||||
size_type const bytes (n * sizeof (value_type));
|
||||
pointer const p (static_cast <pointer> (
|
||||
m_arena->allocate (bytes)));
|
||||
return p;
|
||||
}
|
||||
|
||||
void deallocate (pointer p, size_type n) const
|
||||
{
|
||||
size_type const bytes = (n * sizeof (value_type));
|
||||
m_arena->deallocate (p, bytes);
|
||||
}
|
||||
|
||||
size_type max_size () const
|
||||
{
|
||||
return std::numeric_limits <size_type>::max () / sizeof (value_type);
|
||||
}
|
||||
|
||||
void construct (pointer p, const_reference val) const
|
||||
{
|
||||
new ((void *)p) value_type (val);
|
||||
}
|
||||
|
||||
void destroy (pointer p) const
|
||||
{
|
||||
p->~value_type ();
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename>
|
||||
friend struct ServiceQueueAllocator;
|
||||
|
||||
SharedPtr <ServiceQueueAllocatorArena> m_arena;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
class ServiceQueueBase
|
||||
{
|
||||
public:
|
||||
ServiceQueueBase();
|
||||
~ServiceQueueBase();
|
||||
|
||||
std::size_t poll();
|
||||
std::size_t poll_one();
|
||||
std::size_t run();
|
||||
std::size_t run_one();
|
||||
void stop();
|
||||
bool stopped() const
|
||||
{ return m_stopped.get() != 0; }
|
||||
void reset();
|
||||
|
||||
protected:
|
||||
class Item;
|
||||
class Waiter;
|
||||
class ScopedServiceThread;
|
||||
|
||||
void wait();
|
||||
void enqueue (Item* item);
|
||||
|
||||
virtual std::size_t dequeue() = 0;
|
||||
virtual Waiter* new_waiter() = 0;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
class Item : public List <Item>::Node
|
||||
{
|
||||
public:
|
||||
virtual ~Item() { }
|
||||
virtual void operator()() = 0;
|
||||
virtual std::size_t size() const = 0;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
class Waiter : public LockFreeStack <Waiter>::Node
|
||||
{
|
||||
public:
|
||||
Waiter()
|
||||
{ }
|
||||
void wait()
|
||||
{ m_event.wait(); }
|
||||
void signal()
|
||||
{ m_event.signal(); }
|
||||
private:
|
||||
WaitableEvent m_event;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
struct State
|
||||
{
|
||||
// handlers
|
||||
List <Item> handlers;
|
||||
LockFreeStack <Waiter> waiting;
|
||||
LockFreeStack <Waiter> unused;
|
||||
};
|
||||
|
||||
typedef SharedData <State> SharedState;
|
||||
SharedState m_state;
|
||||
CPUMeter m_cpuMeter;
|
||||
Atomic <int> m_stopped;
|
||||
|
||||
static ThreadLocalValue <ServiceQueueBase*> s_service;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/** A queue for disatching function calls on other threads.
|
||||
Handlers are guaranteed to be called only from threads that are currently
|
||||
calling run, run_one, poll, or poll_one.
|
||||
*/
|
||||
template <class Allocator = std::allocator <char> >
|
||||
class ServiceQueueType : public detail::ServiceQueueBase
|
||||
{
|
||||
private:
|
||||
using ServiceQueueBase::Item;
|
||||
using ServiceQueueBase::Waiter;
|
||||
|
||||
template <typename Handler>
|
||||
class ItemType : public Item
|
||||
{
|
||||
public:
|
||||
explicit ItemType (BEAST_MOVE_ARG(Handler) handler)
|
||||
: m_handler (BEAST_MOVE_CAST(Handler)(handler))
|
||||
{ }
|
||||
void operator() ()
|
||||
{ m_handler(); }
|
||||
std::size_t size() const
|
||||
{ return sizeof (*this); }
|
||||
private:
|
||||
Handler m_handler;
|
||||
};
|
||||
|
||||
public:
|
||||
typedef Allocator allocator_type; // for std::uses_allocator<>
|
||||
|
||||
explicit ServiceQueueType (int expectedConcurrency = 1,
|
||||
Allocator alloc = Allocator())
|
||||
: m_alloc (alloc)
|
||||
{
|
||||
typename Allocator::template rebind <Waiter>::other a (m_alloc);
|
||||
SharedState::Access state (m_state);
|
||||
while (expectedConcurrency--)
|
||||
{
|
||||
state->unused.push_front (new (a.allocate (1)) Waiter);
|
||||
}
|
||||
}
|
||||
|
||||
~ServiceQueueType()
|
||||
{
|
||||
SharedState::Access state (m_state);
|
||||
|
||||
// Must be empty
|
||||
bassert (state->handlers.empty());
|
||||
bassert (state->waiting.empty());
|
||||
|
||||
typename Allocator::template rebind <Waiter>::other a (m_alloc);
|
||||
for(;;)
|
||||
{
|
||||
Waiter* const waiter (state->unused.pop_front());
|
||||
if (waiter == nullptr)
|
||||
break;
|
||||
a.destroy (waiter);
|
||||
a.deallocate (waiter, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns the percentage of time the queue is using the CPU. */
|
||||
double getUtilizaton () const
|
||||
{ return m_cpuMeter.getUtilizaton(); }
|
||||
|
||||
/** Returns the allocator associated with the container. */
|
||||
allocator_type get_allocator() const
|
||||
{
|
||||
return m_alloc;
|
||||
}
|
||||
|
||||
/** Returns `true` if the current thread is processing events.
|
||||
If the current thread of execution is inside a call to run,
|
||||
run_one, poll, or poll_one, this function returns `true`.
|
||||
*/
|
||||
bool is_service_thread() const
|
||||
{ return s_service.get() == this; }
|
||||
|
||||
/** Run the handler on a service thread.
|
||||
If the current thread of execution is a service thread then this
|
||||
function wil dispatch the handler on the caller's thread before
|
||||
returning.
|
||||
The function signature of the handler must be:
|
||||
@code
|
||||
void handler();
|
||||
@endcode
|
||||
*/
|
||||
template <typename Handler>
|
||||
void dispatch (BEAST_MOVE_ARG(Handler) handler)
|
||||
{
|
||||
if (is_service_thread())
|
||||
{
|
||||
handler();
|
||||
}
|
||||
else
|
||||
{
|
||||
typename Allocator::template rebind <ItemType <Handler> >::other a (m_alloc);
|
||||
enqueue (new (a.allocate (1))
|
||||
ItemType <Handler> (BEAST_MOVE_CAST(Handler)(handler)));
|
||||
}
|
||||
}
|
||||
|
||||
/** Request the handler to run on a service thread.
|
||||
This returns immediately, even if the current thread of execution is
|
||||
a service thread.
|
||||
The function signature of the handler must be:
|
||||
@code
|
||||
void handler();
|
||||
@endcode
|
||||
*/
|
||||
template <typename Handler>
|
||||
void post (BEAST_MOVE_ARG(Handler) handler)
|
||||
{
|
||||
typename Allocator::template rebind <ItemType <Handler> >::other a (m_alloc);
|
||||
enqueue (new (a.allocate (1))
|
||||
ItemType <Handler> (BEAST_MOVE_CAST(Handler)(handler)));
|
||||
}
|
||||
|
||||
/** Run the event loop to execute ready handlers.
|
||||
This runs handlers that are ready to run, without blocking, until
|
||||
there are no more handlers ready or the service queue has been stopped.
|
||||
@return The number of handlers that were executed.
|
||||
*/
|
||||
std::size_t poll ()
|
||||
{ return ServiceQueueBase::poll(); }
|
||||
|
||||
/** Run the event loop to execute at most one ready handler.
|
||||
This will run zero or one handlers, without blocking, depending on
|
||||
whether or not there is handler immediately ready to run.
|
||||
@return The number of handlers that were executed.
|
||||
*/
|
||||
std::size_t poll_one ()
|
||||
{ return ServiceQueueBase::poll_one(); }
|
||||
|
||||
/** Runs the queue's processing loop.
|
||||
The current thread of execution becomes a service thread. This call
|
||||
blocks until there is no more work remaining.
|
||||
@return The number of handlers that were executed.
|
||||
*/
|
||||
std::size_t run ()
|
||||
{ return ServiceQueueBase::run(); }
|
||||
|
||||
/** Runs the queue's processing loop to execute at most one handler.
|
||||
@return The number of handlers that were executed.
|
||||
*/
|
||||
std::size_t run_one ()
|
||||
{ return ServiceQueueBase::run_one(); }
|
||||
|
||||
/** Stop the queue's processing loop.
|
||||
All threads executing run or run_one will return as soon as possible.
|
||||
Future calls to run, run_one, poll, or poll_one will return immediately
|
||||
until reset is called.
|
||||
@see reset
|
||||
*/
|
||||
void stop()
|
||||
{ return ServiceQueueBase::stop(); }
|
||||
|
||||
/** Returns `true` if the queue has been stopped.
|
||||
When a queue is stopped, calls to run, run_one, poll, or poll_one will
|
||||
return immediately without invoking any handlers.
|
||||
*/
|
||||
bool stopped() const
|
||||
{ return ServiceQueueBase::stopped(); }
|
||||
|
||||
/** Reset the queue after a stop.
|
||||
This allows the event loop to be restarted. This may not be called while
|
||||
there are any threads currently executing the run, run_one, poll, or
|
||||
poll_one functions, or undefined behavior will result.
|
||||
*/
|
||||
void reset()
|
||||
{ return ServiceQueueBase::reset(); }
|
||||
|
||||
private:
|
||||
// Dispatch a single queued handler if possible.
|
||||
// Returns the number of handlers dispatched (0 or 1)
|
||||
//
|
||||
std::size_t dequeue ()
|
||||
{
|
||||
if (stopped())
|
||||
return 0;
|
||||
|
||||
Item* item (nullptr);
|
||||
|
||||
{
|
||||
SharedState::Access state (m_state);
|
||||
if (state->handlers.empty())
|
||||
return 0;
|
||||
item = &state->handlers.front();
|
||||
state->handlers.erase (
|
||||
state->handlers.iterator_to (*item));
|
||||
}
|
||||
|
||||
(*item)();
|
||||
|
||||
typename Allocator::template rebind <uint8>::other a (m_alloc);
|
||||
std::size_t const size (item->size());
|
||||
item->~Item();
|
||||
a.deallocate (reinterpret_cast<uint8*>(item), size);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create a new Waiter
|
||||
Waiter* new_waiter()
|
||||
{
|
||||
typename Allocator::template rebind <Waiter>::other a (m_alloc);
|
||||
return new (a.allocate (1)) Waiter;
|
||||
}
|
||||
|
||||
Allocator m_alloc;
|
||||
};
|
||||
|
||||
typedef ServiceQueueType <std::allocator <char> > ServiceQueue;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user