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Move many Thread related classes
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205
beast/smart_ptr/SharedObject.h
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205
beast/smart_ptr/SharedObject.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_SHAREDOBJECT_H_INCLUDED
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#define BEAST_SHAREDOBJECT_H_INCLUDED
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#include "../Config.h"
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#include "../Atomic.h"
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#include "../Uncopyable.h"
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namespace beast {
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//==============================================================================
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/**
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Adds reference-counting to an object.
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To add reference-counting to a class, derive it from this class, and
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use the SharedPtr class to point to it.
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e.g. @code
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class MyClass : public SharedObject
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{
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void foo();
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// This is a neat way of declaring a typedef for a pointer class,
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// rather than typing out the full templated name each time..
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typedef SharedPtr<MyClass> Ptr;
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};
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MyClass::Ptr p = new MyClass();
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MyClass::Ptr p2 = p;
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p = nullptr;
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p2->foo();
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@endcode
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Once a new SharedObject has been assigned to a pointer, be
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careful not to delete the object manually.
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This class uses an Atomic<int> value to hold the reference count, so that it
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the pointers can be passed between threads safely. For a faster but non-thread-safe
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version, use SingleThreadedSharedObject instead.
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@see SharedPtr, SharedObjectArray, SingleThreadedSharedObject
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*/
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class BEAST_API SharedObject : public Uncopyable
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{
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public:
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//==============================================================================
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/** Increments the object's reference count.
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This is done automatically by the smart pointer, but is public just
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in case it's needed for nefarious purposes.
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*/
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inline void incReferenceCount() const noexcept
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{
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++refCount;
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}
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/** Decreases the object's reference count.
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If doDelete is true the object will be deleted when the reference
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count drops to zero. The delete is performed using the regular
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operator and does NOT go through the ContainerDeletePolicy.
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The return value indicates if the reference count dropped to zero,
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so callers who know the derived type can use the ContainerDeletePolicy.
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*/
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void decReferenceCount () const
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{
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bassert (getReferenceCount() > 0);
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if (--refCount == 0)
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destroy ();
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}
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/** Returns the object's current reference count. */
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inline int getReferenceCount() const noexcept
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{
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return refCount.get();
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}
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protected:
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//==============================================================================
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/** Creates the reference-counted object (with an initial ref count of zero). */
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SharedObject()
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{
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}
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/** Destructor. */
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virtual ~SharedObject()
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{
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// it's dangerous to delete an object that's still referenced by something else!
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bassert (getReferenceCount() == 0);
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}
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/** Destroy the object.
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Derived classes can override this for different behaviors.
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*/
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virtual void destroy () const
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{
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delete this;
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}
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/** Resets the reference count to zero without deleting the object.
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You should probably never need to use this!
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*/
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void resetReferenceCount() noexcept
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{
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refCount = 0;
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}
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private:
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//==============================================================================
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Atomic <int> mutable refCount;
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};
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//==============================================================================
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/**
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Adds reference-counting to an object.
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This is effectively a version of the SharedObject class, but which
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uses a non-atomic counter, and so is not thread-safe (but which will be more
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efficient).
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For more details on how to use it, see the SharedObject class notes.
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@see SharedObject, SharedPtr, SharedObjectArray
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*/
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class BEAST_API SingleThreadedSharedObject : public Uncopyable
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{
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public:
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//==============================================================================
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/** Increments the object's reference count.
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This is done automatically by the smart pointer, but is public just
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in case it's needed for nefarious purposes.
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*/
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inline void incReferenceCount() noexcept
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{
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++refCount;
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}
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/** Decreases the object's reference count.
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If doDelete is true the object will be deleted when the reference
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count drops to zero. The delete is performed using the regular
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operator and does NOT go through the ContainerDeletePolicy.
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The return value indicates if the reference count dropped to zero,
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so callers who know the derived type can use the ContainerDeletePolicy.
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*/
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inline void decReferenceCount ()
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{
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bassert (getReferenceCount() > 0);
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if (--refCount == 0)
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destroy ();
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}
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/** Returns the object's current reference count. */
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inline int getReferenceCount() const noexcept { return refCount; }
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protected:
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//==============================================================================
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/** Creates the reference-counted object (with an initial ref count of zero). */
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SingleThreadedSharedObject() : refCount (0) {}
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/** Destructor. */
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virtual ~SingleThreadedSharedObject()
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{
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// it's dangerous to delete an object that's still referenced by something else!
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bassert (getReferenceCount() == 0);
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}
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virtual void destroy () const
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{
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delete this;
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}
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private:
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//==============================================================================
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int refCount;
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};
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}
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#endif
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