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Levelization, improve structure of source files:
Source files are moved between modules, includes changed and added, and some code rewritten, with the goal of reducing cross-module dependencies and eliminating cycles in the dependency graph of classes. * Remove RippleAddress dependency in CKey_test * ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes the basics/ module fully independent of other ripple sources. * types/ is merged into protocol/. The protocol module now contains all primitive types specific to the Ripple protocol. * Move ErrorCodes to protocol/ * Move base_uint to basics/ * Move Base58 to crypto/ * Remove dependence on Serializer in GenerateDeterministicKey * Eliminate unity header json.h * Remove obsolete unity headers * Remove unnecessary includes
This commit is contained in:
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src/ripple/protocol/SystemParameters.h
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67
src/ripple/protocol/SystemParameters.h
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//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_CORE_SYSTEMPARAMETERS_H_INCLUDED
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#define RIPPLE_CORE_SYSTEMPARAMETERS_H_INCLUDED
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#include <cstdint>
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namespace ripple {
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/** Various protocol and system specific constant globals. */
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/* The name of the system. */
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static inline
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std::string const&
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systemName ()
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{
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static std::string const name = "ripple";
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return name;
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}
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/** Configure the native currency. */
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static
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std::uint64_t const
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SYSTEM_CURRENCY_GIFT = 1000;
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static
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std::uint64_t const
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SYSTEM_CURRENCY_USERS = 100000000;
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static
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std::uint64_t const
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SYSTEM_CURRENCY_PARTS = 1000000;
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/** Calculate the amount of native currency created at genesis. */
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static
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std::uint64_t const
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SYSTEM_CURRENCY_START = SYSTEM_CURRENCY_GIFT * SYSTEM_CURRENCY_USERS * SYSTEM_CURRENCY_PARTS;
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/* The currency code for the native currency. */
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static inline
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std::string const&
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systemCurrencyCode ()
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{
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static std::string const code = "XRP";
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return code;
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}
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} // ripple
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#endif
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